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  • [Release] RebornBuddy64 Version 1.0.424 - DirectX11 / x64 bit compatible

    Discussion in 'Rebornbuddy Forum' started by mastahg, Feb 29, 2016.

    1. y2krazy

      y2krazy Community Developer

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      It's a little late to bump this, but please post a full log .txt file. My guess is that you did not click Unblock in the .zip file properties before extracting it as I do not see that error when running RB and having the Sparrow plugin installed.
       
    2. rainio

      rainio New Member

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      Hi, I think the link to download the rebornbuddy zip might be broken? I keep clicking it and a blank chrome tab opens for a split second then closes and nothing happens. Downloads are not blocked, I checked and am able to download other things (downloaded the BuddyWizard just fine)
       
    3. crpaul

      crpaul Member

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      works fine here try other browser
       
    4. mastahg

      mastahg Administrator Staff Member

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      Working fine for me, try right clicking save as if you can't get it to work normally.
       
    5. nt153133

      nt153133 Member

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      BagId in `ff14bot/Managers/Bag.cs` is off, it's the int at +8 not +4. Not sure what +4 is but it seems like a bag type, normal inventories are all 0x280 which is what bagid is reporting now.
       
    6. mastahg

      mastahg Administrator Staff Member

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      Pushing new build now.
       
    7. crpaul

      crpaul Member

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      Mastahg is there a way to and a anti AFK cus as of right now we get kicked even if we are gathring
       
    8. mastahg

      mastahg Administrator Staff Member

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      New build coming now
       
    9. Zamphire

      Zamphire Member

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      It looks like FishManager currently only supports Mooch and has the spellID hard coded. Is it possible to get MoochII added in?
       
    10. mastahg

      mastahg Administrator Staff Member

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      You can use this for now

      Code:
              public static RunStatus Mooch2()
              {
                  if (FishingManager.CanMooch)
                  {
                      Logging.Write(@"Casting Mooch ({0})", FishingManager.MoochLevel);
                      if (ActionManager.DoAction(ActionType.Spell, 268, null))
                      {
                          FishingManager.MoochLevel++;
                      }
                  }
                  return RunStatus.Success;
              }
      
       
    11. Akira0245

      Akira0245 Member

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      hi mastahg, i met a problem when trying to make dragoon elusive jump to a specified direction when received an echo message,

      Code:
              private void GamelogManager_EchoRecevied(object sender, ChatEventArgs e)
              {
                  if (e.ChatLogEntry.Contents.StartsWith("@escape", StringComparison.InvariantCultureIgnoreCase))
                  {
                      var cameraheading = Core.Memory.Read<float>(CameraManager.CameraPtr + 0x130);
                      if (e.ChatLogEntry.Contents.Contains("invert")) cameraheading += 3.1415926f;
      
                      //character heading offset: +0xB0
                      Core.Memory.Write(Core.Me.Pointer + 0xB0, cameraheading);
                      ActionManager.DoAction(@"Elusive Jump", null);
      
                  }
              }
      this working in most situations, but i found when many spells is using by CR simultaneously, it sometimes can not jump to the proper direction. i guess it is because the gamelog event and treeroot are in different threads.
      how can i make sure a memory value is my expected value before greymagic's calls get executed?
       
    12. mastahg

      mastahg Administrator Staff Member

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      You can try wrapping your code in a framelock, but its kinda skecthy.
      Best bet would be to set a flag that code in the main thread will check and then execute

      Code:
                              using (Core.Memory.AcquireFrame(true))
                              {
      }
      
       
    13. Akira0245

      Akira0245 Member

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      hi mastahg, could you tell me when should i use ff14bot.Ext.NoCacheRead<T> rather than Read<T>? is there a performance difference between them?
       
    14. mastahg

      mastahg Administrator Staff Member

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      Read<T> is cached for the current game frame and should be preferred as it will be faster if you read the same address within a frame, if the value might change midframe say after a function call then you might want to use nocacheread
       
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    15. Akira0245

      Akira0245 Member

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      thank you!
       
    16. RositaSchaefer

      RositaSchaefer New Member

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      cfw34683 likes this.
    17. mastahg

      mastahg Administrator Staff Member

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      Thanks, I was trying to find some external confirmation that the timers were infact removed but I haven't been able to find anything, have you seen this information posted anywhere else?
       
    18. bob12345654321

      bob12345654321 New Member

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      can anyone help me out here, whenever i try to open the executable it gives me the error message that i need VC++ 2015 14.0, i installed both x86 and x64 versions and still got this error, i downloaded the buddy wizard and its just permanently stuck "installing VC++ 2015" for over 10 minutes now, how should i go about fixing this?
       
    19. mastahg

      mastahg Administrator Staff Member

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    20. bob12345654321

      bob12345654321 New Member

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      i just downloaded that and the x64 checks out on buddywizard, but the x86 just wont install, any advice on how to fix this?
       

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