If you look in our forum you will see the botbase you are using is not anymore supported, you need to download Stormbuddy Beta.
I have downloaded the beta version of stormuddy and it still stays on waiting for players in the beta version. If you want you may take a look through teamviewer if you dont believe me
Open a thread in our support section and attach your log file and we will take a look on it. If the log write "Waiting for players" then you are not using the beta. Just a quick help, download it and install fresh from http://updates.buddyauth.com/
You were dropped Code: 2015-10-18 15:00:43,498 [Pulsator Thread] INFO OutOfGamePulsator - You won the game. Waiting 15-30 seconds for leave button! 2015-10-18 15:00:53,398 [Pulsator Thread] DEBUG DefaultBot - Logic switched to BaseMapLogic 2015-10-18 15:01:05,250 [Pulsator Thread] INFO OutOfGamePulsator - Game finished! Clicking the leave button! 2015-10-18 15:01:34,272 [Pulsator Thread] INFO OutOfGamePulsator - Match is starting! Waiting... 2015-10-18 15:01:39,420 [Pulsator Thread] DEBUG DefaultBot - Logic switched to BaseMapLogic 2015-10-18 15:01:39,420 [Pulsator Thread] INFO BotEvents - Map Changed to (Unknown) 2015-10-18 15:01:40,702 [Pulsator Thread] INFO OutOfGamePulsator - Current game is loading... waiting.... 2015-10-18 15:01:41,363 [Pulsator Thread] DEBUG DefaultBot - Logic switched to GardenOfTerror 2015-10-18 15:01:41,364 [Pulsator Thread] INFO BotEvents - Map Changed to Garden of Terror (GardenOfTerror) 2015-10-18 15:01:47,597 [Pulsator Thread] INFO OutOfGamePulsator - Current game is loading... waiting.... 2015-10-18 15:01:54,226 [Pulsator Thread] INFO OutOfGamePulsator - Current game is loading... waiting.... 2015-10-18 15:02:00,954 [Pulsator Thread] INFO OutOfGamePulsator - Current game is loading... waiting.... 2015-10-18 15:02:02,159 [Pulsator Thread] DEBUG Catalog - Loaded 968 entries for Unit catalog. 2015-10-18 15:02:07,415 [Pulsator Thread] INFO OutOfGamePulsator - Current game is loading... waiting.... 2015-10-18 15:02:14,819 [Pulsator Thread] INFO DefaultCombatRoutine - Current combat logic set to LiLi 2015-10-18 15:02:14,862 [Pulsator Thread] DEBUG Navigator - Navigator selected lane 0 2015-10-18 15:02:14,862 [Pulsator Thread] DEBUG Navigator - Navigator is using 27 waypoints for the lane! 2015-10-18 15:02:14,862 [Pulsator Thread] DEBUG Navigator - Navigator skipped 1 waypoints when switching lanes. 2015-10-18 15:02:14,862 [Pulsator Thread] DEBUG BaseMapLogic - Idling for security pause 2015-10-18 15:02:15,888 [Pulsator Thread] DEBUG BaseMapLogic - Idling for security pause 2015-10-18 15:02:16,890 [Pulsator Thread] DEBUG BaseMapLogic - Idling for security pause 2015-10-18 15:02:17,912 [Pulsator Thread] DEBUG BaseMapLogic - Idling for security pause 2015-10-18 15:02:18,937 [Pulsator Thread] DEBUG BaseMapLogic - Idling for security pause 2015-10-18 15:02:19,957 [Pulsator Thread] DEBUG BaseMapLogic - Idling for security pause 2015-10-18 15:02:30,725 [Pulsator Monitoring Thread] FATAL Pulsator - Pulse Monitor detected very long pulse time of 00:00:10.0142888. Restarting the bot in case of deadlocks. 2015-10-18 15:02:35,712 [Pulsator Thread] FATAL Pulsator - Process must have frozen or gotten out of sync: InjectionFinishedEvent was never fired 2015-10-18 15:02:35,712 [Pulsator Thread] DEBUG Pulsator - System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent was never fired в GreyMagic.Executor.WaitForInjection(Int32 timeout) в GreyMagic.Executor.ExecuteInternal(Boolean inject, Int32 timeout) в GreyMagic.Executor.GrabFrame() в GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock) в Buddy.GameEngine.Pulsator.Pulse() в Buddy.GameEngine.Pulsator.?????????????????????????????????????????() 2015-10-18 19:20:41,178 [13] ERROR MainWindowViewModel - Game Process has exited. Shutting down!
