I've tried bard,smn, more than the others but still there is no option to change it to ultima over kupo </3
[02:04:37.416 D] Current Locale Eng [02:04:37.416 N] Currently a level 57 Bard [02:04:37.420 D] Reloading AssemblyLoader<ff14bot.AClasses.BotBase> - Initializing [02:04:38.002 D] [BotManager] Botbases have been reloaded. [02:04:38.002 D] ChocoboTrainer v1.0.316.0 [02:04:38.002 D] Gardening bot v1.0.316.0 [02:04:38.002 D] Combat Assist v1.0.316.0 [02:04:38.002 D] Fate Bot v1.0.316.0 [02:04:38.002 D] PvP v1.0.316.0 [02:04:38.002 D] Fishing v1.0.316.0 [02:04:38.002 D] Grinding v1.0.316.0 [02:04:38.002 D] Gathering v1.0.316.0 [02:04:38.003 D] Order Bot v1.0.316.0 [02:04:38.027 D] Reloading AssemblyLoader<ff14bot.Interfaces.IBotPlugin> - Initializing [02:04:38.471 D] [PluginManager] Plugins have been reloaded. [02:04:38.471 D] QuestDevTools v0.0.1 [02:04:38.471 D] RebornConsole v0.0.1 [02:04:38.472 N] Building Actioncache [02:04:39.837 N] Action Name:Sprint Action Id:3 [02:04:39.837 N] Action Name:Heavy Shot Action Id:97 [02:04:39.837 N] Action Name:Straight Shot Action Id:98 [02:04:39.837 N] Action Name:Hawk's Eye Action Id:99 [02:04:39.837 N] Action Name:Venomous Bite Action Id:100 [02:04:39.837 N] Action Name:Raging Strikes Action Id:101 [02:04:39.837 N] Action Name:Flaming Arrow Action Id:102 [02:04:39.837 N] Action Name:Misery's End Action Id:103 [02:04:39.837 N] Action Name:Quelling Strikes Action Id:104 [02:04:39.837 N] Action Name:Swiftsong Action Id:105 [02:04:39.837 N] Action Name:Quick Nock Action Id:106 [02:04:39.837 N] Action Name:Barrage Action Id:107 [02:04:39.837 N] Action Name:Shadowbind Action Id:108 [02:04:39.837 N] Action Name:Blunt Arrow Action Id:109 [02:04:39.837 N] Action Name:Bloodletter Action Id:110 [02:04:39.837 N] Action Name:Wide Volley Action Id:111 [02:04:39.837 N] Action Name:Repelling Shot Action Id:112 [02:04:39.837 N] Action Name:Windbite Action Id:113 [02:04:39.837 N] Action Name:Mage's Ballad Action Id:114 [02:04:39.837 N] Action Name:Foe Requiem Action Id:115 [02:04:39.837 N] Action Name:Army's Paeon Action Id:116 [02:04:39.837 N] Action Name:Rain of Death Action Id:117 [02:04:39.837 N] Action Name:Battle Voice Action Id:118 [02:04:39.837 N] Action Name:Empyreal Arrow Action Id:3558 [02:04:39.837 N] Action Name:the Wanderer's Minuet Action Id:3559 [02:04:39.837 N] Action Name:Blood for Blood Action Id:85 [02:04:39.837 N] Action Name:Invigorate Action Id:80 [02:04:39.837 N] Action Name:Featherfoot Action Id:55 [02:04:39.837 N] Action Name:Second Wind Action Id:57 [02:04:39.837 N] Action Name:Internal Release Action Id:59 [02:04:39.837 N] Action Name:Manasong Action Id:1568 [02:04:39.837 N] Action Name:Farshot Action Id:1569 [02:04:39.837 N] Action Name:Blast Shot Action Id:1570 [02:04:39.837 N] Action Name:Enliven Action Id:1580 [02:04:39.837 N] Action Name:Mana Draw Action Id:1583 [02:04:39.837 N] Action Nameurify Action Id:1584 [02:04:39.837 N] Action Nameetect Action Id:1586 [02:04:39.837 N] Action Name:Recouperate Action Id:1590 [02:04:39.837 N] Done building Actioncache [02:04:39.861 D] Reloading