hello ,I'm using the CN version and while loading Shinra, the buddy shows the following error: [10:01:19.666 N] Compiler Error: C:\RebornbuddyCN 1.0.294.0\Routines\Shinra\Shinra.cs(27,32) : error CS0246: The type or namespace name 'CapabilityFlags' could not be found (are you missing a using directive or an assembly reference?) [10:01:19.666 N] Compiler Error: C:\RebornbuddyCN 1.0.294.0\Routines\Shinra\Shinra.cs(27,48) : error CS0115: 'Shinra.SupportedCapabilities': no suitable method found to override How can I solve the problem?Need advice,thanks.
@Auk You're an absolute fucking savior of the CR community. Thank you for adding in queuing, I'm not sure how well it's functioning (or at all, but I see the option). If this actually works as intended in regards to an actual queue of abilities your CR alone is the best on the market. I highly suggest those that can afford it to please donate, he has done so much work with openers, queuing, fuck so many things, it's just great. I've officially canceled my other CR subs, and will be using it to donate to your project from hereon in. Is an explanation of what the option is doing in a patch notes, or could you do a quick summary when you're free? I feel like the one in Ultima was just an option that locked user input out but didn't actually queue the abilities for use quicker than casting as soon as they're available. Does the option in Shinra actually queue the ability in any way or is it like the old Ultima routine in its current iteration (pseudo-queue)? Thank you, Auk.
The Summoner opener will work until the dreadwyrm trance, and then it just stops performing any actions. That's always been the case for Shinryu Ex, and now it's the same for the new raids.
Having tested the latest build of Shinra with the newest version of RB, I am having an issue that healers no longer heal their party. Is anyone else having this issue? (Tested against WHM & SCH). If damage is sustained it will heal it's self.
Also after 4.2 patch it doesnt do any of "party buffs" what includes other players. Like tactician works fine when your TP is low, but doesnt trigger if party member has the TP low. Same reason (i think) Refresh and Palisade wont work at all either. This all must be same problem that JRiddle said about healing. It wont read party members "stats" anymore ?
Tallrik definitely puts it better than I did. I'll see about testing with other classes today and give feedback.
Hello, so thx for provide an excellent cr and maintain the update. I have some problems in MCH and not for sure if it can be solved. I'm so looking forward you can improve it the cr that makes the dps perform better and I can provide the rotation to you, thx.
Big post inc! I mentioned this on the Discord but due to real life issues I don't have proper internet at the moment. Should get activated tomorrow so an update will follow in the week after most likely. Yep it's on the to-do list. ^^ I never actually got to test it but the current implementation is the same as Ultima. Will check it out properly once I'm back up and running. I'm assuming this doesn't happen on target dummies? If you could provide a log with the "Debug" option enabled that'd be handy. The PartyManager in Rebornbuddy is broken at the moment so until RB gets an update there's no way of fixing it. Should be one out soon I believe. What are the issues you're having?
Speaking about Machinists. One thing to improve would be that if i cut flamethrower short by example running away from aoe and it wont overheat, bot starts using cooldown(skill) and wont let the weapon overheat untill next flamethrower is used to overheat it after 60 seconds. Thats massive dps loss to let wildfire sit on cd that long and its happening quite often. Personally i have played with "sync with overheat" and flamethrower off for now, because its simply LESS dps loss than play with those on. Could it be that if "sync with overheat" is tagged on and when wildfire is usable, bot wont use cooldown(skill) at all. And when wildfire is on cd it will start using cooldown(skill) ? That way if flamethrower cant overheat weapon, other skills would do eventually and it fires wildfire asap.
Cooldown doesn't check Flamethrower at all at the moment. It's only used under these circumstances: Heat >= 90 and any of the following Barrel Stabilizer is on cooldown Wildfire shouldn't be used (disabled in settings/not a boss/health threshold not met) Wildfire is on cooldown If you're ever in a situation where you might have to interrupt Flamethrower early it's always going to be better to use it manually. There's no way to predict future movement.
Could it be that IF you have checked "Sync with overheat" option and Wildfire is ready to use, bot wont use cooldown-skill untill wildfire is on cd again ? That would kind of solve the problem or atleast make failsafe for it ? Then it will always overheat and activate wildfire when possible. This way we dont need to worry about flamethrower and it works if it works. Flamethrower itself is impossible to "fix" as you said, but what do you think would this atleast make it better ?
I don't think it'd make sense to include it under that option but it's possible to add another option to be stricter with Cooldown usage. An update on this. The option wasn't working correctly if you'd updated from Github but it's fixed now in v1.3.4. It does actually queue the spell as well, I tested it briefly. It might be a little bit buggy with regards to off-gcd skills, I may need to take a better look at it once I get chance.
Is someone other than Auk maintaining the BRD CR portion of Shin? There were a couple small suggestion tweaks that I think would be good... Is there any way to make it so if you have Litany/Chain Strategem up that the PP goes off at 2 instead of 3? Ideally 3 should always be on except for when those buffs are active. And lastly, in Army's can you limit just 1 Empy Arrow at the start and hold the next until after you're back in Wanderer's as to not waste a PP proc? Just some thoughts that would really maximize the CR the last bit it needs I think. Anyways, regardless of those never being implemented, it's a beautiful thing you're doing here. I wont be resubbing to my paid CR and will instead donate that money to you at the beginning of this next month!
I dont know, where I did wrong, but when I'm using PLD, even on enmity mode, it still use dps mode rotation.
As a DRG what kind of dps are you a guys seeing? Im seeing an average of 4600 dps at item level 346. This is on a target dummy goes significantly down on boss fights in raids. This is super low imo.