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    Discussion in 'Botbases' started by Deathdisguise, May 19, 2015.

    1. Deathdisguise

      Deathdisguise Community Developer

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      Patch notes are always included in the changelog (first post) and on the SVN log as it's updated!
       
    2. sombreheros

      sombreheros Member

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      Thank's :)

      I quote the svn's log :

       
    3. Deathdisguise

      Deathdisguise Community Developer

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      Of course!

      I have pretty much finished the majority of my FPS optimization for now. I'll begin filling out all the default routines with all the tank and self healing abilities next! Charged Shot tweaking and performance is ongoing (urgh), annnnd then finally I'll be ready to tweak the GUI Settings with fun things like Hotkey customization. ;)
       
    4. Palenie

      Palenie New Member

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      I think you broke it DD :O!

      Thank you Apoc!


      Code:
      2015-10-19 12:05:49,103 [1] DEBUG Hotkeys - Registered hotkey TargetDump to Alt, Shift + D
      2015-10-19 12:05:49,128 [1] DEBUG Hotkeys - Registered hotkey Inventory to Alt, Shift + I
      2015-10-19 12:05:49,128 [1] DEBUG Hotkeys - Registered hotkey QuestDump to Alt, Shift + Q
      2015-10-19 12:05:49,128 [1] DEBUG Hotkeys - Registered hotkey OffmeshConnection to Alt, Control, Shift + C
      2015-10-19 12:05:49,128 [1] DEBUG Hotkeys - Registered hotkey ShowClickLocation to Alt, Shift + C
      2015-10-19 12:05:49,130 [1] DEBUG Hotkeys - Registered hotkey PDT_Interact to Alt, Control + I
      2015-10-19 12:05:49,130 [1] DEBUG Hotkeys - Registered hotkey PDT_TurnIn to Alt, Control + T
      2015-10-19 12:05:49,130 [1] DEBUG Hotkeys - Registered hotkey PDT_PickUp to Alt, Control + P
      2015-10-19 12:05:49,130 [1] DEBUG Hotkeys - Registered hotkey PDT_MoveTo to Alt, Control + O
      2015-10-19 12:05:49,130 [1] DEBUG Hotkeys - Registered hotkey PDT_GrindHotspot to Alt, Control + H
      2015-10-19 12:05:49,132 [1] INFO  MainWindowViewModel - WildbuddyBETA 0.1.572.276 starting...
      2015-10-19 12:05:49,135 [1] INFO  MainWindowViewModel - CPU Architecture: x64
      2015-10-19 12:05:49,136 [1] INFO  MainWindowViewModel - Process Architecture: x64
      2015-10-19 12:05:49,146 [1] INFO  MainWindowViewModel - OS: Windows 8.1 Enterprise x64
      2015-10-19 12:05:49,146 [1] INFO  MainWindowViewModel - OS Version: Microsoft Windows NT 6.2.9200.0
      2015-10-19 12:05:49,146 [1] INFO  MainWindowViewModel - .NET Runtime Version: 4.0.30319.34209
      2015-10-19 12:05:49,147 [1] INFO  MainWindowViewModel - System Memory: 15.91 GB Available
      2015-10-19 12:05:49,147 [1] INFO  MainWindowViewModel - CPU Cores: 8
      2015-10-19 12:05:49,147 [1] INFO  MainWindowViewModel - Application Uri: D:\Wbuddy Beta
      2015-10-19 12:05:49,357 [1] DEBUG Hotkeys - Registered hotkey TargetDump to Alt, Shift + D
      2015-10-19 12:05:49,359 [1] DEBUG Hotkeys - Registered hotkey Inventory to Alt, Shift + I
      2015-10-19 12:05:49,359 [1] DEBUG Hotkeys - Registered hotkey QuestDump to Alt, Shift + Q
      2015-10-19 12:05:49,359 [1] DEBUG Hotkeys - Registered hotkey OffmeshConnection to Alt, Control, Shift + C
      2015-10-19 12:05:49,359 [1] DEBUG Hotkeys - Registered hotkey ShowClickLocation to Alt, Shift + C
      2015-10-19 12:05:49,359 [1] DEBUG Hotkeys - Registered hotkey PDT_Interact to Alt, Control + I
      2015-10-19 12:05:49,359 [1] DEBUG Hotkeys - Registered hotkey PDT_TurnIn to Alt, Control + T
      2015-10-19 12:05:49,359 [1] DEBUG Hotkeys - Registered hotkey PDT_PickUp to Alt, Control + P
      2015-10-19 12:05:49,359 [1] DEBUG Hotkeys - Registered hotkey PDT_MoveTo to Alt, Control + O
      2015-10-19 12:05:49,359 [1] DEBUG Hotkeys - Registered hotkey PDT_GrindHotspot to Alt, Control + H
      2015-10-19 12:05:49,359 [1] INFO  MainWindowViewModel - WildbuddyBETA 0.1.572.276 starting...
      2015-10-19 12:05:49,359 [1] INFO  MainWindowViewModel - CPU Architecture: x64
      2015-10-19 12:05:49,359 [1] INFO  MainWindowViewModel - Process Architecture: x64
      2015-10-19 12:05:49,359 [1] INFO  MainWindowViewModel - OS: Windows 8.1 Enterprise x64
      2015-10-19 12:05:49,359 [1] INFO  MainWindowViewModel - OS Version: Microsoft Windows NT 6.2.9200.0
      2015-10-19 12:05:49,359 [1] INFO  MainWindowViewModel - .NET Runtime Version: 4.0.30319.34209
