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  • ArchaeologyBuddy - An Archaeology Bot

    Discussion in 'Archives' started by raphus, Jan 20, 2011.

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    1. stevenr

      stevenr Member

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      Same here - if i play the new ones by hand bot will run without problems.
       
    2. mieky

      mieky New Member

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      He's telling a fib, you can only rest 150% of a level
       
    3. mieky

      mieky New Member

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      Raphus,
      Anyway we can put in an option to solve with fragments since we have to solve as we go now.
      Still trying for a couple of boa's, want to do it as quickly as possible.
       
    4. Gigglebyte

      Gigglebyte New Member

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      It still dies when going to Hellfire -> Shadowmoon. I've tried experimental pathing on and off. Still dies.
       
    5. taylorb095

      taylorb095 New Member

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      So my char will land in a digsite and cast survey then it will say Loading Tiles - POI: Harvest and keep casting Survey in the same spot
       
    6. florienb3

      florienb3 New Member

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      i have the bug with the new dig sites
       
    7. ross2000

      ross2000 New Member

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      Hi there, I'm having a problem where the bot is gets stuck on

      ArchBuddy v1.1.0.163]:Searching for digsites...

      Then it just sits there and does nothing. I have tried restarting the bot and wow and recreating the mesh. Any ideas?

      Thanks
       
    8. Gigglebyte

      Gigglebyte New Member

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    9. Damikaz

      Damikaz New Member

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      Anything for the outland fatigue problem?
       
    10. motsmots

      motsmots Member

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      Still missing an option to use keystones on solves.
       
    11. Damikaz

      Damikaz New Member

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      Anyone else is having trouble looting the keystones of Outlands? For some reason, when there's a keystone, my character will just dig forever and never pick it up lol...

      EDIT: I think the problem might come from Archy, which I was using to auto-loot before... I've set my game to "Auto loot" in the game directly this time, Ill see if it works better.

      EDIT: New bug, it doesn't automatically solves artefacts... Not even without using the keystones... =/

      EDIT: New bug 2, it stopped working after a digsite in SMV. I've added the logs. I think the problem might come from the auto solve, since it stops doing anything when it says he's trying to do it.
       

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      Last edited: Feb 9, 2011
    12. Mezmez

      Mezmez New Member

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      Does it support training Archaeology?
      Edit: i mean when i reach 75 it goes for trainer?
       
    13. HyperMonkey

      HyperMonkey Member

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      Anyone having problems with major fps drops after finishing a digsite? Upon AB finishes the first digsite, the fps drops to 10 upon navigating- the game needs to be restarted. (It works with the low fps tho, but very annoying to look at)

      EDIT: Was due to Archy addon.
       
      Last edited: Feb 9, 2011
    14. Inrego

      Inrego New Member Buddy Store Developer

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      Any chance we could get a checkbox to make it prioritize Tolvir digsites? Id love that as those are the most rare and Im trying to get stuff from those!
       
    15. Rocketpower

      Rocketpower Member

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      [6:59:39 PM:838] System.NullReferenceException: Object reference not set to an instance of an object.
      at Bots.ArchaeologyBuddy.ArchBuddy.(Object )
      at TreeSharp.Action.RunAction(Object context)
      at TreeSharp.Action..MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator..MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector..MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at Styx.Logic.BehaviorTree.TreeRoot.()
      [6:59:39 PM:838] Cleared POI
      [6:59:39 PM:962] Start/Stop button pressed.
      [6:59:39 PM:969] Stop called!
      [6:59:40 PM:1] System.Threading.ThreadAbortException: Thread was being aborted.
      at Styx.Logic.Targeting.()
      [6:59:40 PM:5] System.Threading.ThreadAbortException: Thread was being aborted.
      at Styx.Logic.Targeting.()
      at Styx.WoWPulsator.Pulse(PulseFlags flags)
      at Styx.Logic.BehaviorTree.TreeRoot.()
      at Styx.Logic.BehaviorTree.TreeRoot.()
      [6:59:40 PM:6] System.Threading.ThreadAbortException: Thread was being aborted.
      at Styx.Logic.BehaviorTree.TreeRoot.()

      This is the error i keep getting repeatedly spammed in the debug log
      in the regular log i just spams the locations of my digsites
       
    16. bazzzz

      bazzzz New Member

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      Cmon man read the thread. If you want it to go to Tolvir first blacklist every single race in the blacklist tick box except for Tolvir
       
    17. Rocketpower

      Rocketpower Member

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      it was because i had a nerubian digsite, i guess one of the new ones. Sounds like the bot needs to be updated!
       
    18. raphus

      raphus Administrator Staff Member Moderator Buddy Core Dev

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    19. tsatsa

      tsatsa Community Developer

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      will you add the autosolving using fragments?
       
    20. HyperMonkey

      HyperMonkey Member

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      Using latest ArchaeologyBuddy (including the fixed version) makes the "Ruins of Khintaset" not be blacklisted anymore, as it is per default. The navigation at this digsite seems to be non functional.

      Can we please have a fix?
       
      Last edited: Feb 9, 2011
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