I have a small question, it is possible that the DungeonBuddy botbase works in dungeons difficulty myth? Thank you so much for this amazing work
The instance Culling Of Strathholme does not progress past the second or third wave, the group will mostly stay in on area and attack the trash mobs only. (log coming when I get home). The instance The Vortex Pinnacle, if I character dies and runs back they get stuck on the Howling Gales constantly running into them instead of attacking in order to get past. In Schollomance, after killing Lillian Vos and collecting the loot the tank runs up to Lillian again and will try to attack her indefinately.
It only seems to happen in vanilla and TBC dungeons. Later ones don't have that problem; dead chars tend to wait for rez until it happens, for me at least. Also wish that bot would use mass ressurection if it's in a guild, in situations when everyone who can use their own rez is dead, or to take advantage of its much greater spell range.
Is this Botbase still alive? Is Highvoltz still alive? His last post on forums is from October 15. Retired? What will happen to this botbase?
I don't seem to find the MoP LFR scripts, they use to be in Default Profiles/DungeonBuddy/Mist of Pandaria/Raids/ if I remember right. Is there anyone who still own them and could please PM me them ?
They removed MoP LFR scripts basically because it would take too much time to fix so they removed it.
This has been asked a lot and most of the information regarding DB is that it is being set aside for other things. With the lack of support from the Dev team on DB and not having proper LFR scripts in place in a timely manor, the botbase itself will probably be replaced come legion. With HFC not being available for DB at all and no plans for it in the future, we mostly have to rely on someone else to come up with a new botbase for handling raids/dungeons moving forward.
highly doubt it will get phased out as it extremely easy to script in after you isolate the active element ids. I was working on the hfc but my expendable accounts got frozen. my new set is almost geared to be able to resume work on it. EDIT: Additionally, Yes i'm sure they'd love to go back though like 202(Yes there are currently 202 supported instances by Dungeonbuddy) dungeons/raids worth of scripting work to create a botbase as detailed as this one is. Even if "some" are on Legion what if you start a new account and need Dungeon Support to make leveling alot quicker?
If your level 15 that dungeon IS Current for you right then and there. You think of current as if every toon you play starts on the CAP level and it doens't. You may get 1 Toon boost but when you start a new toon then you need whats current to that toon per its level.
This kind of needs its own thread, its just that awesome, and thanks for all the hard work you devs put into dungeonbuddy, I appreciate it and could not have got my WoTLK time walking token mount without your time walking scripts, I was not about to sit and farm 5k time walking tokens rofl.
The odd behaviour in Stonecore appears to be path generation, or lack thereof. View attachment 9736 2016-01-03 10.23.txt
MoP Quickfix: Before finishing the Dungeon you may see this message: [DungeonBuddy]: Dungeon is considered complete in 10 seconds. Reason: Completed It may also simply attempt to kill them in a order that is not proper causing navigation errors and other issues. Apparently 5 of the MoP Heroic Dungeons got Objective cycled. This will fix the issue. Going to cycle through the rest of them now as apparently from the post above a few of them in other segments also got cycled. Dungeons Fixed by this ZIP are: Scholomance Heroic Shado-Pan Monastery Heroic Siege of Niuzao Temple Heroic Stormstout Brewery Heroic Temple of the Jade Serpent Heroic Instructions Extract the contents of the zip file into the root of your HonorBuddy folder. The zip file contains one folder in the current layout of where DungeonBuddy stuff is located based off the root folder since this requires placement of new files in both "DefaultProfiles\DungeonBuddy" folder.
Summary: [DungeonBuddy]: Dungeon is considered complete in 10 seconds. Reason: Completed Class: Paladin, Warrior, Hunter, Hunter, Druid. CustomClass: Role: Tank, Dps, Dps, Dps, Healer. Queue Type: Random MoP Heroic Party Mode: 5 Man Dungeon: Temple of the Jade Serpent (Heroic) The bot think the dungeon is completed when there is still couple of bosses left to kill, it happens with a lot of dungeons in MoP HC but using the fix posted earlier fixed most of them, how would I manage to fix this myself?
look back one post lol https://www.thebuddyforum.com/honor...uddy-dungeon-bot-post2125419.html#post2125419
I just did Temple of the Jade Serpent again and it ended up with the same problem, I extracted and replaced all files while it was running and then restarted the bot, I have now stopped them and extracted the files again and started them up afterwards if it would make any difference, will see in a minute.