Yes. But I have other priorities right now. As others have said, this CC does work on level 85s just fine.
Yes it does work fantasticly on combat spec with melee settings set for pulling. So if there was a way to tell the cc to override the distance atm? Or maybe they are working on that to be added in a config melee xml file so people could test this and make it work, or is there a plugin for that kind of thing? What do you think fpsware? Btw I love your cc, hope your other priority w/e they may be (I haven't heard) be a great one as your cc is now or greater. Thanks.
New build uploaded [18 02 11] Minor bug fixes Added user option for finishing attack Tweaked combat rotation Tweaked pull rotation Stealth during pull only if target < 30 yards
Just upgraded to .2 and appears there is now an issue with pulling while stealthed. Rogue ends up standing perfectly behind the target and doesn't attack. Switch it to pulling with Melee and that works great. Everything else looks good.
This CC is pretty good, but there's two bugs I've noticed: Blade Flurry using is bugged and it doesn't turn it off after combat. And. A bug with IB. When my character gets a new weapon from instance, "You may trade this item with players that were also eligible to loot this item for the next X min." Bot keeps trying to poison the weapon but doesn't know how to click OK when the game asks "Doing this will making the item not tradable anymore".
I encountered a problem just as I picked Fpsware Rogue as my CC. Sorry for the big post due to log. This happened with both 0.0.1 and 0.0.2. (aka both Fpsware Rogue.zip and Fpsware Rogue [18 02 11 build2].zip) Solved the problem, though my character seems to do absolutely nothing on his own when using Fpsware Rogue. Just stands still. And yes, I do play an lvl 85 rogue.