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  • HB ARCHIVES: Navigation/mesh errors and problems - POST THEM HERE!--DO NOT DELETE!

    Discussion in 'Archives' started by Kickazz006, Jul 26, 2012.

    1. Svenstar123

      Svenstar123 Member

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      Edited By Staff: Fixed
      -----------------------------------

      Path distances request failed on map: Troll Raid, Location: <2020.362, 5316.864, 87.51846>
      Path distances request failed on map: Troll Raid, Location: <2020.362, 5316.864, 87.51846>
      Path distances request failed on map: Troll Raid, Location: <2020.362, 5316.864, 87.51846>
      Path distances request failed on map: Troll Raid, Location: <2020.362, 5316.864, 87.51846>
      Path distances request failed on map: Troll Raid, Location: <2020.362, 5316.864, 87.51846>
       
      Last edited by a moderator: Apr 17, 2017
    2. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Edited by Staff: Fixed
      ---------------------------------------------------------------------------------------------------
      Legion, Stormheim

      Looks like location one of grapple points change, Navigator stuck on try to find it:


      Code:
      [03:42:38.191 D] Could not find unit 91983 to interact with for movement!
      Toon location: <2161.361, 2428.088, 481.8692>
      Destination location: <2082.136, 2682.489, 472.9117>

      Here proper coords for it:
      91983, new Vector3(2127.415f,2410.403f,479.0007f)

      [​IMG]

      [​IMG]
       
      Last edited by a moderator: Apr 19, 2017
    3. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Edited By Staff: Fixed
      ---------------------------------

      Legion, Highmountains
      , waterfall (mobs sometimes push player and its fall there)

      [​IMG]

      Code:
      Path distances request failed on map: Troll Raid, Location: <4335.128, 4201.817, 725.6302>
       
      Last edited by a moderator: Apr 17, 2017
    4. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Edited By Staff: The root of the problem is your toon is standing in lava. Prevent it from going into lava and you fix the problem. Navigating out of lava is not fully supported in HB due to technical issues. If you can give an example where the same problem can be reproduced in water then please report it here.

      Navigator very badly perform jumping from lava \ water to surface if surface have any reasonable angle
      (it worth noting than manually you can perform jump manually with no issue)
      This mostly because it perform very short jump instead of normal directional jump.

      Here is example (which are pretty many in Sarumar \ Azsuna), this problem not a particular place, but in whole.

      Animated gif: https://giphy.com/gifs/xUA7aXmRghbQfyi8Uw

      Example for Sarumar

      Code:
      Flushing timed movement. Direction: JumpAscend
      We are stuck! (TPS: 14.8, FPS: 30, Latency: 144, Map: Troll Raid, loc: <954.9121, 4951.495, 30.68427>)!
      Nearest game object, distance 37.74 yards
      <!--Heavy Felslate Deposit in Suramar zone and on Troll Raid map-->
      <GameObject model="#1244488">
        <Matrix M11="0.495390415" M12="1.41379368" M13="-0.0759953856" M14="0" M21="-1.37528932" M22="0.4996401" M23="0.330058753" M24="0" M31="0.3364036" M32="-0.03932818" M33="1.46126175" M34="0" M41="985.6059" M42="4929.67627" M43="33.1097755" M44="1" />
      </GameObject>
      
      Trying strafe forward right for 387 ms
      Flushing timed movement. Direction: Forward, StrafeRight
       
      Last edited by a moderator: Apr 17, 2017
    5. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Edited by Staff: Fixed

      When Invasion active in Stormheim
      there are additional objects, which Navigator do not respect and always try to move through it, which is impossible and cause endless stuck.

