My hunter GL wont work Hi i have a problem. De hunter gladiator suite isnt working. If i start hb and after some loading he ask what for cr i will use. If i click on GL he is loading. After that i push start and nothing happend. If i do the same with my DK GL it works fine. Can some one help me??
I am unable to open the Class Config when using this routine.. Using it with Enyo, and previously had no problems. Version Gladiator Suite Hunter 2.15.0. View attachment 6220 2015-08-03 17.08.txt Added log incase that would help. Thanks in advance, Doobie
Delete your settings file at honorbuddy/Settings/GladiatorSuite/Hunter and it should work again. We submitted the update that will fix the issue on the 30th so it will hopefully be approved soon
He means the pop up tab that appears when you first load your CR requesting a password. No, you don't need to input anything. Just click no and get ready to OWN!
Hey guys, Thinking about getting back into PVP for this expac. Not sure firstly whether to go for Hunter, as I can't see many testimonials in the past few pages about how well the routine does in regular PVP as well as RBG's / Arena. Also, I've always used Tuanha's in the past, but now that only paid is available, need to choose between GS and Tuanha's, just unsure which would be best. Any helpful people out there able to give an idea on whether Hunter would be a good choice and which routine would be best?
This routine (and all the others from these guys) have had quite a lot of very positive reviews in the past. However, you must go a few pages back to see them, because not many people have used them for PvP (what they are designed for) in the last months due to arenas being disabled. My 2 cents: you won't find better on this forum. Tuahna's are great as well, but they are not optimized 100% for PvP, while this one is.
Those are the options for auto usage of the traps. Snake trap will put it on the ground if there are melees attacking you or to help out ally healers/dps when melees are attacking them. Explosive trap will auto cast it on units with the binding shot debuff to stun them and also to knock back melees attacking you. Ice Trap is unused for pvp since it's on the same CD as freezing trap which is usually preferred. It will only be used if you are fighting a large group of mobs
Toizi, do you think it would be possible to add an option to always interrupt deep > sheep on healers Already tried to automate it with the current options, but even if i uncheck every other interrupt and only let: interrupt cc friend target below 'x' and make sure interrupt cc if healer is not CC Some times playing against RMDs, our heal will be in Deep and the enemy druid will cast Cyclone, so i will waste my Interrupt on the Cyclone instead of the Poly Mainly been using the warlock Routine at 2600, but i happens with all the CRs. And i think the interrupt logic is really important at higher ratings. If you guys think its a good idea, i really think it could be revamped like this - Interrupt Healing Spells ANY Enemy Below [x] Healer [ ] DPS casting Heals [ ] (It Would interrupt any Healing if any enemy drops below a certain amount adding an option where we could choose if it would only interrupt the healer or an Off heal healing) - Interrupt ANY damage Spell Friendly Below [x] (As it is already) - Interrupt High Priority Casts (As it is already) - Interrupt any CC incoming to our healer if he is already CCed [ ] (Think it should be the top priority in the CC logic, making sure it would give higher priority to a Mages Polimorph spell if our healer is in a Deep Freeze) - Interrupt ANY CC if Friendly drops Below [x] Friendly Healer [ ] Friendly DPS [ ] (Interrupts any CC casted in range if Friendly players frops Below x, Adds an option to stop the CCs that are aimed towards Friendly Healer / DPS or Both) Or if the Polymorph logic is a little tto much, just adding a checkbox like -Interrupt Deep Freeze > polimorph combo on Friendly Healer [ ] (This way we could uncheck the other CCs options and make this the only Automated CC interrupt) Tyvm.
You can already interrupt mage CC only if your healer is deeped by disabling interrupt with the interrupt toggle hotkey. This is not visible in the options but we added it internally already and the next update will have an option to disable that feature if you don't want any interrupts and to also to show users that it exists and how it works.