I just happened to stumble across the issue. The Demonbuddy Team was working on internal DB things, and I am just helping them out with looking into these things. I am non paid, but we took branched paths approach to fixing a few of these issues. So I was technically working with them, but I don't get anything out of it. I just wanted to see my bot run better =) Did you delete the other trinity and then paste this one in? Just diff the the solution against the latest beta.
I can't find a change compared to original file...can you send me the part and in which weighting file you changed it?
My apologies it is in TrinityCombat.cs Code: TrinityActor target = _target; if (target != null && target.IsDead || DateTime.UtcNow.Subtract(_lastTargetUpdate).TotalMilliseconds > 1000 / Core.Settings.Advanced.TpsLimit) { _lastTargetUpdate = DateTime.UtcNow; target = Weighting.WeightActors(Core.Targets); _target = target; }
You are correct, it isn't a TPS increase. It is a TPS throttle. Things were being called every tick which is VERY bad. This fixes that.
In the other Trinity, that TPS slider in Advanced did absolutely nothing. So anyone who said they got some increase from it, were wrong. It was a complete placebo.
Thanks for the work. My TPS from 5 to 25 doesn't seem to change the FPS at all, always hovering around 45-65.
Ty for that fix laggy/crash DB even on win 7! Phelon share with me and others what profile are you use for rift? any download? and with new DB we have new Routine what prefor for condemn?
What build are you running botting 105s? Also... The fix works better for the gameplay, but the town runs seems to be an issue again. Only tried 5 grifts now, but it gets stuck in town without upgrading gems.
The default Akkhan Condemn routine works well. Just remember to change the Cluster Size to at least10.