      Examples:
      Code:
      there are walls which do block path:
      <GameObject Name="Wall Segment" Entry="249795" X="4175.653" Y="1350.325" Z="136.1745" />
      <GameObject Name="Wall Segment" Entry="249794" X="4193.544" Y="1351.559" Z="155.6162" />
      
      Objects dump:
      https://pastebin.com/zt2kpAqg
       
      Last edited by a moderator: Apr 17, 2017
    6. Studio60

      Studio60 Well-Known Member Buddy Store Developer

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      Edited By Staff: Fixed
      --------------------------

      A new cave has popped up in patch 7.2 in Highmountain that is not meshed:

      Troll Raid - MapId: 1220 - ZoneId: 7503 - SubZoneId: 8559
      X: 5634.524
      Y: 5307.241
      Z: 40.61148
       

      Attached Files:

      Last edited by a moderator: Apr 17, 2017
    7. kiria147

      kiria147 New Member

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      Edited by Staff: The gathering profile needs to add a blackspot at this location.
      --------------------------------------------------------------------------

      [​IMG]
      <Hotspot X="2444.732" Y="4407.417" Z="203.5123" />

      Have to blackspot the node, since it doesn't reach it, never ever.
       
      Last edited by a moderator: Apr 23, 2017
    8. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Edited by Staff: Fixed
      --------------------------------------------------------------------------

      Legion, Suramar


      Toon can fall from waterfall and cant Navigate from there

      Location: <Hotspot X="2080.166" Y="5319.398" Z="42.146" />

      [​IMG]



      [​IMG]

      One of example how to get out:

      [​IMG]

      Geout Ground location:
      <Hotspot X="2061.906" Y="5335.417" Z="46.97684" />
       
      Last edited by a moderator: Apr 23, 2017
    9. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Edited by Staff: Fixed
      --------------------------------------------------------------------------


      Legion, Broken Shore


      Roads from Command Center need adjustment - currently bot always use not optimal on which it will always stuck and dismount, instead it should use proper one.

      [​IMG]

      Bad passage location: <Hotspot X="-1529.226" Y="3247.828" Z="112.8083" /> (should never use)
      Good passages locations:
      <Hotspot X="-1550.683" Y="3232.985" Z="120.0825" /> (right side)
      <Hotspot X="-1511.435" Y="3258.76" Z="108.6375" /> (left side)
       
      Last edited by a moderator: Apr 23, 2017
    10. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Edited by Staff:
      Fixed
      --------------------------------------------------------------------------

      Legion, Hightmountains

      Navigator do stuck here in click to move and not determining obstacle (this object however meshed and its part of map, not object in game)
      more likely need to add some bounds to it for fix.

      Location: <Hotspot X="3695.666" Y="2896.6" Z="404.4662" />

      [​IMG]

      Also need to add roads, here i marked how it can easy do with no stuck when moving from uptop (unstick not triggers here):

      [​IMG]
       
      Last edited by a moderator: Apr 24, 2017
    11. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Edited by Staff: Fixed
      -------------------------------------------------------
      Legion, Dalaran

      Sometimes Flightor moving out there normally (through bottom door) bit sometimes
      it have bad times stuck in building near Flymaster under roof of it.

      Code:
      [Flightor] Unstick routine. Trying to ascend.
      Stuck location (at top of roof): <Hotspot X="-830.4811" Y="4356.535" Z="778.8824" />
      Ground location: <Hotspot X="-828.8516" Y="4370.722" Z="738.6306" />

      Looks like it need path to be added.


      [​IMG]




      [​IMG]
       
      Last edited by a moderator: Apr 26, 2017
    12. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Edited by Staff: Fixed
      --------------------------------------------------------------------------

      Legion, Stormheim

      We have already added similar ship but for alliance, now need to add ship for Horde.
      It's The King's Fang. It appear and static while executing World Quest for Horde placers.

