Hi, maybe somebody can help me with my script. I set the character on top of a object that he can pick up. Nevertheless he goes down and is in combat and doesn't want to pick up the object. Help would be appreciated H2 Balmorra for Republic side Code: <Profile xmlns="http://tempuri.org/ProfileSchema.xsd"> <Name>[HEROIC 2+] Shifting Priorities</Name> <ForceAlignment Type="Light" AutoSkip="true" /> <!-- [HEROIC 2+] Shifting Priorities --> <Questing> <If Condition="((HasQuest(0xE00035CC1CF78DAE)) and (not IsQuestComplete(0xE00035CC1CF78DAE)))"> <If Condition="((HasQuest(0xE00035CC1CF78DAE)) and (not IsStepComplete(0xE00035CC1CF78DAE, 2)))"> <MoveTo QuestId="1" X="-73.4443" Y="12.89493" Z="54.40424" /> <MoveTo QuestId="1" X="-73.16949" Y="13.0368" Z="54.50903" /> <!-- doesn't work --> <While Condition="((HasQuest(0xE00035CC1CF78DAE)) and (not IsStepComplete(0xE00035CC1CF78DAE, 2)))"> <UseObject QuestId="0xE00035CC1CF78DAE" Name="Probe Droid" WaitTime="10" X="-73.16949" Y="13.0368" Z="54.50903" InCombat="true" Range="5" /> </While> </If> </If> <CompleteQuest QuestName="[HEROIC 2+] Shifting Priorities" QuestId="0xE00035CC1CF78DAE" /> </Questing> </Profile>
Maybe try the "interact" tab instead of useobject? Something like this perhaps: <Questing> <If Condition="((HasQuest(0xE00035CC1CF78DAE)) and (not IsQuestComplete(0xE00035CC1CF78DAE)))"> <If Condition="(not IsStepComplete(0xE00035CC1CF78DAE, 2))"> <MoveTo QuestId="0xE00035CC1CF78DAE" X="-75.20709" Y="12.88766" Z="58.33143" /> <Interact QuestId="0xE00035CC1CF78DAE" X="-73.16949" Y="13.0368" Z="54.50903" Name="Probe Droid" BranchId="1" StepId="2" InCombat="true" UseRange="5" IgnoreLOS="True" /> </If> </If> </Questing>
Hi lordmaul, after seeing "Metrienne" H2 how he made it, i have to rework that in that style. After patch 5.2 i had to check the new op as well the new short story-line for iokath, so i didn't made any progress in that area in the meanwhile. p.s.: ist auch deutsch