AssemblyLoader<ff14bot.Interfaces.ICombatRoutine> - Initializing [02:04:40.296 N] Compiler Error: error CS1508: Resource identifier 'UltimaCR.Properties.Resources.resources' has already been used in this assembly [02:04:40.334 D] [RoutineManager] Routines have been reloaded. Current class-specific list: [02:04:40.334 D] Kupo [ArcherBard] v1.0.316.0 [02:04:40.336 N] [Kupo] Starting Kupo [ArcherBard] [02:04:40.354 N] [Kupo] Old context:None CurrentContext:Normal [02:04:40.363 D] Replaced hook [Kupo.Combat] 25634974-c16a-468a-92db-422197cf2c6e [02:04:40.364 D] Replaced hook [Kupo.Pull] 02ed3647-17e0-44e5-bd7d-3e32dd099dbd [02:04:40.365 D] Replaced hook [Kupo.Rest] 4a73f21c-0e69-4ffb-8799-96f25bea43c2 [02:04:40.365 D] Replaced hook [Kupo.CombatBuffs] 6f6ca844-0e02-4ed0-b7b9-ae6892de8fab [02:04:40.365 D] Replaced hook [Kupo.Heal] 44041297-344d-403e-93ae-7686796bf196 [02:04:40.365 D] Replaced hook [Kupo.PreCombatBuffs] e4a1560a-c4ef-4a9b-96ce-a0819fa4873c [02:04:40.365 N] (Kupo) Verified behaviors can be created! [02:04:40.365 N] [Kupo] Initialization complete! [02:04:40.366 D] Replaced hook [PreCombatBuff] 0077ac88-25e8-4d23-9b66-f5bb5b1718ed [02:04:40.366 D] Replaced hook [Heal] 52dabfa8-196d-4511-b2e1-7221b2b1daeb [02:04:40.366 D] Replaced hook [Pull] 26154a60-1543-4410-82d4-a36493113280 [02:04:40.366 D] Replaced hook [CombatBuff] 19bec3b7-243d-4dd0-a3f6-b73397658187 [02:04:40.366 D] Replaced hook [Combat] 95b860db-18a9-4a01-be77-a354600a59ee [02:04:40.366 D] Replaced hook [Rest] 2636ad7a-5172-4a23-8c0c-8dfc02ff66f0
oki fixed it, svn update added another ultimacr folder inside the one I had, just deleted and it was fixed
Not with this current routine method/behavior. I have not tried out the new updates. The method/routine im using does spike 1700+ in A1S and finishing the fight around 950ish.
You probably have Smart Mode enabled, switch to Single Target, since I think Smart Mode automatically starts using AOE abilities when enemy count is 3+
Hey guys, can this AST routine heal parties? I know it self heals like a boss...but I don't want to go into a party unless I know it can heal others.
it is, yeah. I found that out. Only issue I have with it is it doesn't do the cards even with their options checked. But doing it manually isn't too bad.
Does anyone have the Dragoon files updated to include all the defensives and whatnot for solo farming? Pretty please?
that and for some reason when i enter a fight with lets say 7 enemies right. the bot will run in hit one. now tries to dodge all aoe.. great no biggie so far. issue is on reentry into the fight it will try to hit a new mob. now if it just targeted the original and just killed one off after the other id actually live through most fights :\
I am ok with doing the buffs on my own for WAR but would it be possible to have the bot switch rotations depending on which stance you're in? Path is so situational I'd prefer not to even have it in the routine and simply use it myself when the bot is at the maim point. Is there an easy way to remove it from the CR so I don't break the whole thing so it just rotates between HS>MAIM>SE -> HS>SS>BB and leaves the SP out?