• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Flicker ( is there a lot of backtracking)

    Discussion in 'Archives' started by rayzu, Sep 8, 2016.

    1. rayzu

      rayzu New Member

      Joined:
      Jul 30, 2016
      Messages:
      32
      Likes Received:
      0
      Trophy Points:
      0
      Hello, im wondering how flickering strike is working with this bot's implemented routine.
      Is it working fine or there is a lot of backtracking, also is there a possibility like in someones routine to use flicker strike when you have at least 1 frenzy, otherwise use frenzy to generate.
       
    2. 54sgdg4d6s

      54sgdg4d6s Member

      Joined:
      Jun 26, 2013
      Messages:
      193
      Likes Received:
      0
      Trophy Points:
      16
      Set flicker as range and frenzy as fallback.
       
    3. rayzu

      rayzu New Member

      Joined:
      Jul 30, 2016
      Messages:
      32
      Likes Received:
      0
      Trophy Points:
      0
      Ty m8!!!!, asking because i can't try it with bot( because of downtime) and need to lvl up by hand. anyway once more thx for replay !
       
    4. Wirlo

      Wirlo New Member

      Joined:
      Jun 4, 2015
      Messages:
      37
      Likes Received:
      0
      Trophy Points:
      0
      generally flicker works alright with the bot. However the track mobs task has priority over the explore task. which means if you flicker offscreen somewhere and there was a single mob at the other side of the map, it will run back to it and then run back yet again wasting lots of time (this doesnt happen that often).

      You could remove the trackmobstask by editing oldgrindbot or write a plugin.
      Anyway you can test now with beta release.
       

    Share This Page