Got the new updata, and keep getting droped 5 secs into the game.. really dont know if im doing something wrong or something is missing..
Same issue, how to fix this? After starting the bot, its pressing "Ready" button and after loading screen is finished (so the game is fully loaded), I get this message without possibility to rejoin this game later on when doing this manually.
Awesome work guys ! The new Beta is great, I see a lot of potential I would like to start playing with the map objective code to fine tune it Can we get the Bots, Plugins & Routines base classes so I can start tweaking ? I understand they might not be final and could change, I'm ok with that
Some notes while watching, im sure you're aware of them all Code: * pick talents while dead * Retreat code needs to not be based on health alone * if too many emenies are near -> fall back behind minons or to base if within a certain distance -> hold behind gate / walls * needs to check for heals (player hot, foutain hot) on you -> fall back until hp is up more * needs to check if other allies or enemies are near? * check ally count vs emeny count * check ally and emeny, take level into account, do some math on a probably of win -> fall back or engage * if we detect a gank -> run away to base or another lane * lane switching needs to check if a tower is the still in that lane or not * when engaging towers * check minon distance to tower * if we are being attacked by the tower -> fall back until we arent -> rengage * dont attack mercs while running past * if burning rage talent -> move to the middle of minons * jaina should blizzard the middle minon (by distance ?) if possible
Code: * Show score screen on match end * Detect unavailable talents (not disabled) i.e. an unavailable talent could be Coldsnap if Jaina picks Water Elemental * If mana is >= 90% -> Use some ability......... i.e. Gaz stands around and does nothing with full mana, make him drop a turrent, just anywhere * Allow the bot to move within 10 yards of the objective, this is important for melee * i.e. on Temples, a melee bot will: move to temple center -> attack enemy once -> move to temple center -> attack enemy once -> move to temple center -> attack enemy once etc * The same happens on infernal shrines bosses too * Garden of Terror * Move out of polymorph * Pick top / bottom based on ally / enemy location * While retreating for hearth, use abilities * Infernal Shrines * On 50% swap, do not run to lane and then back, instead go to our side of the map or hearth or hit well * on boss complete, swap to lane or hearth, do not go to center of map * Regen globe: check distance to emeneies before running in to gather * Focus building if within range and hp is <= 10 or 20% * Focus Heroes if low HP * When an objective pops, if you are pushing a base with other heroes, keep pushing
Code: * Re-target ults (Heroic Abilities) if original target die i.e. Raynors Raids, Water Elemental (you make it press R again, then click the target, target heroes first) * Mines: Teleport out after boss kill * Bay: Tries to turn in again if the bot has coins after and turn in was successful for bombing run (race condition) * Bay: Bot sometimes runs away after killing skeltial pirates before collecting the coins (race condition) * When attacking the core and no minons remain, the bot will fall back to the closest minons even if 4 other ally heros are attacking - needs to check how many ally / enemy heroes are near before falling back * Bot needs different behavouirs as each character needs to be played differently. Watching various characters being played, they all seem to be setup for ranged, which is why melee suffers * i.e. Malf should be ranged, but agressive with his spell casting hanging around in the back * Jaina should be ranged, but very passive. She has long CDs and is easily picked off, so she should linger behind the other ranged. Once her CDs are up, run in, drop them all and run away. * Raynor should be with malf, constantly auto attacking, not moving as i see him doing now, this kills his auto attack damage and being an auto attack hero he could be doing better * Muradin or other tank in front * Butcher you would want more agressive than Zeratul * Zeratul would be like Jaina, MeleePassive, hang around in the back until CDs are up, jump in, blow them all, run away * Suggestions: * RangedPassive * RangedAgressive * RangedHealer * MeleePassive * MeleeAgressive * MeleeHealer * MeleeTank
Hello there! So far so good! Grate progress you have there. Bot didn't crash today with last Build. Did play 12 games. Still have some problems with it tho ! *FPS drop from 190 to 10 as soon as I turn bot on. Increase (yeah increase) to 15-40 during teamfights. *sometimes can't lunch bot due to some max Session Error. Edit: Actually managed to run it two 12h session straight... on two different heroes (on Stitches, Malfurion - both to lvl 9 from lvl 1) didn't crash at all. But getting crashes after each or every game with some heroes like Kerrigan.
We get current a bug "drop message" if you join a game, this will happens if you play AI-Mod "Human Team" vs "AI Team", to avoid this play with "AI Team" vs "AI Team". Working on a solution, let you know if we get it.