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  • cant go on because of buggy navigation service

    Discussion in 'Wildbuddy Developers' started by MOL123, Oct 18, 2015.

    1. MOL123

      MOL123 New Member

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      Hey could someone please tell me when the navigation service will be updated?

      Im working on a 1 to 50 hybrid grinding and questing profile, lvl 1 to 25 is working fine with a few bugs coz of the navigation, but since i arrived in Whitevale nothing works, and i cant continue on develop..

      can you tell me when there is a navigation update or even better, if its not important what hotspots i use because every one will work properly after update, if so i could continue to 50 and wait, and then test everything when navigation is working fine.

      sorry for my bad english, i hope its understandable after all :p
       
    2. Apoc

      Apoc Moderator Staff Member Moderator

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      Yes, it will be updated once you tell me where the problem spots are. Otherwise, I'll continue trying to read your mind from afar, and fail miserably.
       
    3. MOL123

      MOL123 New Member

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      Thank you for the fast answere i will continue with the profiles and give you further information about buggy places.:

      1.
      Algoroc: The path is missing for climbing up the hill from "Excavation camp"

      2.
      Galeras: There is no path to climb up the "Stormwind Fortress"

      ..
      i dont remember all buggy zones but i'll continue when i find more :)

      Thanks for helping, let me know if you need further information!
       
    4. Apoc

      Apoc Moderator Staff Member Moderator

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      I need screenshots, locations, etc. Generic areas aren't helpful (they are massive in terms of navigation)
       
    5. MOL123

      MOL123 New Member

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      for these two you wont need generics or screenshot, these are very clear, you just need to look on the World map.
      If there is a bug with real need for coordinates i will provide them but for this two, the area should give you enough info!

      There is just not a single route to these two locations, if the community needs to give you to each bug: locations screenshots etc. we are not gonna get these fixed. there are wy to many bugs to do this.

      if you have real further questions: ask!
       
    6. Deathdisguise

      Deathdisguise Community Developer

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      Mesh issues are not investigated on the game client, so there's no world maps, or anything to make it as obvious as you say. For this reason it's infinitely more helpful to get coordinates, and the region code, or a screenshot to help narrow it down greatly. Easiest way to collect this data is to go to one of the conflicted areas start and stop your bot, and post that log. (It will contain all the relevant information)

      Ultimately this report will be placed on extremely low priority unless more information is available.
       
    7. MOL123

      MOL123 New Member

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      Ok attach log is a thing i can do. thanks. i totaly thougt it is a server side thing because of the network traffic that soundet like nav things :)

      could you just tell me one thing in this tread, what is the command for a jump or double jumb in a plugin. and what is the command for running backward (sth. like key hold and not key press possible): This is my try but it creates a really boty behavior!

      Code:
      GameManager.InputManager.KeyPress(InputAction.MoveBackward);
       
      Last edited: Oct 20, 2015
    8. MrUnreal

      MrUnreal Member

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      X:4293,507 Y:-943,0913 Z:167,3218 - Ignores the walls on top of the landing zone and tries to attack mobs behind them (unreachable for melee)
       
    9. Apoc

      Apoc Moderator Staff Member Moderator

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      On what map?

      There are roughly 300 different maps in this game. Just giving me a random coordinate helps nobody.
       
    10. MrUnreal

      MrUnreal Member

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      I am terribly sorry, I thought i copied the whole things >.> This is in whitevale sir
       

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