A new build for the patch (13.2.0.37351 0x694E2923) will be available in the next 10-15 minutes. Note, if your game client has NOT updated, I highly suggest not updating the bot until it does. (EU users mostly)
The spamming of needing help is highly annoying and a red flag as a bot. Either that or I am doing something wrong.
Mine says version 13.3.37569. Another fix? I don't know which SB to use now, I just bought the one off the buddy store and downloaded that zip, but now reading I should use the Alpha?
I there guys, The latest alpha version(479.52) seems not be working with the game, just opens the app window and disapears and closes the program: Here's the end of the log: "2015-09-10 02:10:53,753 [1] DEBUG TypeFinder<BaseHeroLogic> - Type DemonHunter inherits class BaseHeroLogic 2015-09-10 02:10:53,753 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Zagara inherits class BaseHeroLogic 2015-09-10 02:10:53,753 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Zeratul inherits class BaseHeroLogic 2015-09-10 02:10:54,209 [1] INFO MainWindowViewModel - Logging in... 2015-09-10 02:10:54,447 [1] INFO MainWindowViewModel - T: 5247460496969608619 H: 429370482 2015-09-10 02:10:54,984 [1] DEBUG ProcessWrapper - Mutex.TryOpenExisting on PID 11628 2015-09-10 02:10:55,019 [1] DEBUG ProcessWrapper - Mutex.TryOpenExisting on PID 11628" Prolly a new release will be out soon? Best Regards, Edit: Forget it lol... Just reinstalled C++2013, that issue seems to be solved. Edit2: Why is the Valla character missing from the list?
She's there on mine, as that's who I primarily play. Can you even get the bot to run the game without a lot of stuttering?
The bot runs, but what i've noticed is that at the start of the map, i can get normal TPS (im on a very high end machine), then it starts graduly to drop tps to around 2-3, i stop the bot and all is normal.
Is it just me or when starting the bot on the heroe screen, he manages to start a game, but then for some reason the game returns to the heroe screen and when the bot trys to again start a game i get "already in a game"...
The new version, 471.74, getting better TPS, around 9-14, but the heroe (at least Diablo) just plays as dumb as a door nob. He just stands stop a lot, when attacking, has no survival instinct and just rush in, till he dies lol.. but tue performace is a little better on the tps side. Also getting randomly a read wall of text He walks-stop(wait about 4-5secs) to walk-stop again, this happens realllly a lot. Other bug is that sometimes he just spins around in the same spot, lookin bootish
This is happening for quite a lot of heroes. Also getting this red text whenever something like this is happening: Code: Unhandled exception!Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.ArgumentOutOfRangeException: Cannot move mouse outside of the client window bounds! Parameter name: location at Stormbuddy.Game.Win32.RemoteInput.MoveMouse(Int32 clientX, Int32 clientY) at Stormbuddy.Game.UI.UIFrame.MouseOver() at Stormbuddy.Game.UI.UIFrame.Click() at Stormbuddy.Bot.Pulsators.OutOfGamePulsator.%0y`m)fzr/\\)N$o>kHa`wNe4".() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Stormbuddy.Bot.Pulsators.OutOfGamePulsator.Lh4mUHE^Yl>k=MQOQ8L^BbsJ".() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Stormbuddy.Bot.Pulsators.OutOfGamePulsator.=Oceh#(fTbD4RGY`#2M-\.\&-u).() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Buddy.Coroutines.Coroutine.boz)>_hGCMJ9FA\.;{AknK(\\1.=Oceh#(fTbD4RGY`#2M-\.\&-u).() --- End of inner exception stack trace --- at Buddy.Coroutines.Coroutine.*************(Boolean ) at Buddy.Coroutines.Coroutine.**************(Boolean ) at Buddy.GameEngine.CoroutinePulsable.Pulse() EDIT: Code: Map Changed to Garden of Terror (GardenOfTerror) Exception while pulsing Stormbuddy.DefaultRoutine.DefaultCombatRoutineSystem.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0, Size: 4 at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count) at GreyMagic.MemoryBase.Read[T](IntPtr addr) at Stormbuddy.Game.Unit.Equals(Unit other) at System.Collections.Generic.GenericEqualityComparer`1.Equals(T x, T y) at System.Linq.Set`1.Find(TElement value, Boolean add) at System.Linq.Enumerable.<UnionIterator>d__1`1.MoveNext() at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() at Stormbuddy.DefaultRoutine.DamageTracker.***************() at Stormbuddy.DefaultRoutine.DefaultCombatRoutine.Pulse() at Buddy.GameEngine.Pulsator.Pulse() As I'm typing this the Nazeebo bot is hugging the northern side of the nexus spawn and spinning in circle while getting AFK booted. Repeating: Code: ... Attacking shambler at X:192.4619 Y:146.3125 Attacking shambler at X:192.5757 Y:146.3125 Attacking shambler at X:192.636 Y:146.3125 Attacking shambler at X:192.7087 Y:146.3125 Attacking shambler at X:192.7485 Y:146.3125 Attacking shambler at X:191.7004 Y:146.3125 Attacking shambler at X:191.0496 Y:146.0718 ... This happens on almost all the maps. Attacking Skeleton Pirate, Attacking Enemy Hero, Attacking Metal Spider, etc. It'll just spin in circles at the base or bug-hump it's way up or down the walls to the far reaches of the map. EDIT2: Just did this while spinning in circles as Uther on Garden of Terror and spamming Attacking Shambler:
@Aprosule: The Read/WriteProcessMemory exception is due to the bot using an "invalid" unit. We recently changed how units are handled, so they're consistently correct. (This was a bug we had, which is now fixed, but has raised a few other bugs in the process) I'll definitely get that one fixed ASAP. Thanks for the heads up. As for the game crash, make sure you uncheck "Send to Blizzard" (for obvious reasons), and please PM me the crash dump folder. (User/Documents/Heroes of the Storm/GameLogs folder contains the crash dump info)
Kharazim against AI, afking / doing nothing and got this error: Unhandled exception!Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: Byla vyřízena pouze část požadavku ReadProcessMemory nebo WriteProcessMemory, at addr: 0, Size: 4 v GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count) v GreyMagic.MemoryBase.Read[T](IntPtr addr) v Stormbuddy.Game.Unit.Equals(Unit other) v System.Collections.Generic.GenericEqualityComparer`1.Equals(T x, T y) v System.Linq.Set`1.Find(TElement value, Boolean add) v System.Linq.Enumerable.<UnionIterator>d__1`1.MoveNext() v System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate) v Stormbuddy.DefaultRoutine.Heroes.Monk.Lh4mUHE^Yl>k=MQOQ8L^BbsJ".() v System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) v System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) v Stormbuddy.DefaultRoutine.Heroes.Monk.=Oceh#(fTbD4RGY`#2M-\.\&-u).() v System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) v System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) v Stormbuddy.DefaultRoutine.DefaultCombatRoutine.boz)>_hGCMJ9FA\.;{AknK(\\1.() v System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) v System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) v Stormbuddy.Bot.CombatRoutineBase.=Oceh#(fTbD4RGY`#2M-\.\&-u).() v System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) v System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) v Buddy.Coroutines.Coroutine.boz)>_hGCMJ9FA\.;{AknK(\\1.=Oceh#(fTbD4RGY`#2M-\.\&-u).() v Buddy.Coroutines.Coroutine.*************(Boolean ) v Buddy.Coroutines.Coroutine.**************(Boolean ) v Buddy.GameEngine.CoroutinePulsable.Pulse()