Bot stoped after starting the game
Discussion in 'Hearthbuddy Support' started by Reyneros, Oct 1, 2015.
Tags:
- autostop
- bot
- botthreadfunction
- detected
- event
- exception
- executiongreymagic.injectiondesyncexception
- finished
- fired
- frozen
- game
- gameeventmanageronnewgame
- greymagic.executor.executeint32
- greymagic.executor.grabframe
- greymagic.externalprocessmemory.acquireframeboolean
- injection
- injectiondesyncexception
- isclientinusablestate
- ishardlock
- loadingscreen.istransitioning
- log
- match
- mode.invalid
- process
- scenemgr.getnextmode
- starting
- stats
- stop
- stoped
- sync
- tick
- timeout
- tournamentscene
- tournamentscene_playqueue
- waiting