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  • Activity: Combat (When not in combat)

    Discussion in 'Archives' started by Tupperware, Jan 22, 2011.

    1. Tupperware

      Tupperware New Member

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      So I've been trying to make a Worgen Quest Order, ran into this problem last night and I've tried everything to work around it. Using weird If statements Conditions etc nothing seems to work.

      I have done a fresh install of Honorbuddy, no plugins and I deleted all the CC's apart from the one I was using, I tried FPSwares warrior, Ensemble Warrior, and Hawkers BM that comes with HB.

      No matter what I do after the quest where you knock on doors it just stops, stands there thinking it is in combat when it isn't.


      Code:
      <CustomBehavior File="UseGameObject" QuestId="14098" ObjectId="195327" NumOfTimes="3" Location="-1436.619 1420.375 35.5561" />
      Is what I'm using for the quest and that is the only thing that actually makes it do the quest, then like I said it just stands around afterwards.

      Maybe I'm doing it wrong but I've tried with InteractWith as well and loads of other stuff that I can't remember.

      I did submit a bug report in case it's that pesky bug from a few releases ago.

      Cheers for any help <3

      **Just did another fresh install, rewrote the profile. It gets all the quests done but as soon as it finishes that 1 quest it just hangs and HB thinks it is in combat and it just stands idle.
      (Fresh install of HB using only 1 CC in the CC folder and no additional plugins or bots installed)
       

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      Last edited: Jan 22, 2011
    2. Tony

      Tony "The Bee" Staff Member Moderator

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      the wow char icon states that your char is in combat?
       
    3. Tupperware

      Tupperware New Member

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      Nope, not in combat at all but Honorbuddy seems to think I am.
       
    4. Tupperware

      Tupperware New Member

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      Ok so I've been tinkering with a Gnome starting area Quest Order aswell.

      It seems as though <UseGameObject></UseGameObject> is causing HB to think it's constantly in combat after running the behavior.

      My guess would be because it is right clicking to interact and the targets aren't friendly (IE Gossip Npc's) it causes HB's logic to think that it is a hostile mob of some sort.
      Hope this helps out a bit.
       

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