Try changing line 93 to this: Code: if (NumSen == 3 && !MovementManager.IsMoving) In "Rebornbuddy64BETA 1.0.122.0\Routines\Ultima\Rotations\Methods\Samurai.cs". I might need to change the current method to compare TargetHealth to PlayerHealth as it's set to only use Midare if it isn't going to overkill, which won't work against lower level mobs as they have less HP.
Thanks for the great routine so far, im using it for bard. working great except for one thing.. how do i make the bot prioritize refulgent arrow over straight shot?
I'll try and fix it in the next version (should be released tomorrow). I don't have BRD leveled though so won't be able to test it.
Need to set the DPS combo in for DRK and optimize it more, for Fate Grinding doing the enmity attack combo is useless, better to do MP and HP Syphon combo to survive better. Have the DRK use Dark Arts for the HP end combo as well and set it to grit stance since right now DRKs honestly do about the same dmg in Grit stance than they would without it due to all of the Grit Benefits combos give.
Soon™. I've figured out how to update the combat settings GUI now (was having issues with Visual Studio) so I'll be adding options for the DPS combos for PLD and DRK soon. At the moment it just uses Souleater when below 70% but I'll add a slider and you'll be able to set it to 100%, aka all the time. Will add Dark Arts and Grit as well, thanks for the feedback. The jobs I personally play are getting more love unless people let me know what things aren't working correctly.
Thanks! and just some suggestion for bard while ure at it: Refulgent Arrow over Straight Shot when Straighter Shot procs; Barrage isn't casted at all, would be nice for it to be cast with Refulgent Arrow or Empyreal Arrow. Battle Voice is also not used, its an awesome raid buff for increased damage, bard cast it after any song, but i think because of the server ticks we only do it 1 gcd after we cast a song to be safe.
Yea np. DRKs are not in a happy place right now, but tbh, all Tanks do the same DPS, PLDS however, still come out on top slightly in DPS of the three, and also have the best mitigation, and tools, and the best heal. So DRK and WAR is not in a happy place at all. Likely expect changes again in 4.1 Edit: Been noticing lately that DRK wont summon Chocobo most of the time either in Heavensward areas.
Due to changing my username on Github you'll now have to download updates from the links provided below. I've also changed the numbering format of releases, 1.0.1 is the latest and includes all previous changes. Apologies for the inconvenience.
FAQ: How do I update? Download Ultima from https://github.com/aukon/Ultima/releases/latest and unzip it in your Rebornbuddy/Routines folder. Alternatively, if you want to update via SVN you can use this link: https://github.com/aukon/Ultima/trunk Ultima isn't showing up in Rebornbuddy? Make sure your folder layout looks like this: http://i.imgur.com/pAuNct2.png Changelog: Code: v1.0.1 - Sprint is now used in PotD. SAM: - Improved target health checks for Sen spenders. PLD: - Fixed Circle of Scorn being used outside of melee range. - Added Holy Spirit. - Added Requiescat. - Added Rampart. - Added Convalescence. - Added Anticipation. - Added Reprisal. - Added Awareness. - Updated combat settings. v1.0.0 - Updated to work for Stormblood. - Added Red Mage. - Added Samurai. AST: - Updated for Stormblood. - Improved card handling logic. - Added Undraw. - Added Gravity. - Added Malefic III. - Added Minor Arcana. BRD: - Updated for Stormblood. - Added support for Bite Mastery. - Added Refulgent Arrow. DRK: - Updated for Stormblood. - Updated combat settings. PLD: - Updated for Stormblood. - Added Sheltron. - Added Goring Blade. - Added Clemency. - Added Royal Authority. - Updated combat settings. RDM: - Added combat settings. SAM: - Added combat settings. WHM: - Updated for Stormblood. - Added Stone IV. - Added Lucid Dreaming.
4.01 today, great change for bard! Battle voice has no more prerequisite to cast An issue wherein the bard action Battle Voice had no effect when used immediately after Mage’s Ballad, Army’s Paeon, or the Wanderer’s Minuet. * In addition to addressing this issue, party members are no longer required to be under the effects of a song to receive the effects of Battle Voice.
Hello, I'm new and I Have an issue, when i use this my game drop to 20fps and I got some random 1sec freeze, can I fix this ?
I was tinkering around with the Scholar rotation. there are a few things you can scratch because for the most part its just bio2->miasma->broil. energy drain cant get aetherflow stacks anymore because its now in the job gauge and doesnt display as a buff anymore. its fine to just include energy drain into the rotation after aetherflow without the condition because its better than not having any ED and it doesnt seem to break the rotation a question i personally have: the pull range is too long for any spells to hit initially, bot just gets stuck and the unstuck routine doesnt work anymore (save the jumping), is there a possiblity to change the range from which it tries to pull?
Does the "Queue Spells" option actually work? I read somewhere (about another CR I wont name, but not Ultima), that the option was put there because people wanted it, but that it was merely for show as they either couldn't queue them properly (or maybe didn't want to?), I'm not sure it's been a while as I overheard this during Heavensward. Basically, is it actually queuing the skills, or just locking out our input to simulate queuing?
Basically, before a spell is cast Ultima checks if it's available using RebornBuddy's CanCast. If you have that option enabled it uses RebornBuddy's CanCastOrQueue instead. Now whether there's any difference between those two I can't say for certain as I haven't looked at it before.