@munkafan ---settings is based on chars level, spec, gear level, stats on gear, spec of computer, speed of internet, processing speed, and many many more variables sorry to say youll just have to tweek your settings as you play to your own personal best settings
hey would be very thankfull if someone can give some tips on how to set it up successful routine for arenas :d
View attachment 184444 I seem to have trouble with prismatic crystal its not using it nor targeting it when I manually use it hope this is right log its been while since I uploaded on here ty in advance
Take a look at simulationcraft's page for talent/glyph recommendations; http://www.simulationcraft.org/reports/Raid_T18N.html Click down on the breakdown for the spec you want... Arcane: http://us.battle.net/wow/en/tool/talent-calculator#eaa!2..2111 Frost: http://us.battle.net/wow/en/tool/talent-calculator#eba!2..2111 Once you've got your talents chosen, configure the settings appropriate to match your build, i.e. use cooldowns on prismatic crystal. For optimum usage you want to be controlling PC manually with the hotkeys. Most of the config/setup is down to making the routine do what you want it to do. Much of the base rotation doesn't change from settings. In arcane spec, it'll only cast PC when you're in burn phase, at 4 arcane charges, aren't moving, and the target will live for more than 8 seconds. You didn't hit those conditions in that log file. Can you try against a target dummy and see if it works on there? When you place a PC, the game itself targets the crystal.
Keybinding Hello Mil, I noticed key bind cant be clicked because the bot wont stop casting,eventhough I have checked all necessary settings
There has always been a issue with things like that in this routine, try using a stop macro or pause button where how I delt with it
Somehow ingame my keybinds I setup dont seem to work. I had "R" for my burst keybind, its not binded ingame, and I pressed and it does nothing still Burst on and the same goes for all others.
Sup guys, sup Millz. Been a while since I used HB due to some certain issues these past few months. Looks like you've had Portal up and running for a while. So just a few questions: - Anyone actually ranking with this CR? - To be honest I've been using a competitor's paid rotation and have been quite frustrated with the lack "conditionals" they have on their CR (ie: cast Supernova when only two targets are in range or something along those lines). I played around a bit with arcane on a target dummy and noticed the same thing when it came to the Prophecy of Fear trinket. Despite how many stacks of Arcane Charge one may have, if Mark of Doom procs, Arcane Missiles MUST be spammed otherwise it's a dps loss. At the moment your routine does not seem to accommodate this function as I had to spam AM myself, but I know you have the capability to make it happen just looking at the ALL the options you have for a given spell. Thoughts?
For the ability hotkeys, press and hold the key combo down until the ability casts. The macro dilbog is suggesting would look something like... Code: /stopcasting /cast Ice Block Have a read of this; HelpDesk: Programs that Interfere with BosslandGmbH Products ...I'd guess you've got TeamViewer installed and running? Mark of Doom -> Yeah I've missed this change. Fixed it in my build, I'll test it tonight and get a new version pushed. Ranking -> Not many people advertise stuff like this in case it makes them more vulnerable to being caught. Cheers
Yes having this trinket changes things a bit when Mark of Doom procs. This info is from one of THE BEST sites for mage theorycraft and information: http://altered-time.com/forum/viewtopic.php?f=3&t=1455 "Prophecy of fear rotation: (Prophecy of Fear) The prophecy of fear trinket changes how we play a bit on single target. Since arcane missiles hits five (5) times in a single cast, and each one of those procs prophecy of fear's damage, thus it becomes the most important spell to cast during the prophecy of fear proc. This means you use arcane missiles during the trinket proc no matter what, even if you're full mana or not on 4 charges of arcane stacks. It also changes our burn rotation a bit: When you get to 4 stacks of arcane charges, and prophecy of fear procced on the boss, place prismatic crystal, then target the boss and cast arcane missiles on the boss. This way the explosions will hit both the boss and the prismatic crystal. You want to keep casting arcane blasts on the prismatic crystal while casting arcane missiles on the boss (as long as prophecy of fear is up on the boss). On AoE this trinket becomes absolutely insane, and you will want to really optimize the amount of spells you hit during the proc. Spells that can trigger the explosion from Mark of Doom: -Arcane Blast - Arcane Missile (each missile procs its own separate explosion, so 5 explosions per Arcane Missile use) - Super Nova - Arcane Orb - Arcane Barrage - Cone of Cold - Arcane Explosion Spells that DO NOT trigger the explosion from Mark of Doom: - Multistrikes - Mirror Images - Unstable Magic - Prismatic crystal cleave" Included in the above link is the most optimal way to play an Arcane mage, breaking down when and how to use each spell for any given fight. I know you're a busy man but if we could get this CR close to what this guide describes, we would be in a very good place. Just my two cents.
Pushed a new build, awaiting approval; [10/Aug/2015] - Added switch target if current target is Prismatic Crystal and no units near it (only active when auto targeting enabled). - 'Reactive Firebomb' unit on Iron Reaver fight, and 'Corrupted Soul' on Gorefiend mythic is now ignored for AoE/multi-dotting. - [Arcane] Added support for Mark of Doom. I don't have the trinket personally, so not very easy to try and implement that AoE change. Can be handled manually easy enough by just changing target to the boss when crystal casts.
But I'm lazy though! Kidding, I've been doing things manually myself for a while now with this other CR I've been using, but I'll be running with Portal next time I raid for sure. "[Arcane] Added support for Mark of Doom." What does this new support include exactly?
Arcane Missiles force cast when Mark of Doom has > 2s remaining on target. Basically copied simulationcraft's conditions. The build is now live, should be working. Let me know if there's any issues with it.
Great news! I literally just came to the forums to check on this as it is a huge deal for arcane. Thanks!
Is there any way to add an improved laptop interface? Unable to set certain settings while on my gaming laptop. :/
Millz, Arcane seems to still be wonky with Mark of Doom in that often while AP is active it won't cast arcane missiles at all. Most* of the time it works other than that but it doesn't seem to be prioritizing AM still during Mark of Doom procs. Just observations after 2 nights of raiding so feel free to let me know if it's possible i have some settings fucked up or something.
The theme I'm using for the interface isn't too friendly with scaled displays. You can alter the windows interface display scaling (see: http://www.pcworld.com/article/2098...s-desktop-look-good-on-high-dpi-displays.html) but that affects everything on your PC. Are there any settings which are worse than others? I'll try and move them around a bit. Screenshots would be ideal. I've gone over all of the code, and AM should be top priority when MoD is active. I'll add some debugging into the logging so it's easier to identify when it's triggering. It'll only cast AM when MoD has more than 2 seconds remaining on the buff.