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  • Ignore creature ID for profile.

    Discussion in 'Wildbuddy Support' started by Noviussx, Oct 13, 2015.

    1. Noviussx

      Noviussx New Member

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      Hello is it possible to add ignore creature ID in to profiles, so it wont attack certain mobs.

      Thanks
       
    2. Deathdisguise

      Deathdisguise Community Developer

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      There are two aspects you'll probably want to employ:


      Code:
      <!-- Add lines here to actively path around prime mobs to not agro them accidentally! -->
      <AvoidCreature CreatureId="12345" MapId="51" Radius="15" />
      
      <!-- Add ID's to CreatureId here for targets to actively murder -->
      <Grind CreatureIds="12345, 23456, 34567" ... >
        ...
      </Grind>
      
       
    3. Noviussx

      Noviussx New Member

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      Haha awesome this will help alot, is there a way for us to get all the basic codes/commands or is this a to early stadium of the bot to get such info sorted?

      It works great so far the bot does what I want but it feels like I can only find info from other profiles and not from a other source might have not seen it on the forum so correct me if I'm wrong!
       
    4. Deathdisguise

      Deathdisguise Community Developer

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      I can probably make something up to spit out all the profile tag info for folks, I shall investigate!
       
    5. Noviussx

      Noviussx New Member

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      I think alot of us would apreciate that, looking forward to it!
       
    6. Deathdisguise

      Deathdisguise Community Developer

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      It's a programmatic printout that I'll need to improve apon, so you'll have to really just use it for insight:

      HTML:
      <Avoid CanRunDuringCombat="false" X="0" Y="0" Z="0" MapId="0" Remove="false" />
      
      <AvoidCreature CanRunDuringCombat="false" CreatureId="0" MapId="0" Remove="false" />
      
      <DoWhen CanRunDuringCombat="false">
        <Children />
      </DoWhen>
      
      <Echo CanRunDuringCombat="false" />
      
      <Grind CanRunDuringCombat="false" ExcludeNeutral="false" />
      
      <Include CanRunDuringCombat="false" />
      
      <RemoteInclude CanRunDuringCombat="false" />
      
      <Mail CanRunDuringCombat="false" PreferClosest="false" PreferFirst="false" />
      
      <MoveTo CanRunDuringCombat="false" QuestId="0" QuestObjective="0" MapId="0" X="0" Y="0" Z="0" NoPathfind="false" />
      
      <OffMeshConnection CanRunDuringCombat="false" Radius="0" Direction="StartToEnd" AreaType="None" AbilityFlags="None" StartX="0" StartY="0" StartZ="0" EndX="0" EndY="0" EndZ="0" MapId="0" />
      
      <Reference CanRunDuringCombat="false">
        <Children />
      </Reference>
      
      <Repair CanRunDuringCombat="false" PreferClosest="false" PreferFirst="false" />
      
      <Exec CanRunDuringCombat="false" />
      
      <Vendor CanRunDuringCombat="false">
        <MaxQuality>Average</MaxQuality>
      </Vendor>
      
      <Collect CanRunDuringCombat="false" QuestId="0" QuestObjective="0" />
      
      <CSIAction CanRunDuringCombat="false" QuestId="0" QuestObjective="0" />
      
      <Escort CanRunDuringCombat="false" QuestId="0" QuestObjective="0" Type="Guide" CreatureId="0" MapId="0" EndX="0" EndY="0" EndZ="0" />
      
      <KillCreature CanRunDuringCombat="false" QuestId="0" QuestObjective="0" X="0" Y="0" Z="0" CreatureId="0" MapId="0" SkipIfNotFound="false" />
      
      <UseItem CanRunDuringCombat="false" QuestId="0" QuestObjective="0" Salvage="false" Equip="false" EquipInto="Invalid" />
      UI Toggled state of Marathon (version 0.1) by Deathdisguise to off.
      
      <Interact CanRunDuringCombat="false" QuestId="0" QuestObjective="0" SkipIfNpcNotFound="false" X="0" Y="0" Z="0" CreatureId="0" MapId="0" RunOnce="false" />
      
      <Jump CanRunDuringCombat="false" QuestId="0" QuestObjective="0" FromX="0" FromY="0" FromZ="0" ToX="0" ToY="0" ToZ="0" MapId="0" DoubleJump="false" />
      
      <PickUpQuest CanRunDuringCombat="false" QuestId="0" QuestObjective="0" CommunicatorPickUp="false" X="0" Y="0" Z="0" CreatureId="0" MapId="0" ItemId="0" ItemPickUp="false" />
      
      <SkipCutscene CanRunDuringCombat="false" QuestId="0" QuestObjective="0" />
      
      <TurnInQuest CanRunDuringCombat="false" QuestId="0" QuestObjective="0" CommunicatorTurnIn="false" X="0" Y="0" Z="0" CreatureId="0" MapId="0" />
      
      <CastObjectiveAbility CanRunDuringCombat="false" QuestId="0" QuestObjective="0" IgnoreCombat="false" X="0" Y="0" Z="0" MapId="0" RequireTarget="false" OnTargetLocation="false" IncludeDead="false" />
      
      <Wait CanRunDuringCombat="false" QuestId="0" QuestObjective="0" Time="0" ForCastToEnd="false" />
      
      <MatchmakingJoin CanRunDuringCombat="false" />
      
      <MatchmakingLeave CanRunDuringCombat="false" />
      
      <MatchmakingQueue CanRunDuringCombat="false" GameId="0" FindOthers="false" AsGroup="false" IgnoreIfNotLeader="false" />
      
      <If CanRunDuringCombat="false">
        <Children />
      </If>
      
      <While CanRunDuringCombat="false" ExitImmediately="false">
        <Children />
      </While>
      
      <Switch CanRunDuringCombat="false">
        <Children />
      </Switch>
      
      <Function CanRunDuringCombat="false">
        <Children />
      </Function>
      
      EDIT: Just looked at it, it's missing a ton. :D
       
      Last edited: Oct 13, 2015
    7. Apoc

      Apoc Moderator Staff Member Moderator

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      Oh the profile tag documentation... my woes....

      I'll sit down tonight and create proper documentation for all the tags. Give me time.
       
    8. Noviussx

      Noviussx New Member

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      Thanks for the printout, looking forward to the documentation Apoc.

      Maybe when the Documentation is done we can make a new thread and add all the documentations/printouts there so they can give it a Sticky to!

      In the meanwhile ill be testing this bot daily and maybe will release some profiles i made in the future, ill try to keep you guys updated in some PM's.

      Appreciatie your guys work!
       

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