Hi, During combat golems die, for most builds this is not an issue (except golemancers, but those shouldn't die) but if the bot is in combat he shouldn't wait in order to summon a golem. I don't know if I can change this easily in the code of the combat routine but it would be nice if the combat system gets reworked to give an option / priority to ability's during combat or make the bot wait till after the combat. Mostly noting this because my char relies on leech, which doesn't happen during waiting Code: [UseAt] 5 True {356, 1032} [FinishCurrentAction][True] Waited 0 ms for the action to finish Summon Ice Golem. [FinishCurrentAction][True] Waited 124 ms for the action to finish Summon Ice Golem. [FinishCurrentAction][True] Waited 238 ms for the action to finish Summon Ice Golem. [FinishCurrentAction][True] Waited 372 ms for the action to finish Summon Ice Golem. [FinishCurrentAction][True] Waited 493 ms for the action to finish Summon Ice Golem. [BeginUseAt] 3 False {362, 1027} [Events] Player died (1) Cheers!