I don't have a log for this. When I use MUD with Ultima Bard, the range at which it starts firing off spells is reduced to about 15 yalms or so. If I back out to 25(spells still lit up showing I'm inside 25 yalms) it stops firing until I move in. At max range I can manually fire off shots, but it won't run the rotation. I switched to All in One and MUD works fine at 25 yalms. I switched back to Ultima and had same issue with MUD again. I switched from MUD to Combat Assist with Ultima and the shots fire off at 25 yalms again. Not sure what to make of that exactly... anyone else seen this or already have a fix for it? I love MUD features and I like Ultima as well. All in One seems to get hung firing off spells from time to time(usually Windbite), though I like some of the features a lot.
somebody using this for tanking at raids/dungeons /trials etc ? how does it do in terms of taking aggro etc ?
I found a problem of this botbase, when I press the pause hotkey, it will take away the control of my character movement. For example, in offical Combat Assist, while I am holding the w key to move forward, i can pause the botbase by pressing the hotkey and still moving forward while holding the w key. However, in Mud Asssist, once I press the pause hotkey the character stop moving even I am still holding down the w key.
can someone give me advise on how to use this botbase in dungeons/raids when AoE/marked attacks have to be avoided. I am new to this bot and I think this botbase is working pretty neat, however when I am in a dungeon/raid and using this it won't avoid enemy AoE and marked attacks. If I try to avoid them manually it won't work because the bot is targeting an enemy and I can't move fast enough due to this, is there anyway to set the bot to get out of the marked areas? Or to set it so that if I move my character it wil stop the bot from using attacks?
Captain Fail: Turn off all movement and you can avoid the attacks, but you will need to do ALL movement (Combat/Non-combat) yourself. It means you get an ace rotation with the joy of focusing on the fights mechanics.
So, is there a way to have the bot follow the tank around in a duty? I'm havin' some trouble figuring that out. I've tried all the modes, and yet... HEALING follows the tank around, but as a dps, it won't follow the tank if I select him in the top left hand corner of the game... Edit: Scratch that, figured the puppy out. Gotta have movement set to follow, and Target set to Assist Tank. Editx2: If I have the settings as above, it attacks, but after the first attack, it no longer follows the tank. You have to manually click the tank again, and it'll follow until the next fight.
Anyway to have this target mobs, but not attack until the tank has pulled, then continue to attack mobs in that group until combat is over? I have trouble because If I get close to the boss this will auto attack even with tank assist on.
mud assist does not seem to be working with new patch I go to target and it just sits there and will not continue attacking when I hit the first strike
Mud Assist for RB64-Beta - Sprint all times! - Navigation work for RB64-Beta! Code: V2.0.5 - Sprint all times. - Navigation work for RB64-Beta
I ask this ignorantly, so forgive me if this is obvious, but as there are a few options for combat assist plugins, is there any difference in how efficient the CR being run plays out in game or are the differences mainly/only in the features that is offered alongside with the actual running of the CR? With the stock, ATB, and MUD I'm just trying to figure out if I need to pay any attention to which plugin I'm using outside of the options and with the CR itself.
First of all, sorry for my bad english is not my main language, in the next days i make a fork for make the things more easy I am on RB discord, search for spearmint. Code: V2.0.6 + .NET Framework 4.6.1 minimum is now required (like RB) + Formatted the code, is more readable now + Added icon on Settings Form + Changed colors for log items + Navigation COULD work with CN version too, i can't test it atm + Re-added overlay - Removed temporarily Quest auto accept* - Removed temporarily Auto skip cinematics* * seem to not work