      2015-10-19 12:05:49,359 [1] INFO  MainWindowViewModel - System Memory: 15.91 GB Available
      2015-10-19 12:05:49,359 [1] INFO  MainWindowViewModel - CPU Cores: 8
      2015-10-19 12:05:49,360 [1] INFO  MainWindowViewModel - Application Uri: D:\Wbuddy Beta
      2015-10-19 12:05:49,884 [1] INFO  MainWindow - Logging in...
      2015-10-19 12:05:50,322 [1] INFO  MainWindow - T: 5247494549926428634 H: 2886313258
      2015-10-19 12:05:50,912 [1] DEBUG ProcessWrapper - Mutex.TryOpenExisting on PID 8452
      2015-10-19 12:05:50,937 [1] DEBUG ProcessWrapper - Mutex.TryOpenExisting on PID 8452
      2015-10-19 12:05:51,468 [1] WARN  MainWindow - Wildstar is currently in a 'Maximized' state. At this point in initialization, we cannot tell if the game is in proper full-screen mode. If it is, please ensure the game client is in either Windowed, or Borderless Windowed modes. Proper Fullscreen mode is not supported by Buddy products due to technical limitations.
      2015-10-19 12:05:51,468 [1] DEBUG MainWindow - Game Process Hook Type: Other hook short
      2015-10-19 12:05:51,469 [1] INFO  GameEngine - Attached to game: [8452] WildStar64 (Hash: 4F59C517)
      2015-10-19 12:05:51,479 [1] DEBUG Hotkeys - Initialized hotkeys to window handle + 150844
      2015-10-19 12:05:51,546 [1] DEBUG GameManager - Base Addr 7FF7D5F60000
      2015-10-19 12:05:51,568 [1] INFO  MainWindow - Local Player is a level 50 Draken Warrior Settler
      2015-10-19 12:05:51,612 [1] INFO  MainWindow - Location: X:-3321.603 Y:-886.6636 Z:-563.7529 (Area: 3e39) on Western [22]
      2015-10-19 12:05:52,020 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Controllers\VariableController.cs(33,1) : error CS1525: Invalid expression term '<<'
      2015-10-19 12:05:52,020 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Controllers\VariableController.cs(33,5) : error CS1525: Invalid expression term '<<'
      2015-10-19 12:05:52,020 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Controllers\VariableController.cs(33,9) : error CS1525: Invalid expression term '.'
      2015-10-19 12:05:52,020 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Controllers\VariableController.cs(33,10) : error CS1002: ; expected
      2015-10-19 12:05:52,020 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Controllers\VariableController.cs(34,24) : error CS1002: ; expected
      2015-10-19 12:05:52,020 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Controllers\VariableController.cs(34,24) : error CS1525: Invalid expression term '.'
      2015-10-19 12:05:52,020 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Controllers\VariableController.cs(34,25) : error CS1002: ; expected
      2015-10-19 12:05:52,020 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Controllers\VariableController.cs(36,1) : error CS1525: Invalid expression term '=='
      2015-10-19 12:05:52,020 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Controllers\VariableController.cs(36,5) : error CS1525: Invalid expression term '=='
      2015-10-19 12:05:52,020 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Controllers\VariableController.cs(39,1) : error CS1525: Invalid expression term '>'
      2015-10-19 12:05:52,020 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Controllers\VariableController.cs(39,4) : error CS1525: Invalid expression term '>'
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Controllers\VariableController.cs(39,7) : error CS1525: Invalid expression term '>'
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Controllers\VariableController.cs(39,13) : error CS1002: ; expected
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\ESPer\ESPer_DPS.cs(16,1) : error CS1525: Invalid expression term '<<'
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\ESPer\ESPer_DPS.cs(16,5) : error CS1525: Invalid expression term '<<'
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\ESPer\ESPer_DPS.cs(16,9) : error CS1525: Invalid expression term '.'
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\ESPer\ESPer_DPS.cs(16,10) : error CS1002: ; expected
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\ESPer\ESPer_DPS.cs(16,14) : error CS1002: ; expected
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\ESPer\ESPer_DPS.cs(49,1) : error CS1525: Invalid expression term '=='
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\ESPer\ESPer_DPS.cs(49,5) : error CS1525: Invalid expression term '=='
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\ESPer\ESPer_DPS.cs(51,1) : error CS1525: Invalid expression term '>'