      Code:
      Path distances request failed on map: Troll Raid, Location: <4578.06, 2469.852, 6.218464>
      Object matrix:
      Code:
      <!-- The King's Fang in Stormheim zone and on Troll Raid continent -->
      <GameObject model="#1115200">
          <Matrix M11="0.1309969" M12="-0.9913828" M13="0" M14="0" M21="0.9913828" M22="0.1309969" M23="0" M24="0" M31="0" M32="0" M33="1" M34="0" M41="4573.545" M42="2460.286" M43="0" M44="1" />
      </GameObject>


      Full objects dump: https://hastebin.com/asafenejin.xml

      Hooks to get into it:
      1.
      From location (in water): new Vector3(4555.721f,2495.155f,-1.931779f)
      Hook: 92017, new Vector3(4575.159f,2485.951f,14.84104f)

      2.
      From location (in water): new Vector3(4595.092f,2486.332f,-1.926638f)
      Hook: 91975, new Vector3(4566.791f,2485.932f,15.06207f)

      [​IMG]

      [​IMG]
       
      Last edited by a moderator: Apr 24, 2017
    13. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Edited by Staff: Fixed
      --------------------------------------------------------------------------


      Legion, Suramar


      Inside one of buildings (questing mob stay there + chest spawn)


      Code:
      Path distances request failed on map: Troll Raid, Location: <1401.852, 2921.736, 112.7515>
       
      Last edited by a moderator: Apr 24, 2017
    14. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Edited by Staff: Night elf wisps can't fly at locations where others can't and this doesn't appear to be a mesh issue. Please report in the proper forum section with full log attached
      --------------------------------------------------------------------------


      Legion, Stormheim

      Nightelf toon with flying getting ability to be flying wisp when dead and i think this cause hb to bug - it cant move to corpse, even thos point where corpse located it was moving when was alive with no issue (pvp tower top floor)
      Also i notice wisp can fly even in tower, not sure if this causing problem in logic (as inside tower is indoord)

      Code:
      Flying from <4363.938, 2218.672, 151.9338> to <4373.46, 2208.88, 240.4113>
      [Flightor] Set up for movement from <4363.938, 2218.672, 151.9338> to <4373.46, 2208.88, 240.4113>
      [Flightor] We are indoors. Moving from <4363.938, 2218.672, 151.9338> to <4339.768, 2220.674, 151.6967> (Forsaken Deceiver) to take off
      Activity: Moving to corpse
      
      [Flightor] Set up for movement from <4363.938, 2218.672, 151.9338> to <4373.46, 2208.88, 240.4113>
      [Flightor] We are indoors. Moving from <4363.938, 2218.672, 151.9338> to <4339.768, 2220.674, 151.6967> (Forsaken Deceiver) to take off
      Activity: Moving to corpse
      
      Toons with no flying never have issue to reach corpse

      [​IMG]



      [​IMG]
       
      Last edited by a moderator: Apr 24, 2017
    15. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Edited by Staff: Fixed
      --------------------------------------------------------------------------


      Legion, Azsuna


      When invasion active there is big tower appear there, Navigator ignore it and try to move through it.

      Location: <Hotspot X="744.7162" Y="5850.75" Z="120.7628" />
      Objects dump: https://hastebin.com/jukiyemive.xml


      [​IMG]


      [​IMG]

      [​IMG]
       
      Last edited by a moderator: Apr 24, 2017
    16. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Edited by Staff: Bad news. We can't add this because it intersects with another ship that we added earlier
      -------------------------------------------------------------------------

      Edited by Author:
      There is object called "Legion Command Ship" (after u ported), sorry i didnt attached objects dump in first place.
      Here is objects dump: https://hastebin.com/fadijufada.xml
      Code:
      <GameObject model="#1137819">
          <Matrix M11="1" M12="0" M13="0" M14="0" M21="0" M22="1" M23="0" M24="0" M31="0" M32="0" M33="1" M34="0" M41="-1431.493" M42="3017.967" M43="160.7654" M44="1" />
      </GameObject>
      [​IMG]
      [​IMG]
      Edited by Staff: That coordinate is way above ground; nothing there
      --------------------------------------------------------------------------


      Legion, BrokenShore:


      Portal to one of World Quest do port us to subzone, not meshed

      Map Data: [1220]<Troll Raid>, Zone: [7502]<Dalaran>, SubZone: [7506]<Krasus' Landing>

      Code:
      Path distances request failed on map: Troll Raid, Location: <-1435.797, 2966.517, 416.0245>
       
      Last edited by a moderator: Apr 24, 2017
    17. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Edited by Staff: We can't add teleporting into the underground area because our system does not support long jump links. However, we might be able to add teleporting out but we need to know where toon is teleported to when exiting underground area.

