This thread is for the Chinese version of ff14. https://www.thebuddyforum.com/threa...n-1-0-232-directx11-x64-bit-compatible.241331 That's the thread for the global release. As for your issue, as per the log Private message me a screenshot of the game menu when you try and run this and ill try and compare against whats in the data
Hi mastahg, is theres a way get the requested item in RemoteWindows.Request so the bot can handover it without knowing the detail info for each quest?
[03:47:09.539 N] Heartbeat thread exception [03:48:27.048 N] Logging in... [03:48:27.384 N] T: 5249025259500520821 H: 1974758494 [03:48:51.067 D] Exception while contacting authorization server. [03:48:51.067 D] System.IndexOutOfRangeException: 索引超出了数组界限。 在 System.Text.StringBuilder.get_Chars(Int32 index) 在 Buddy.Auth.AuthService.MakeMachineData() 在 Buddy.Auth.AuthService.Heartbeat(Object[] args) 在 ff14bot.Core.<>c.(AuthService ) 在 Buddy.Auth.Service.Use[T](Func`2 codeBlock) [03:48:51.067 D] Exception while contacting authorization server. [03:48:51.067 D] System.IndexOutOfRangeException: 索引超出了数组界限。 在 System.Text.StringBuilder.get_Chars(Int32 index) 在 Buddy.Auth.AuthService.MakeMachineData() 在 Buddy.Auth.AuthService.Heartbeat(Object[] args) 在 ff14bot.Core.<>c.(AuthService ) 在 Buddy.Auth.Service.Use[T](Func`2 codeBlock) [03:48:51.067 D] Exception while contacting authorization server. [03:48:51.067 D] System.IndexOutOfRangeException: 索引超出了数组界限。 在 System.Text.StringBuilder.get_Chars(Int32 index) 在 Buddy.Auth.AuthService.MakeMachineData() 在 Buddy.Auth.AuthService.Heartbeat(Object[] args) 在 ff14bot.Core.<>c.(AuthService ) 在 Buddy.Auth.Service.Use[T](Func`2 codeBlock) [03:48:51.067 N] Authentication failure [03:48:51.068 D] System.Threading.ThreadAbortException: 正在中止线程。 在 System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext) 在 System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext) 在 System.Threading.WaitHandle.WaitOne(TimeSpan timeout, Boolean exitContext) 在 System.Windows.Threading.DispatcherOperation.DispatcherOperationEvent.WaitOne() 在 System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout) 在 System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout) 在 System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs) 在 ff14bot.Forms.ugh.MainWpf.HandleError(Object sender, EventArgs eventArgs) 在 ff14bot.Core.<>c.() [03:48:51.068 N] Heartbeat thread exception
[04:47:06.912 D] System.TimeoutException: 发送到 net.tcp://auth.cn.buddyauth.com:5031/AuthService.svc 的请求操作在配置的超时(00:00:30)内未收到回复。分配给此操作的时间可能已经是更长超时的一部分。这可能由于服务仍在处理操作或服务无法发送回复消息。请考虑增加操作超时(将通道/代理转换为 IContextChannel 并设置 OperationTimeout 属性)并确保服务能够连接到客户端。 Server stack trace: 在 System.ServiceModel.Dispatcher.DuplexChannelBinder.Request(Message message, TimeSpan timeout) 在 System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout) 在 System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation) 在 System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message) Exception rethrown at [0]: 在 System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) 在 System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) 在 Buddy.Auth.SR.IA.Do(Byte b, Object[] args) 在 Buddy.Auth.AuthService.Heartbeat(Object[] args) 在 ff14bot.Core.<>c.(AuthService ) 在 Buddy.Auth.Service.Use[T](Func`2 codeBlock) is this rb server problem?
It seems like ActionManager isn't detecting the Collectable Synthesis skill for CN users. The skill got removed in 5.30 but they still should have it on 5.21.
4560 収集品製作 Collectable Synthesis 4561 収集品製作 Collectable Synthesis 4562 収集品製作 Collectable Synthesis 4563 収集品製作 Collectable Synthesis 4564 収集品製作 Collectable Synthesis 4565 収集品製作 Collectable Synthesis 4566 収集品製作 Collectable Synthesis 4567 収集品製作 Collectable Synthesis 4560 ->4567
Version 408 Code: Added API for checking what items are requested in the request window via ff14bot.RemoteWindows.Request.RequestedItems (thanks to @nt153133 for this) Added API for handing over the requested items via Task<bool> CommonTasks.HandOverRequestedItems(bool useHQifNoNQ = true) ItemIds for the Quest Behaviors TurnIn and HandOver are now deprecated. Fixed an issue with outdated data causing DutyManager.AvailableContent to return incorrect results Fixed an issue with outdated data causing some spells not to appear in the action list correctly
Hi Mastahg, there is an issue with crafting collectable in CN rebornbuddy client for quite long time now. RB can't find the skill named "Collectable Synthesis". The skill will be gone in path 5.3, but it is still 5.21 in CN. Can you please fix that? Thanks
Should be fixed as per my last reply to this thread Fixed an issue with outdated data causing some spells not to appear in the action list correctly
I was running the code on the RB Console after i updated my RB yesterday. Code: foreach (var action in ActionManager.CurrentActions) { Log(action); } Result: [3, Sprint] [5, Teleport] [6, Return] [256, Inner Quiet] [264, Great Strides] [4579, Manipulation] [4619, Name of the Elements] [4636, Waste Not] [4644, Waste Not II] [19009, Innovation] [19017, Final Appraisal] [19302, Veneration] [100060, Basic Synthesis] [100061, Basic Touch] [100062, Master's Mend] [100064, Standard Touch] [100070, Observe] [100133, Precise Touch] [100208, Careful Synthesis] [100224, Patient Touch] [100232, Prudent Touch] [100240, Focused Synthesis] [100248, Focused Touch] [100288, Trained Eye] [100304, Preparatory Touch] [100320, Intensive Synthesis] [100328, Delicate Synthesis] [100336, Brand of the Elements] [100344, Byregot's Blessing] [100360, Hasty Touch] [100368, Rapid Synthesis] [100376, Tricks of the Trade] [100384, Muscle Memory] [100392, Reflect] [100400, Careful Observation] [100408, Groundwork] [283, Ingenuity II] [100009, Byregot's Blessing] [279, Waste Not] [281, Steady Hand II] [100098, Tricks of the Trade] [277, Ingenuity] [284, Innovation] [278, Manipulation] [286, Comfort Zone] Still no collectable trigger skill