Chapter 12 18:12:02,569 [INFO] Area: 4000004E332EDFF8 18:12:02,570 [INFO] Area Name: odessen_trials 18:12:02,571 [INFO] Instance ID: 1 18:12:02,571 [INFO] Room: ch_12_02b 12:24:00,901 [INFO] Area: 400000425F7441E3 12:24:00,901 [INFO] Area Name: odessen 12:24:00,902 [INFO] Instance ID: 1 12:24:00,902 [INFO] Room: odessen_prototype_lab 17:51:30,803 [INFO] Area: 400000427E6E18F2 17:51:30,804 [INFO] Area Name: flashpoint_star_fortress 17:51:30,804 [INFO] Instance ID: 1 17:51:30,805 [INFO] Room: int_sf_var1_lvl3_west_room3b
Just started playing again and developing profiles for the Chapters of Fallen Empire. So far I have up to Chapter VII and the only one that will move is the one for Chapter IV. All others are useless until the zones are remeshed. I see a lot of requests for remesh, are those going to be done? Is it worth even continuing to build profiles for questing in the new content? I can make them work by adding something like this with the "IgnoreMesh" <MoveTo QuestId="1" IgnoreMesh="True" X="432.785" Y="-38.2649" Z="-38.49514" /> but that would require a lot of tags since it is basically telling it to move from one point to the next without anything blocking line of site and if the character moves off path due to mobs, it will just run into whatever is directly between it and where it was supposed to go so this is not a good way to resolve the problem. Buy anyway, here is what I need remeshed so far. Please let us know if there is going to be any effort to do these. Thanks. Dream Scape - Chapter II 19:32:54,062 [INFO] Area: 400000425F7441E1 19:32:54,062 [INFO] Area Name: dreamscape Outlander - Chapter III 19:36:59,761 [INFO] Area: 40000042599CE562 19:36:59,767 [INFO] Area Name: zakuul 19:36:59,768 [INFO] Instance ID: 1 19:36:59,769 [INFO] Room: int_03_03_halls_room GraveStone - Affects Chapter V and VII 19:25:16,619 [INFO] Area: 4000004E06706838 19:25:16,619 [INFO] Area Name: gravestone Asylum - Chapter VI 18:09:19,814 [INFO] Area: 400000425F7441E2 18:09:19,815 [INFO] Area Name: haven
02:00:53,244 [INFO] Area: 40000004D99C83A6 02:00:53,244 [INFO] Area Name: ilm_main1 02:00:53,245 [INFO] Instance ID: 1 02:00:53,245 [INFO] Room: int_imperial_prison_camp_entrance on coordinates X="-8.010939" Y="0.04693807" Z="-9.634961"/"X="50.59297" Y="-0.999" Z="-38.36512"(inside the imp base) there is an elevator but the bot can not use it! on X="48.13551" Y="-8.177414" Z="-43.40848" there is nothing but the bot cannot move "further" / meshing problem
Are re-mesh requests ever going to be fulfilled? I see the note that the re-mesh tool isn't working post 4.1 but is it being worked on? Would really like to see the profiles I've been working on start working once the zones are meshed...... please don't let buddywing die. The bot is actually working great other than in the newer zones.
I've just created the mesh for Iokath, and I'll re-mesh all zones currently on the server shortly as well.
23:34:26,717 [INFO] Area: 4000004E36CB67AC 23:34:26,717 [INFO] Area Name: darvannis 23:34:26,718 [INFO] Instance ID: 2 23:34:26,719 [INFO] Room: ch14_ext_01
just started my script, but it is not working still path finding issues from base camp [Main Bot Thread] INFO BrainBehavior - Moving to Unknown Substance at 46.39455 meters. [Main Bot Thread] WARN Blacklist - Blacklisting 21117D752B07 for 00:05:00 [Main Bot Thread] INFO Poi - [Poi.Clear] Reason: Could not reach loot target for 30s. Blacklisting for five minutes and moving on. no error - but it is still not working ^^
Looks like you're right - the map is showing properly in our viewer, but the server doesn't seem to be handing out the rum properly. Just to make sure, this is the map we're talking about right:
yes right map ! checked if that is correct ! and the right map it is ! an that rocky mountains inside (right upper corner) there is the base camp [INFO] Area: 4000004E36CB67AC [INFO] Area Name: darvannis [INFO] Instance ID: 1 [INFO] Room: ch14_ext_02
[Main Bot Thread] INFO Poi - [Poi.Clear] Reason: Current quest behavior changed to MoveToTag: X: -2,279595, Y: 0,004227037, Z: 11,23586, Position: <-2.279595, 0.004227037, 11.23586>, Name: null, IgnoreMesh: False, QuestId: 16141030698604843042, BranchId: 0, StepId: 0, TaskId: 0, QuestName: Quest Id: E00075E6CB045022, IsDoneCache: False, Behavior: Buddy.BehaviorTree.PrioritySelector, . [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid! [Main Bot Thread] ERROR BrainBehavior - System.Exception: DbOffset is Zero. bei Buddy.Swtor.Managers.ClassFieldCache.GetValue[T](UInt64 field, HeroType forcedType) bei Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType) bei Buddy.Swtor.Objects.TorCharacter.get_Health() bei Buddy.Swtor.Objects.TorCharacter.get_IsDead() bei Buddy.Swtor.Objects.TorNpc.get_IsLootable() bei Buddy.CommonBot.DefaultLootTargetingProvider.