      Legion, Broken Shore


      Add Secrete place mesh & navigation jump link (take place in Storyline for Broken Shore campaign, world quests + contains npc for exchange shares for items)

      Object to use to get inside cave:
      Code:
      <GameObject Name="Peculiar Rope" Entry="268678" X="-1732.714" Y="3075.443" Z="19.06279" />
      [​IMG]

      Cave data:
      Code:
      Inside Location new Vector3(-1342.326f,3207.287f,-89.06164f)
      Map: 1220: Troll Raid
      Zone: 7543: Broken Shore
      SubZone: 8845: Secret Treasure Lair
      
      [​IMG]

      Object to use to get out of cave:

      Code:
      <GameObject Name="Escape Rope" Entry="268526" X="-1335.925" Y="3216.191" Z="-65.4159" />
      Objects dump in cave: https://hastebin.com/ecodonozac.xml
      [​IMG]
       
      Last edited by a moderator: Apr 27, 2017
    18. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Edited by Staff: Fixed
      --------------------------------------------------
      Legion, Broken Shore


      Navigator path finding always use path crossing this object:
      [​IMG]

      and always stuck there and dismount:
      Code:
      <GameObject Name="Animal Bones" Entry="233281" X="-1833.575" Y="3197.097" Z="19.14446" />
      
      Code:
      [18:26:54.470 V] We are stuck! (TPS: 14.8, FPS: 30, Latency: 187, Map: Troll Raid, loc: <-1844.522, 3271.616, 33.58096>)!
      [18:26:54.473 D] Nearest game object, distance 1.11 yards
      <!--Animal Bones in Broken Shore zone and on Troll Raid map-->
      <GameObject model="#979945">
        <Matrix M11="-0.723522544" M12="0.6871873" M13="0.06548809" M14="0" M21="-0.6602955" M22="-0.6612859" M23="-0.3559647" M24="0" M31="-0.201308042" M32="-0.300789982" M33="0.9322019" M34="0" M41="-1845.51038" M42="3271.77441" M43="33.097683" M44="1" />
      </GameObject>
      
      [18:26:54.477 D] Stop and dismount. Reason: Stuck
      [18:26:54.479 D] Stopped moving. Reason: Dismounting
      
       
      Last edited by a moderator: Apr 27, 2017
    19. topgears

      topgears New Member

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      Edited by Staff: Fixed
      --------------------------------------------------

      [Flightor] Failed ground nav from <757.916, 5835.392, 115.7553> to <902.447, 5864.376, 110.099> with status PathGenerationFailed

      Azsuna. Testing with Aetril rank3 quest profile.

      Tested on 8/8 accs - every time.
       
      Last edited by a moderator: Apr 27, 2017
    20. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      ----------------------------------------------------
      Legion, Broken Shore

      Grapple points jump links to add:

      1. Path from Command Center to right coast:

      Location from which use: new Vector3(-1689.154f,3234.285f,129.4029f)
      Grapple unit: 92017, new Vector3(-1722.748f,3214.936f,107.6103f)

      [​IMG]

      -----------------------

      Location from which use: new Vector3(-1722.748f,3214.936f,107.5264f)
      Grapple unit: 91983, new Vector3(-1738.212f,3204.234f,70.05116f)

      [​IMG]

      -----------------------

      Location from which use: new Vector3(-1738.212f,3204.234f,70.05116f)
      Grapple unit: 91975, new Vector3(-1736.661f,3166.129f,36.23904f)

      [​IMG]

      Jump down from: new Vector3(-1736.661f,3166.129f,36.23904f)
      To: new Vector3(-1744.435f,3152.218f,13.28105f)

      [​IMG]
       
      Last edited by a moderator: May 3, 2017

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