More NIN improvements. Multi-target is for bosses that don't have any positional requirements, like Ozma, Deathgaze Hollow, Sephiroth phase 2 etc. For multi-target Huton will be refreshed by ArmorCrush when the duration falls below 40seconds Single-target Huton will be refreshed by ArmorCrush when the duration falls below 21 seconds, you can further increase the duration by simply standing at the flank of the enemy and the routine will cycle ArmorCrush again. Smart-target will use DancingEdge on very specific conditions, this is intentional as smart-target is your "trash mobs/aoe" mode. routine will not attempt to apply dancing edge at all if someone else's dancing edge is on the target or storm eye is on it. Same goes for trick attack vulnerability. Will do its best to line up duality+DreamDream+kassatsu when trick attack has been used. View attachment UltimaCR.zip Main post about the modifications ive done with Ultima: https://www.thebuddyforum.com/rebor...-ultimate-combat-routine-143.html#post2389697
DRK rotation should be doing the delirium combo instead of soul eater when dark arts isn't possible / isn't activated, shouldn't it? It's a 20 potency increase. Just something I noticed while playing around with it. Unless there's already a rotation with delirium that I'm just not using right, or something, but it's pretty essential to DRK damage and utility.
I'm sure it should be, but the author hasn't had the time to work on this project for a while now. That doesn't mean it has been abandoned though. If i knew anything about coding, i would help you haha
MNK improvements in further preventing greased lightning from falling off. Added an advanced perfect balance rotations for level 50 and 60 rotations. Perfect balance will only be used for targets with boss size health pools. DRG improvements. Fixed an issue with PLD rotation This folder has improvements for all jobs. Classes have not been touched on.
DL'd the latest update above this post and there seems to be a slight issue. Smart Target setting is causing my NIN to do almost 100% Death Blossom for some reason, no mudras are used either. This is when there's only one enemy. However, switching to Single Target still works. Haven't had the time to test it out in a dungeon though.
I need to know more detail about the environment you tested in. open world doing what? target dummy in residence area or Sky/earth/sea. The method is written so that death blossom will only initiate if there are X amount of mobs around you while in smart-target. Did you replace the whole ultima folder or just bits of the ninja method? there are modifcations in the helper.cs that bring everything together
Target dummy in residence area. Does no TP move but Death Blossom, will use OGCDs such as Mug, Jugulate, and Assassinate. I'm doing the testing right now and there's nothing else around the character, no other dummies or any reason it'd think to use AOE. Interesting note: Once it dips below the TP required for Death Blossom(<100TP) it becomes capable of doing the normal rotation again. This is, however, not at 60, so maybe that's why. Smart target on a striking dummy also makes sure Dancing Edge is up 100%, overwriting it at around 3s on average. As to how I update UltimaCR: I always shut off the bot, delete the old folder then drag the new one. I keep backups just in case something goes wrong in a separate folder not used by RB. Hope that helps.
The outdoor furniture in residential area are considered "targets" im assuming you have furniture nearby the training dummy or around you so the routine think you are surrounded. The mods i made will only work on targets with a sizeable health pool as well, so target dummies is not a good to test this on. Please use the Sky/earth/sea feature for testing. The rotation changes according to how much health the target has left, so if the target has less than 500 hp like most of the training dummies the routine will not function properly. Just dive into content and you should be fine, use Smart Target for trash pulls, Single target for bosses and Multi-target for bosses/potd that have no positional requirements. You can find the main post about the changes i've made to all Job rotations here: Ultima - The Ultimate Combat Routine
Would it be possible for you to create an SVN? Would make it easier for us to get your updates instead of redownloading it all the time. Just asking. Thanks for the updates on the CR though, doing a great job.
On a side note, would you also be able to revisit the machinist routine to verify it? My machinist is lower level but I notice it never uses reassemble or rapid fire in combat. Thank you for all of the hard work keeping this updated. I appreciate it!
i don't know how to set one up, upon looking up how to set one up, its beyond my capability and understanding. Sorry I need more details, your current level, the content you are clearing to level up Will only reassemble if you have a proc active aand the target has at least half as much health you have, remaining. Should work with dungeon bosses just fine, POTD and fates have low health. Will not work with low health training dummies. I see the issue with Rapidfire, ill include a fix for it with the next upload.
Fixed an issue with BRD rotation Fixed an issue with NIN rotation Fixed an issue with MCH rotation Please read all related past posts about updates to gain an understanding of the changes ive made and what targeting modes to use. click here for OP about changes ive made to routines
Im confused how this works i went into the normal garuda fight and the bot did not cast anything at all even with the players updated ultimacr