<>c.<GetObjectsByWeight>b__0_0(TorNpc npc) bei System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x) bei System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() bei System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) bei System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) bei Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() bei Buddy.CommonBot.Targeting.Pulse() bei Buddy.CommonBot.Logic.BrainBehavior.DoScheduling() [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid! [Main Bot Thread] ERROR BotMain - System.Exception: DbOffset is Zero. bei Buddy.Swtor.Managers.ClassFieldCache.GetValue[T](UInt64 field, HeroType forcedType) bei Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType) bei Buddy.Swtor.Objects.TorCharacter.get_Level() bei DefaultCombat.Helpers.Scavenge.CanHarvestCorpse(TorNpc unit) in g:\BuddyWing 1.0.1371.1025\Routines\DefaultCombat\Helpers\Scavenge.cs:Zeile 56. bei DefaultCombat.Helpers.Scavenge.<get_ScavUnit>b__4(TorNpc p) in g:\BuddyWing 1.0.1371.1025\Routines\DefaultCombat\Helpers\Scavenge.cs:Zeile 35. bei System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x) bei System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() bei System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source) bei DefaultCombat.Helpers.Scavenge.get_ScavUnit() in g:\BuddyWing 1.0.1371.1025\Routines\DefaultCombat\Helpers\Scavenge.cs:Zeile 35. bei DefaultCombat.Helpers.Scavenge.<get_ScavengeCorpse>b__6(Object ret) in g:\BuddyWing 1.0.1371.1025\Routines\DefaultCombat\Helpers\Scavenge.cs:Zeile 43. bei Buddy.BehaviorTree.Decorator.CanRun(Object context) bei Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext() bei Buddy.BehaviorTree.Composite.Tick(Object context) bei Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() bei Buddy.BehaviorTree.Composite.Tick(Object context) bei Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() bei Buddy.BehaviorTree.Composite.Tick(Object context) bei Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext() bei Buddy.BehaviorTree.Composite.Tick(Object context) bei Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() bei Buddy.BehaviorTree.Composite.Tick(Object context) bei Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext() bei Buddy.BehaviorTree.Composite.Tick(Object context) bei Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() bei Buddy.BehaviorTree.Composite.Tick(Object context) bei Buddy.CommonBot.BotMain.Tick() [Main Bot Thread] INFO Poi - [Poi.Clear] Reason: Current quest behavior changed to MoveToTag: X: -5,265838, Y: 0,04255965, Z: 14,93414, Position: <-5.265838, 0.04255965, 14.93414>, Name: null, IgnoreMesh: False, QuestId: 16141030698604843042, BranchId: 0, StepId: 0, TaskId: 0, QuestName: Quest Id: E00075E6CB045022, IsDoneCache: False, Behavior: Buddy.BehaviorTree.PrioritySelector, . [Main Bot Thread] INFO Poi - [Poi.Clear] Reason: Current quest behavior changed to MoveToTag: X: -10,90947, Y: 0,01073287, Z: 16,90423, Position: <-10.90947, 0.01073287, 16.90423>, Name: null, IgnoreMesh: False, QuestId: 16141030698604843042, BranchId: 0, StepId: 0, TaskId: 0, QuestName: Quest Id: E00075E6CB045022, IsDoneCache: False, Behavior: Buddy.BehaviorTree.PrioritySelector, . [Main Bot Thread] INFO BrainBehavior - Moving to Unknown Substance at 47.16339 meters. another part: [Main Bot Thread] INFO Poi - [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and carrying on! [Main Bot Thread] INFO BrainBehavior - Moving to Skytrooper at 2.588709 meters. [Main Bot Thread] WARN Blacklist - Blacklisting 21117DA83DB1 for 00:01:00 [Main Bot Thread] INFO Poi - [Poi.Clear] Reason: Done Looting. [Main Bot Thread] ERROR BotMain - System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei Buddy.Swtor.Objects.Engine.HeroFieldMemoryInfo.GetValue(HeroClass heroClass, IntPtr fieldOffset, HeroType forcedType) bei Buddy.Swtor.Managers.ClassFieldCache.GetValue[T](UInt64 field, HeroType forcedType) bei Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType) bei Buddy.Swtor.Objects.TorCharacter.get_Level() bei DefaultCombat.Helpers.Scavenge.CanHarvestCorpse(TorNpc unit) in g:\BuddyWing 1.0.1371.1025\Routines\DefaultCombat\Helpers\Scavenge.cs:Zeile 56. bei DefaultCombat.Helpers.Scavenge.<get_ScavUnit>b__4(TorNpc p) in g:\BuddyWing 1.0.1371.1025\Routines\DefaultCombat\Helpers\Scavenge.cs:Zeile 35. bei System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x) bei System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() bei System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source) bei DefaultCombat.Helpers.Scavenge.get_ScavUnit() in g:\BuddyWing 1.0.1371.1025\Routines\DefaultCombat\Helpers\Scavenge.cs:Zeile 35. bei DefaultCombat.Helpers.Scavenge.