VP (Vortex Pinnacle) dungeon in Cataclysm doesn't work Kills the first boss and then HB says "Leaving group. Reason: Completed"
I mean the MoP Hero Profiles my Tank is not running good and than will run the complete group not good.
The pathing is working now, but there are still issues with the first boss where the tank will unlock all the cages but one so the boss is still not attackable. And the boss fight is self is rather slow as neither of the DPS during the fact is unlocking cages during the fight so the boss takes a lot less damage. The tank will go down and unlock one cage when three are active it seems, but at least two will be active during the entire fight making the fight go very slow and I don't understand why it's the tank that takes care of the cages during the encounter, shouldn't that be something that DPS'es do?
See, Normally the dps unlock all but 1 cage and the tank unlocks the last... can you generate me a log right quick for your tank for ubrs? my full dungeon team ran it with a Monk tank so I need to see what your "warrior" is doing differently. I used singlar rotation(included with Honorbuddy) to ensure max effiency test
not sure if this was addressed before, tried to search in here and couldn't find it, only for MOP and WOD:. in Deadmines, my group of 5 "finishes" instance after 2nd boss here is the relevant info from log: Moving to Foe Reaper 5000 from <-198.2009, -561.3285, 20.97697> [08:01:33.979 D] Activity: In instance [08:01:34.647 D] Stopped moving. Reason: looting [08:01:34.761 D] Interacting with Foe Reaper 5000 (Unit Id: 43778) [08:01:34.935 N] (Singular) YourCurrentTarget: changed to: Foe Reaper 5000.650F lvl=16 h=0.0%, maxh=6480, d=7.2 yds, box=4.5, boss=N, trivial=N, player=N, attackable=N, neutral=N, hostile=Y, entry=43778, faction=14, loss=Y, facing=Y, blacklist=N, combat=N, flying=N, abovgrnd=N, IsBotPoi=Loot, creature=Mechanical, tagme=Y, tagother=N, tapall=N [08:01:35.104 N] (Singular) [WoWRedError] That item is still being rolled for. [08:01:35.191 N] (Singular) [WoWRedError] That item is still being rolled for. [08:01:35.280 N] (Singular) [WoWRedError] That item is still being rolled for. [08:01:35.348 N] (Singular) [WoWRedError] That item is still being rolled for. [08:01:34.910 N] [AutoEquip] Rolling Greed on Foe Reaper [08:01:34.910 N] [AutoEquip] will do roll in 7 seconds.. [08:01:34.910 D] [DungeonBuddy-DEBUG]: Loot roll 24 started and 179.9999996 seconds left [08:01:35.425 N] (Singular) [WoWRedError] That item is still being rolled for. [08:01:35.476 N] (Singular) [WoWRedError] That item is still being rolled for. [08:01:35.550 N] (Singular) [WoWRedError] That item is still being rolled for. [08:01:35.622 N] (Singular) [WoWRedError] That item is still being rolled for. [08:01:35.679 N] (Singular) [WoWRedError] That item is still being rolled for. [08:01:35.713 V] Blacklisting 1C30A004802AC08000304D00007E650F for 00:25:00 [Type: Loot] - Reason: Failed to loot Foe Reaper 5000 after 10 attempts [08:01:35.714 D] Clearing POI - Reason Loot blacklisted [08:01:35.714 N] [DungeonBuddy]: Foe Reaper 5000 - Was killed in : 39s [08:01:35.714 D] [DungeonBuddy-DEBUG]: Marking Foe Reaper 5000 as dead. Reason: Boss was found dead [08:01:35.722 D] [DungeonBuddy-DEBUG]: Marking Admiral Ripsnarl as dead. Reason: lower kill order then Captain Cookie [08:01:35.722 D] [DungeonBuddy-DEBUG]: Marking Captain Cookie as dead. Reason: Scenario stage step is complete [08:01:36.898 D] [DungeonBuddy-DEBUG]: Dungeon is complete. Reason: CurrentBoss is null [08:01:36.898 D] Activity: Loot roll in process [08:01:43.337 D] [DungeonBuddy-DEBUG]: Roll 24 is over. [08:01:43.390 N] [DungeonBuddy]: Dungeon is considered complete in 10 seconds. Reason: Completed [08:01:43.390 D] Activity: In instance [08:02:03.968 D] [DungeonBuddy-DEBUG]: [ShouldRequeue: True] queue: True, PartyMode Off And Not InParty: False, PartyMode Leader And Everyone IsAlive: True, Do VendorRun: False, Cant Do Vendor Run: False, IsTank: True, Can Queue As Tank: True [08:02:03.968 D] [DungeonBuddy-DEBUG]: [CanQueue: False] hasDeserter: False, hasDungeonCooldown: True, hasQueuePermissions: True [08:02:03.976 D] Activity: Waiting for dungeon cooldown to expire
Maraudon : Wicked Grotto dungeonbuddy assumes dungeon complete after 2nd boss. doesn't try to kill last boss (Cerebras the Cursed) well, at least , the dungeon seems to be complete, but the dungeon objective for the XP is not complete.
https://www.thebuddyforum.com/honor...t-dungeonbuddy-dungeon-bot-8.html#post2043389 fixes 99.9 % of the WOW issues for Dungeon Buddy. Dungeonbuddy.zip is what your after
Oh Shado Pan Monastery he keeps getting stuck before "Gu Cloudstrike" by the door waiting for ppl to get closer, I setup the minimum follower distance (5) and still bugs... Any idea how to fix it? I'm really pissed that they broke Dungeonbuddy, for real man...
Did you find a fix for this issue? I've seem to be having the same issue atm. This is new, prior to 13/5 I enver had this.
Looking for a fix for this too, I'm stuck there at this very moment I've tried both @ZoneHunter and @tempme2 fixes... Every other dungeon seem to work fine, but this one... I tried to find a way to edit this waypoint but I didn't find where... =\ Anyone else with a better understanding how this works can edit it so he can just enter the room like in the middle where the boss is, it will fix... Don't even need to kill the mobs that hes skipping, just make sure the tank get in the middle of the room where Gu Cloudstrike is... And it will fix the profile...
Another edit: Trying to fix it on the .cs file, if I get luck I will let u guys know... And wtf was suposed to be edit not new post lol....
yea the kill order is correct must be a CS issue ill look into it after this Raid since like 3 of yall are having issues with it.
Testing a change I made at line 361 of the .CS It's working, not good yet but it's working, the mobs still follow u till there and only the others attack the tank get all retarded, but after the mob die he go and attack the boss, so it's kinda of a fix for now... I changed Code: var rightDoorEdge = new WoWPoint(3685.094, 2624.101, 771.2479); for Code: var rightDoorEdge = new WoWPoint(3705.965, 2643.509, 771.2479);
as tank I know its not supported it runs away from group a lot then says "waiting for healer toget in range" or sometimes itll wait so long that the group will run ahead and it wont go to catch up itll just post that was wondering is there a way to force it to a location even as healer /dps /tank even if group isn't in range itll just wait to pull or heal until they are in range ty in advance
Pretty sure i see the problem in the CS script gonna run it right quick to confirm then ill post it here. It runs it successfully for me with this modified one, Give it a shot and it should work. To use this simply replace your file "HONORBUDDY/Dungeon Scripts/Mists of Pandaria/Dungeons/Shado-Pan Monastery.cs" with the attached one.