I know Heinzskies put a lot of time into the DRK routine, but I have never used it. I don't think much had been done with paladin, but it wouldn't be that hard to make.
I saw that enmity was added, is there a war profile that makes use of it for tanking already or would we need to add in lines for enmity checks and whatnot?
I'm not sure who did the original MCH CR but it's actually really great with only a couple of exceptions. Is it possible to either add a quick-fix button that we can hold or toggle that holds buffs/wildfire so they don't just go off and mess up WF rotations, or simply have it align the buffs and WF itself. It should realign every other WF with only the 2nd/4th being a couple of the buffs w/WF.
YRB Code is released under a license, which means he cannot sell it. Also please do not spam this thread with "i'm selling a product", keep the thread clean. I will report posts.
Depends on what degree of not working you're talking about, have you grabbed Heinz DRK file ? Edit: Nvm, wasn't actually a file, just a bit of code changes customized according to a reddit post https://www.thebuddyforum.com/rebor...rraidingbuddy-coming-soon-32.html#post2022265 if it's not using cooldowns, try enabling cooldowns in the overlay
I did a clean Install. copied the routine with Svn- For Dragoon it works , but for my DRK he does nothing. Cooldowns are enabled. With Combat assist or Mud assist when i cast Grid then my DRK makes a combo and then nothing again. I didnt changed something in the settings. Sry for my bad english;-)
I don't actually know how the default routine is tbh. I just copied Heinz and started the bot, works great
pretty sure I just went to \Routines\YourRaidingBuddy\Rotations\Jobs\DarkKnight.cs deleted everything in the file and pasted the code from the post I linked.
It doesn´t work. It´s the same. i must cast Grit then it does cast the hardslash combo 1 time and then nothing till i cast Grit again.:-( All the other Routines are working but not DRK-:/ EDIT: Problem solved, i had to do the fist Class Quest by Hand and now its working^^
How would i go about to change the warrior rotations so it uses butcher's block combo as first combo during opener and then goes about to use storm's path/eye combos? No matter how i change the rotation it either just starts repeating butcher's block combo and ignores the rest of the combos or it just goes back to its current opener which is Fracture > Heavy Swing > Maim > Storm's Path combo into Storm's Eye combo before even doing its first butcher's block combo, impossible to hold agro with this opener at max level.
Do the UI options not work yet for this routine? They don't seem to have any effect when I change things. Machinist also doesn't seem to attack when at max range, when I move closer it will start attacking though.
is this even still being updated? Ive seen the core at 90% and ui at 99% for months I think, no? current svn i just pulled is 1287.