Does this not work with the training dummies in your garrison? For some reason my 1h fury warrior just sits there and auto attacks.
Anyone been using this since the big ban-wave? I know Enyo was the cause of a ban before the big wave hit and didn't know if this one was still safe to use since I liked this one much better than Enyo.
I noticed that for some reason, this bot is not loading anymore when I start up HonorBuddy. I keep getting this error: Code: Compiler Error: e:\Program Files (x86)\Honorbuddy\Bots\simpl\trunk\Caching.cs(12,24) : error CS0234: The type or namespace name 'RuntimeBinder' does not exist in the namespace 'Microsoft.CSharp' (are you missing an assembly reference?) Is anyone else getting this problem? I can't seem to find any help online on how to fix the issue.
I've managed to get it working. This missing reference of Microsoft.CSharp in users code compilation forces me to do a dirty tricks. How-to: Install slightly modified RecompileOTron bot and run it. You should have Simcraft Impl installed too! It will compile the "Simcraft Impl" assembly with the missing reference and load it. After that Simcraft Impl runs just fine. P.S. also, I must say that Simcraft Impl`s code is pure jewel. Thank you.
You're the man! one issue I noticed, though was that since youre running Simpl through the RecompileOTron bot, I was not able to access the Bot config for Simpl. I also was not able to get it to run after stopping the bot then restarting. I had to completely shut down HB then start it back up. Any suggestions on how to correct these issues? EDIT: the error when I restart the Bot once I have stopped it is the following: Code: RecompileOTron[0.1]: Error: 0) An assembly with the same identity 'Microsoft.CSharp, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' has already been imported. Try removing one of the duplicate references.
Thank you for your time, I did not get this defects while was using it. I going to fix it ASAP. Thank you.
You did not get the error that I listed? What about the issue with the Simpl bot configuration? I would like to be able to access that so I can set up my keybinds for AoE and CD usage, etc. Is there a workaround for that? What about editing the actual Simpl code so that it imports the Microsoft.CSharp assembly like you got the RecompileOTron bot to do? No rush, since atm I'm using a custom CR I made for my main, but I'm just spitballing ideas that maybe could be fixed to get this awesome Botbase up and running again!! Thank you
Just for anyone else that might be wanting to fix this to work, aash PM'd me and sent me a link to an edited "SimcraftTop.cs" that has the line Code: //!CompilerOption:AddRef:Microsoft.CSharp.dll at the very top of the file. It enables the BotBase to compile correctly and works perfectly as it used to!
I have gotten the bot to compile with RecompileOTron, but when it goes to load profiles I get a null error and nothing is listed, anyone been able to get it to work?
Thanks, got it working like that and compiled, but still getting an error on the profile selector I have tinkered around and its def something to do with the profile selector In the HB window: Code: <12:14 AM>:Loading configuration <12:14 AM>:Failed to load configuration, creating default configuration. Changing current profile to Empty Profile <00:14>:Compiling Action Lists and Code: ee the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2.FindEntry(TKey key) at System.Collections.Generic.Dictionary`2.ContainsKey(TKey key) at Simcraft.APL.AplAction.ParseAction() in c:\Users\Owner\Desktop\Buddies\Alpha\Bots\Simcraft\APL\AplAction.cs:line 156 at Simcraft.APL.ActionPrioriyList.FromString(String s) in c:\Users\Owner\Desktop\Buddies\Alpha\Bots\Simcraft\APL\ActionPrioriyList.cs:line 76 at Simcraft.SimcraftImpl.GenerateApls(String folder) in c:\Users\Owner\Desktop\Buddies\Alpha\Bots\Simcraft\SimcraftTop.cs:line 365 at Simcraft.ProfileSelector.OnShown(EventArgs e) in c:\Users\Owner\Desktop\Buddies\Alpha\Bots\Simcraft\ProfileSelector.cs:line 31 at System.Windows.Forms.Form.CallShownEvent() at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallbacks() Any ideas on how to get it to read the profiles i have in the \Simcraft Profiles folder?
It might be an issue with your SIMC file. Have you tried using one from one of the past pages? Most of the time you have to edit the default SIMC files a little bit since some of the actions/conditions aren't supported.