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\ESPer\ESPer_DPS.cs(51,4) : error CS1525: Invalid expression term '>'
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\ESPer\ESPer_DPS.cs(51,7) : error CS1525: Invalid expression term '>'
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\ESPer\ESPer_DPS.cs(51,13) : error CS1002: ; expected
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\Medic\Medic_DPS.cs(16,1) : error CS1525: Invalid expression term '<<'
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\Medic\Medic_DPS.cs(16,5) : error CS1525: Invalid expression term '<<'
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\Medic\Medic_DPS.cs(16,9) : error CS1525: Invalid expression term '.'
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\Medic\Medic_DPS.cs(16,10) : error CS1002: ; expected
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\Medic\Medic_DPS.cs(16,14) : error CS1002: ; expected
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\Medic\Medic_DPS.cs(47,1) : error CS1525: Invalid expression term '=='
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\Medic\Medic_DPS.cs(47,5) : error CS1525: Invalid expression term '=='
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\Medic\Medic_DPS.cs(49,1) : error CS1525: Invalid expression term '>'
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\Medic\Medic_DPS.cs(49,4) : error CS1525: Invalid expression term '>'
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\Medic\Medic_DPS.cs(49,7) : error CS1525: Invalid expression term '>'
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\Medic\Medic_DPS.cs(49,13) : error CS1002: ; expected
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\Spellslinger\Spellslinger_DPS.cs(16,1) : error CS1525: Invalid expression term '<<'
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\Spellslinger\Spellslinger_DPS.cs(16,5) : error CS1525: Invalid expression term '<<'
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\Spellslinger\Spellslinger_DPS.cs(16,9) : error CS1525: Invalid expression term '.'
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\Spellslinger\Spellslinger_DPS.cs(16,10) : error CS1002: ; expected
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\Spellslinger\Spellslinger_DPS.cs(16,14) : error CS1002: ; expected
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\Spellslinger\Spellslinger_DPS.cs(36,1) : error CS1525: Invalid expression term '=='
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\Spellslinger\Spellslinger_DPS.cs(36,5) : error CS1525: Invalid expression term '=='
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\Spellslinger\Spellslinger_DPS.cs(38,1) : error CS1525: Invalid expression term '>'
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\Spellslinger\Spellslinger_DPS.cs(38,4) : error CS1525: Invalid expression term '>'
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\Spellslinger\Spellslinger_DPS.cs(38,7) : error CS1525: Invalid expression term '>'
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\Spellslinger\Spellslinger_DPS.cs(38,13) : error CS1002: ; expected
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\Warrior\Warrior_DPS.cs(16,1) : error CS1525: Invalid expression term '<<'
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\Warrior\Warrior_DPS.cs(16,5) : error CS1525: Invalid expression term '<<'
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\Warrior\Warrior_DPS.cs(16,9) : error CS1525: Invalid expression term '.'
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\Warrior\Warrior_DPS.cs(16,10) : error CS1002: ; expected
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\Warrior\Warrior_DPS.cs(16,14) : error CS1002: ; expected
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\Warrior\Warrior_DPS.cs(115,1) : error CS1525: Invalid expression term '=='
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\Warrior\Warrior_DPS.cs(115,5) : error CS1525: Invalid expression term '=='
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\Warrior\Warrior_DPS.cs(117,1) : error CS1525: Invalid expression term '>'
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\Warrior\Warrior_DPS.cs(117,4) : error CS1525: Invalid expression term '>'
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\Warrior\Warrior_DPS.cs(117,7) : error CS1525: Invalid expression term '>'
      2015-10-19 12:05:52,021 [1] ERROR GameEngine - [Compiler Error] d:\Wbuddy Beta\Bots\Agility\Routines\Warrior\Warrior_DPS.cs(117,13) : error CS1002: ; expected
      2015-10-19 12:05:52,990 [1] DEBUG MainWindow - Last Routine Used: Default Routine
      
