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  • [BETA] ArchaeologyBuddy - An Archaeology Bot (with flying)

    Discussion in 'Archives' started by raphus, Jan 6, 2011.

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    1. helpme

      helpme New Member

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      it aint going anywhere ><
      Starting the bot!
      Changing current profile to ArchaeologyBuddy - Empty Profile
      Chose Default Rogue Combat Class as your combat class!
      [ArchBuddy v1.0.0.517]:Searching for digsites...
      [ArchBuddy v1.0.0.517]:Found digsite Southmoon Ruins Digsite [7449.652 yards]
      [ArchBuddy v1.0.0.517]:Found digsite Nightmare Scar Digsite [344.7021 yards]
      [ArchBuddy v1.0.0.517]:Found digsite Abyssal Sands Fossil Ridge [6196.39 yards]
      [ArchBuddy v1.0.0.517]:Found digsite Oneiros Digsite [3885.097 yards]
      [ArchBuddy v1.0.0.517]:Moving to closest digsite: Nightmare Scar Digsite
      [ArchBuddy v1.0.0.517]:Anti stuck movement
      Stopping the bot!
      ThreadAbortException caught inside.
      ThreadAbortException caught outside.
      Starting the bot!
      Changing current profile to ArchaeologyBuddy - Empty Profile
       
      Last edited: Jan 10, 2011
    2. A1l3n

      A1l3n New Member

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      It's still in beta testing.... There isn't even real flying support in HB yet. So until then it wont be afk-able.
       
    3. A1l3n

      A1l3n New Member

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      The only problem I'm having is that it won't download the mesh if it's off the ground. But I'm assuming thats a HB problem and not the plugins problem.
       
    4. Newk

      Newk New Member

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      LOW PRIORITY SUGGESTION: Just to maybe speed up the travel time, it might be possible to make it use HS and then Portal's in Orgrimmar and Stormwind to speed up travel. 10000 yards takes pretty long to travel, but this might just be something to think about when the bot has been released and is away from beta state ;> ..
       
    5. CrazyJosh

      CrazyJosh Member

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      Drown in Ungoro. using latest release. Just stood at spirit healer for 15min :|

      Anyways, flying is getting better and better. Curious why it still wont just fly a straight line between dig sites.....seems rather simple to do tbh, and would be most efficient.
       
      Last edited: Jan 10, 2011
    6. hanuk

      hanuk New Member

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      Sometimes the bot will just fly up to the side of Hyjal cliff in felwood and idle there at the bottom.

      Once I manually take myself to Hyjal after it finished and went to dig another site it went to the cliff edge and did this:

      [ArchBuddy v1.0.0.517]:Searching for digsites...
      [ArchBuddy v1.0.0.517]:Found digsite Ethel Rethor Digsite [6360.215 yards]
      [ArchBuddy v1.0.0.517]:Found digsite Quagmire Fossil Field [8057.866 yards]
      [ArchBuddy v1.0.0.517]:Found digsite Ravenwind Digsite [8444.625 yards]
      [ArchBuddy v1.0.0.517]:Found digsite Lower Lakkari Tar Pits [10719.25 yards]
      [ArchBuddy v1.0.0.517]:Moving to closest digsite: Ethel Rethor Digsite
      [ArchBuddy v1.0.0.517]:Anti stuck movement

      Now its just flying around in a tight circle
       
    7. echelon17

      echelon17 New Member

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      Dire Maul hotspot broken. Log just spams the following;

      [18:17:55:531] Cleared POI
      [18:17:55:954] System.NullReferenceException: Object reference not set to an instance of an object.
      at (Object )
      at ArchaeologyBuddy.ArchBuddy.(Object )
      at TreeSharp.Action.RunAction(Object context)
      at TreeSharp.Action.a.a()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.a.b()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.a.a()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.a.b()
      at TreeSharp.Composite.Tick(Object context)
      at Styx.Logic.BehaviorTree.TreeRoot.b()
      [18:17:55:954] Cleared POI
       
    8. wr9966

      wr9966 Member

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      Dude, setup a paypal account - I want to send you $10 bucks for this! You deserve it as this is great - and maybe others will donate for you time. I'd say turn this into a Paid Plug in - its more than worth it if you support it.
       
    9. Xanathos

      Xanathos Active Member

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      Yeah, due to the fact that Hyjal is basically in a crater without any road/path into/out of the bot really has an issue. Right now you'll have to move it in and out by hand.
       
    10. hanuk

      hanuk New Member

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      Even with these navigation issues I am still very impressed.


      I definitely agree with the idea of hearthing and using the org/sw portals to hyjal/uldum! That would be fantastic!
       
    11. sainter222

      sainter222 Member

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      This version is WAY BETTER but it STILL can get stuck in the trees, 99% of the time its in STV.

      Edit: Going over blackrock mountain,, going from the south SOMETIMES works,, (not now though) and going from the north NEVER WORKS! I wish u cud just avoid it completely!
       
      Last edited: Jan 10, 2011
    12. exfelon

      exfelon Active Member

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      then it's even less surprising?
       
    13. Newk

      Newk New Member

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      There IS an entrance to Hyjal, but its in Winterspring so not very optimal if your in Azshara, it does not seem like it can go from Azshara to Winterspring atleast ;<
       
    14. A1l3n

      A1l3n New Member

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      Well considering that only lifetime members can use flighting and lifetime members get paid plugins free(I think...) It kinda is a paid plugin.
       
    15. Olad12345

      Olad12345 New Member

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      Is lifetime required for this?

      Edit: Found out in a previous reply ;)
       
      Last edited: Jan 10, 2011
    16. Xanathos

      Xanathos Active Member

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      Ah... Didn't know that. Good to know.
       
    17. Xanathos

      Xanathos Active Member

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      Currently, yes.
       
    18. Freakout

      Freakout New Member

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      It seems to be incapable of navigating into the Neferset Digsite in Southern Uldum. as it approaches the hill it needs to climb to get to the Digsite it just stops and hovers there forever. Only way to get around it is to stop the bot and manually move it into the Digsite and restart it. It also appears to get stuck while trying to Navigate OUT of the Neferset Digsite as well.

      Digsites with Issues:
      Code:
      Neferset Digsite-Southern Uldum: Appears incapable of navigating either into, or out of the Digsite.
      It has been previously noted in this thread, but. It cannot navigate it's way to Mount Hyjal on it's own.
      Other Digsites from my previous post have been fixed, will add more sites to the code piece when I come across them.
       
      Last edited: Jan 10, 2011
    19. ajnbuddy

      ajnbuddy New Member

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      I bought lifetime just because of THIS masterpiece!

      ... and because of GB, but mostly because of this!
      Carry on with this great work!
       
    20. patryark

      patryark New Member

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      Nice job with this, working great most of the time.

      It seems like someitmes it gets stuck on slopes, roofs, ruins. I see messages like this in the log. Not sure if its a AB thing or GB in general.

      [12:48:59 PM:229] Cleared POI
      [12:48:59 PM:528] System.IndexOutOfRangeException: Index was outside the bounds of the array.
      at ArchaeologyBuddy.ArchBuddy.PathLength(WoWPoint destPoint)
      at ArchaeologyBuddy.ArchBuddy.(Object )
      at TreeSharp.Action.RunAction(Object context)
      at TreeSharp.Action.a.a()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.a.b()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.a.a()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.a.b()
      at TreeSharp.Composite.Tick(Object context)
      at Styx.Logic.BehaviorTree.TreeRoot.b()
       

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