if tried even using the ones on the front page zip :/ its a 1h Frost dk one if that helps. Idk if you have one that loads that you can attach just for me to trouble shoot off of
im using the following for my hunter (dont have a dk yet) PHP: hunter="captainsubtext_BM" level=100 race= role=attack position=ranged_back talents=0001333 spec=beast_mastery summon_pet=spirit_beast #https://www.thebuddyforum.com/honorbuddy-forum/botbases/204041-simcraft-implemented-raidbot-derivate-integrated-combat-post1913703.html#post1913703 hotkeys+=/hotkey_barrage,none,Z actions+=/mend_pet,if=(pet.health.pct<=50)&!pet.buff.mend_pet.up actions+=/spirit_mend,if=(health.pct<=50) actions+=/tranquilizing_shot,if=debuff.savage_howl.up actions+=/tranquilizing_shot,if=debuff.reactive_earth_shield.up actions+=/tranquilizing_shot,if=debuff.cauterizing_bolt.up actions+=/tranquilizing_shot,if=debuff.earthen_barrier.up actions+=/cobra_shot,if=(buff.steady_focus.down&prev_gcd.cobra_shot)&talent.steady_focus.enabled actions+=/focus_fire,five_stacks=1 actions+=/stampede,if=(buff.bloodlust.up|buff.focus_fire.up)&cooldowns_enabled #actions+=/use_item,name=YOUR_TRINKET_HERE,if=cooldowns_enabled actions+=/focus_fire,if=buff.focus_fire.down&(((cooldown.bestial_wrath.remains<gcd)&buff.frenzy.up)|(buff.stampede.up&buff.frenzy.up)|(buff.bestial_wrath.up&buff.frenzy.up)) actions+=/bestial_wrath,if=(focus>30)&buff.bestial_wrath.down actions+=/dire_beast actions+=/call_action_list,name=single,if=(active_enemies=1)|!aoe_enabled actions+=/call_action_list,name=aoe,if=active_enemies>1&aoe_enabled actions.single+=/kill_command actions.single+=/a_murder_of_crows actions.single+=/kill_shot,if=(target.health.pct<=20) actions.single+=/barrage,if=hotkey_barrage #actions.single+=/barrage actions.single+=/cobra_shot,if=(buff.steady_focus.down)&((14+cast_regen)<=focus.deficit)&talent.steady_focus.enabled actions.single+=/arcane_shot,if=(buff.thrill_of_the_hunt.react&focus>35)|buff.bestial_wrath.up actions.single+=/arcane_shot,if=(focus>=70) #actions.single+=/aspect_of_the_cheetah,if=(buff.aspect_of_the_cheetah.down)&moving actions.single+=/cobra_shot actions.aoe+=/multishot,if=(active_enemies>2)&(pet.buff.beast_cleave.down) actions.aoe+=/barrage,if=hotkey_barrage #actions.aoe+=/barrage actions.aoe+=/cobra_shot,if=(buff.steady_focus.down)&((14+cast_regen)<=focus.deficit)&talent.steady_focus.enabled actions.aoe+=/explosive_trap actions.aoe+=/kill_command actions.aoe+=/multishot,if=(active_enemies=2)&(pet.buff.beast_cleave.down) actions.aoe+=/a_murder_of_crows actions.aoe+=/kill_shot,if=(target.health.pct<=20) actions.aoe+=/kill_shot,cycle_targets=1,max_cycle_targets=3,if=(target.health.pct<=20) actions.aoe+=/arcane_shot,if=(buff.thrill_of_the_hunt.react&focus>35)|buff.bestial_wrath.up actions.aoe+=/arcane_shot,if=(focus>=70) #actions.aoe+=/aspect_of_the_cheetah,if=(buff.aspect_of_the_cheetah.down)&moving actions.aoe+=/cobra_shot #trinket1=YOUR_TRINKET_HERE,id=XXXXXX
Hey I'm trying to adapt the botbase to the current "Warrior_Fury_2h_T18N.simc" profile. So i have written this Code: public class SpellTargetsProxy : DynamicObject { ProxyCacheEntry cache = new ProxyCacheEntry(); public dynamic glyph; public SpellTargetsProxy() { glyph = new GlyphProxy(() => StyxWoW.Me.ToUnit()); cache["whirlwind"].SetRetrievalDelegate(() => glyph.wind_and_thunder.enabled ? UnfriendlyUnitsNearMe(12f).count() : UnfriendlyUnitsNearMe(8f).count()); cache["bladestorm_mh"].SetRetrievalDelegate(() => UnfriendlyUnitsNearMe(8f).count()); } public override bool TryGetMember(GetMemberBinder binder, out object result) { result = cache[binder.Name].GetValue(); return true; } } to handle "spell_targets.whirlwind" and "spell_targets.bladestorm_mh" EDIT: corrected the code .count() was missing -.-
I've always just substituted "spell_targets.*" with "active_enemies" and it has worked fine, although it doesn't check the range. I cant seem to find that class anywhere in my botbase. Is it a new class you created? and if so, where did you put it?
yes its a new one. it takes the spells range into account. I put it in "SimcraftProxies.cs" and also added Code: spell_targets = new SpellTargetsProxy(); to "SimcraftTop.cs".
How ot use this for a sub rogue? is the main post good to go or do i need to figure out how and what to tweak?
According to the github repo, this does not work with sub rogues. I believe it has a large part to do with the "pool_energy" action not being implemented. Combat works pretty flawlessly, and I assume assassination does as well. You can probably customize a Sub routine with some tweaking though. Probably have a call action to a list on the bottom of the file that doesnt execute any abilities or something like that. It would be sort of ghetto-rigging a pool_energy command.