       
      Last edited: Oct 19, 2015
    5. Apoc

      Apoc Moderator Staff Member Moderator

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      Your SVN update caused a conflict when it merged in. Just do a clean SVN checkout. :)
       
    6. sombreheros

      sombreheros Member

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      no problem, works fine. :)
       
      Last edited: Oct 19, 2015
    7. guy90210

      guy90210 New Member

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      Mod

      Ola Deathdisguise,

      I've been having fun with Agility and was working on a routine for my spellslinger. I looked at cast bar addon to see how the UI handles casts and used that to get charged shot to work.
      After some additional tinkering to make sure it can cast all the assault skills, I think it can be used to cast other spells while multitapping. But would need to track all casts independently.

      I've attach what I have working so far but I've only modified Agility.cs, SpellContoller.cs and added Spellslinger_flawd.cs.

      Also if you are using Visual Studio could you include the Agility.csproj file on the SVN?
       
      Last edited: Oct 21, 2015
    8. Deathdisguise

      Deathdisguise Community Developer

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      I'll throw it into the next update/zip!

      I've also been eyeballing throwing some event handling in to capture the spell cast starts! I shall look over this carefully. ;)
       
    9. Palenie

      Palenie New Member

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      How do i get my gadget to work? I dont see it in the list, and manually adding it doesnt seem to work.
      Gadget: Chaos Torrent
       
    10. eng1ish

      eng1ish New Member

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      am i correct or wrong in saying the stalker routine doesnt use neutralize? or will it only use it when theres a certain amount of mobs?
       
    11. Stormtrooper11

      Stormtrooper11 Member

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      Nvm.

      What's the auto break feature ? is it for breaking crowd control ?
       
      Last edited: Oct 20, 2015
    12. Deathdisguise

      Deathdisguise Community Developer

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      It SHOULD be casting by the spell name "Power Reserves". If that's not the case, please PEC this and get me the result:
      Log(SpellManager.GetMiscSpell(MiscSpellType.Gadget).Ability)
       
    13. Palenie

      Palenie New Member

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      Not sure if this is what you want. But here you go:
      Code:
      BaseSpellId: 58859, SpellId: 83591, Name: Lightning Capacitor
       
    14. Deathdisguise

      Deathdisguise Community Developer

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      That's it!

      If you add a :

      Code:
      if(CanCast("Lightning Capacitor"))
          return "Lightning Capacitor";
      
      it'll behave as expected! I was hoping that most of them had matching spell names to their descriptions. :(

      I'll include this in the next build as well as a generic "UseGadget" that isn't as customizable! (The current set up allows us to use gadgets as part of the rotation depending on what they are, for more variance, but we can do it both ways!)
       
    15. Palenie

      Palenie New Member

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      Looks like I had to be the weird one with my stupid gadget :(
      Thanks for the fast replays!!

      Not sure if it's because your doing, or Apoc's, but we dont longer have to restart the bot on LAS change. WHICH IS FREAKING AWESOME!!!
       
      Last edited: Oct 20, 2015
    16. Deathdisguise

      Deathdisguise Community Developer

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      There's probably a lot out there, I just had two to test with and they turned out okay!

      And yes, Agility now has it's own SpellCache for various reasons, and it refreshes it on every log in, world change, and ability change! :)
       
    17. Geeron510

      Geeron510 New Member

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      Hi may I ask what the default combat routine is for the DPS Medic? Is it possible to change what skills are used, because it's not using Annihilation :(
       
    18. Deathdisguise

      Deathdisguise Community Developer

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      Right now it's not using a complete set of skills, unfortunately! Once I finish up my work with some of the trouble skills (Charged Shot and no CD/shouldn't be spammed abilities) I'll begin filling out the remaining abilities on the classes!

      For routines for specific high-end specs, you'll have to wait for community development most likely!

      As for changing what skills it uses, it's definitely possible with a tiny bit of C# experience! Open up Agility\Routines\Medic\Medic_Default and have a look!
       
    19. kenshio

      kenshio New Member

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      The no CD/shouldn't be spammed abilities, Are you talking about medic QC?
       
    20. Deathdisguise

      Deathdisguise Community Developer

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      Nope! QC works well, it's just lacking rotation to fill it out!

      Currently abilities like Ignite (god, Spellslinger got the shit end of the stick. =P )
       

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