<get_ScavengeCorpse>b__6(Object ret) in g:\BuddyWing 1.0.1371.1025\Routines\DefaultCombat\Helpers\Scavenge.cs:Zeile 43. bei Buddy.BehaviorTree.Decorator.CanRun(Object context) bei Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext() bei Buddy.BehaviorTree.Composite.Tick(Object context) bei Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() bei Buddy.BehaviorTree.Composite.Tick(Object context) bei Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() bei Buddy.BehaviorTree.Composite.Tick(Object context) bei Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext() bei Buddy.BehaviorTree.Composite.Tick(Object context) bei Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() bei Buddy.BehaviorTree.Composite.Tick(Object context) bei Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext() bei Buddy.BehaviorTree.Composite.Tick(Object context) bei Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() bei Buddy.BehaviorTree.Composite.Tick(Object context) bei Buddy.CommonBot.BotMain.Tick() [Main Bot Thread] INFO Poi - [Poi.Clear] Reason: Current quest behavior changed to MoveToTag: X: -16,34734, Y: 0,05273951, Z: 43,64581, Position: <-16.34734, 0.05273951, 43.64581>, Name: null, IgnoreMesh: True, QuestId: 16141030698604843042, BranchId: 0, StepId: 0, TaskId: 0, QuestName: Quest Id: E00075E6CB045022, IsDoneCache: False, Behavior: Buddy.BehaviorTree.PrioritySelector, . [Main Bot Thread] INFO BrainBehavior - Moving to Secured Safe at 43.00751 meters. [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid! [Main Bot Thread] ERROR BotMain - System.Exception: DbOffset is Zero. bei Buddy.Swtor.Managers.ClassFieldCache.GetValue[T](UInt64 field, HeroType forcedType) bei Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType) bei Buddy.Swtor.Objects.TorCharacter.get_Level() bei DefaultCombat.Helpers.Scavenge.CanHarvestCorpse(TorNpc unit) in g:\BuddyWing 1.0.1371.1025\Routines\DefaultCombat\Helpers\Scavenge.cs:Zeile 56. bei DefaultCombat.Helpers.Scavenge.<get_ScavUnit>b__4(TorNpc p) in g:\BuddyWing 1.0.1371.1025\Routines\DefaultCombat\Helpers\Scavenge.cs:Zeile 35. bei System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x) bei System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() bei System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source) bei DefaultCombat.Helpers.Scavenge.get_ScavUnit() in g:\BuddyWing 1.0.1371.1025\Routines\DefaultCombat\Helpers\Scavenge.cs:Zeile 35. bei DefaultCombat.Helpers.Scavenge.<get_ScavengeCorpse>b__6(Object ret) in g:\BuddyWing 1.0.1371.1025\Routines\DefaultCombat\Helpers\Scavenge.cs:Zeile 43. bei Buddy.BehaviorTree.Decorator.CanRun(Object context) bei Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext() bei Buddy.BehaviorTree.Composite.Tick(Object context) bei Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() bei Buddy.BehaviorTree.Composite.Tick(Object context) bei Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() bei Buddy.BehaviorTree.Composite.Tick(Object context) bei Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext() bei Buddy.BehaviorTree.Composite.Tick(Object context) bei Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() bei Buddy.BehaviorTree.Composite.Tick(Object context) bei Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext() bei Buddy.BehaviorTree.Composite.Tick(Object context) bei Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() bei Buddy.BehaviorTree.Composite.Tick(Object context) bei Buddy.CommonBot.BotMain.Tick() the bot walks a little bit sometimes if i move around by myself but only small parts
on X="-27.19469" Y="-14.84835" Z="-430.6744" on makeb there is room not mashed 12:14:49,129 [INFO] Area: 4000003D84D82401 12:14:49,129 [INFO] Area Name: mak_main 12:14:49,130 [INFO] Instance ID: 1 12:14:49,130 [INFO] Room: int_houseaddition_1 also on X="-242.6015" Y="2.543756" Z="160.2426" 13:35:56,729 [INFO] Area: 4000003D84D82401 13:35:56,729 [INFO] Area Name: mak_main 13:35:56,729 [INFO] Instance ID: 1 13:35:56,730 [INFO] Room: ext_imp_hub_2_mining
It was said that iokath was meshed. forgive me not knowing, but does that mean the grind bot should work in the expanse? and if not can we get that meshed? Thanks!
There was a problem with the mesh which was causing pathing to fail. We've just updated the mesh on the server's end, could you let me know if it works now? Oh and yes, the grind bot should work in that zone.
still doesn't work on darvannis (without fix pathes - with ignore mesh=true the bot is moving only). ... [INFO] Moving to Unknown Substance at 42.36244 meters. [WARN] Blacklisting 1811A152FA7 for 00:05:00 ....