Very similar to the previous deck I just posted however it is much more expensive. With a higher price you can expect a better win rate. During the beginning of the season I have been getting around 75% win rate over a couple hundred games at rank 20 with auto concede on and suspect it to climb to around 80-85% win rate during the middle of the season. Use the routine that is attached below as that is the one I'm using. The deck is attached below, ignore the title of the deck, it is not Grim OTK, just has them in the deck, however an OTK is possible with this deck. Let me know how you guys go with it. Please read all that is written above before asking questions that I may have already answered. If you still don't have an answer to your question ask me below. View attachment DefaultRoutine (1).cs
good stuff mate have 100 or so to go with warlock then warrior is next so it be a while b4 i try this one but ill let u no thanks again
This deck is so good, I ran it over night and here are my results Runtime :12h 4m 27s Win : 82 Loss : 10 Win ratio : 89.13% Rank 20 with auto concede
Hello, I apologize, I do not speak English good(well). When I replace the file defaultroutine of base(basis) by that if, it does not work. What's to be done? Thank you
grim patron is crazy. I'm getting like two turn ohk with the bot. That berserker was not at 19 attack a turn ago, ill tell you that much. When the other warrior at 25 hp saw a lethal come out of thin air he just surrendered lol
Also wondering is routine required for this profile to work good ? i dont want to disenchant my whole deck to build this and not work :x tyvm
Replace these options into the default routine folder. Code: // play with these settings################################### int enfacehp = 30; // hp of enemy when your hero is allowed to attack the enemy face with his weapon int mxwde = 6500; // numer of boards which are taken to the next deep-lvl int twotsamount = 200; // number of boards where the next turn is simulated bool enemySecondTurnSim = true; // if he simulates the next players-turn, he also simulates the enemys respons bool playaround = true; // play around some enemys aoe-spells // these two parameters(probs) are value between 0 and 100 (0 <= Your_Value <= 100) //!!! Correct description: int playaroundprob = 50; // probability where the enemy NOT plays the aoe-spell: 100 - enemy never plays aoe-spell, 0 - always uses int playaroundprob2 = 80; // probability where the enemy plays the aoe-spell, and your minions will survive: 100 - always survive, 0 - never(survival depends on their real HP) int amountBoardsInEnemyTurnSim = 70; int amountBoardsInEnemyTurnSimSecondStepp = 200; int amountBoardsInEnemySecondTurnSim = 70; int nextturnsimDeep = 6; int nextturnsimMaxWidth = 200; int nexttunsimMaxBoards = 400; int ImprovedCalculations = 1; // 0 - disabled(for old PCs), 1 - enabled bool secrets = true; // playing arround enemys secrets int alpha = 50; // weight of the second turn in calculation (0<= alpha <= 100) HREngine.Bots.Settings.Instance.simulatePlacement = true; //rudiment!!! set this true, and ai will simulate all placements, whether you have a alpha/flametongue/argus