[BeginUseAt] 4 False {961, 394} [InjectKeyEvent] 75 ms sleep for 81. [BeginUseAt] 4 False {961, 394} [InjectKeyEvent] 54 ms sleep for 81. [BeginUseAt] 4 False {961, 394} [InjectKeyEvent] 77 ms sleep for 81. [BeginUseAt] 4 False {961, 394} [InjectKeyEvent] 48 ms sleep for 81. [BeginUseAt] 4 False {961, 394} [InjectKeyEvent] 53 ms sleep for 81. [BeginUseAt] 4 False {961, 394} [InjectKeyEvent] 60 ms sleep for 81. [BeginUseAt] 4 False {961, 394} [InjectKeyEvent] 56 ms sleep for 81. [BeginUseAt] 4 False {961, 394} [InjectKeyEvent] 69 ms sleep for 81. [BeginUseAt] 4 False {961, 394} [InjectKeyEvent] 63 ms sleep for 81. [BeginUseAt] 4 False {961, 394} [InjectKeyEvent] 75 ms sleep for 81. [BeginUseAt] 4 False {961, 394} [InjectKeyEvent] 58 ms sleep for 81. It's my whirlwind that's not being used when I'm in the middle of a pack. Happens every other map or so, and always leads to death. Any suggestions?
You're most likely having an issue where Cyclone is being cast in a dead zone around the character. You need to use a routine that always casts away from your character and not near the target if it's close by to avoid the issue better. Alternatively, use a different melee ranged skill for super close mobs and have cyclone set for ranged mobs so it always casts away.
As pushedx stated, cyclone is very specific, casting on a dead zone will make your char stand without doing anything. the best way ive found is to find a point around the target that is walkable (to avoid casting near walls) and use it instead of mob's location.