The battle begins with the boss. Then his assistant comes out and the boss immune until the kill add. I entered priority. (<CustomBehavior File = "KillUntilComplete" ImmediatelySwitchToHighestPriorityTarget = "True"). The essence of the problem is this. After the exit add and the target changes from boss to him. Singular does not use skills on it. It only hits autoattacks and then adds it to the ignore. (Out of range / line of sight for 20.0 secons). After that, he again asttack the boss in the immune. The problem, as I understood it, is that despite the fact that add has a big hitbox. Singular thinks he is out of radius. I tried other available routines, there are also my own problems, but they use skills on it. [KillUntilComplete-7b5abb(info)] Current POI is not the best target. Changing. [Singular] Switching to BotPoi: ADD [Singular] Combat, Pull Target ADD out of range/line of sight for 20.0 seconds, blacklisting for 00:00:20 and clearing BotPoi [Singular] CurrentTarget ADD blacklisted and not in combat with so clearing target! [Singular] Current target invalid. Switching to aggroed mob BOSS!
My frost DK always start combat with auto attack when grinding, is it possible to make him start with Howling Blast for example?
That sounds like an issue caused by the profile you're using. The developer is mostlikely using InteractWith instead of KillUntilComplete to engage the mobs. Singular will never open with an auto-attack. Post a log please.
This one should work i think. Also he skips looting sometimes, just kills and runs to next mob, sometimes returns back to loot, but sometimes not.
Death Knight Frost revamp for leveling 100-110 Required Talents *If you don't run these talents, it won't perform well enough. It's just meant for leveling and nothing else. How to install! Make a backup of your Singular folder! Download Frost.cs attached to this post Replace Frost.cs in \Routines\Singular\ClassSpecific\DeathKnight\ with mine ??? Profit! Support? Hell no...if you're not sure how to do it, don't do it at all.
I don't see anything immediately sticking out from the log that shows Singular messing up. The only thing I see is that you're using the GrindBot botbase, which is very outdated and obsoleted by the Questing botbase. The kill behaviors in the GrindBot botbase could be causing a lot of your issues.
Thank you for reply. I've tested different profiles and the problem with loot skipping and weird combat start happens only with death knights, other classes(at least from what i've tested) work flawless. This is old problem, it seems - https://www.thebuddyforum.com/threads/dk-ignores-mobs-grind-bot.183932/ , but i wonder why exactly DK's=)
Pullmore Causes this behavior in Singular. If a mob is within range even after combat it will go and attack more mobs until your pullmore times out or kills all the mobs in range of your pullmore.
When I put the settings in combat or raid, the character does not move and does not pull mobs, how do I change it?
Both the Combat and Raid botbases don't pull mobs. These botbases allow you to control your character to engage any mob you'd like. Target a mob and attack it - Singular will take control until the mob is dead.
It's a bad idea to follow all the mobs yourself and control their attack on other players, because I'm a tank
You're either getting your role mixed up with healer, or you didn't convey your words properly. I'm assuming you didn't convey your words properly since you have a habit of forgetting to include information in your posts. Tanks are meant to follow mobs and control the mob's attacks. Well then leave if you're so upset about bans. It's not that hard. Why are you here if your account is so valuable to you that you'd openly bash and insult something I've spent years of work on? I don't have time to put up with people who lack any common decency. So if you don't have a log or an actual proper bug report for me, then we're done here.
Hellow EchoTiger, i wonder singular can rogue use sprint always when moving on? i remember saw that option in setting, but nowdays can't
There's not currently a setting for this, but here's an edited Common file which will make it sprint on cooldown if your player is moving: http://azyul.com/Common.cs To download it, right click the link and click "Save Link As..." Save the file, and place it into this directory: Singular \ Class Specific \ Rogue It will ask if you want to replace the existing Common.cs file, click yes.
for demon hunter, is it possible to add "clear cursor" to when singular ends combat? sometimes infernal strike (the jump that you have to position with mouse) stays on the cursor, probably mob dies before dh does the spell, it stays on the cursor and profile doesnt continue for a while playing dh vengeance tank, with reduced infernal strike cooldown from talent
Yea, I'll be looking into this. There will be a massive Singular rewrite coming this Sunday which will fix tons of issues and make it much more CPU efficient.
Is it possible to edit/modify the percentage at which Singular will use Exhilaration (Hunter)? I cannot seem to find the Exhilaration percent modifier in the configuration settings.