• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [Release] RebornBuddy64 Version 1.0.424 - DirectX11 / x64 bit compatible

    Discussion in 'Rebornbuddy Forum' started by mastahg, Feb 29, 2016.

    1. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,335
      Likes Received:
      380
      Trophy Points:
      83
      Version 585
      Code:
      Offsets for deepdive are now tracked internally and are exposed via a new PublicOffsets class
      
      
       
    2. kraftaddikt

      kraftaddikt Member

      Joined:
      Jul 3, 2015
      Messages:
      50
      Likes Received:
      4
      Trophy Points:
      8
      Mastahg, are you aware of any changes in regards to Auras in 8man content?
      Certain self buffing auras no longer show up in the list of Core.Me.Auras.

      As an example, as a level 90 warrior, running any dungeon content;
      When I use Inner Release, I am granted 3 different Auras.
      These three auras are showing up in Core.Me.Auras as

      Code:
      AuraName: Inner Release CasterId:10742E40 AuraId:1177 TimeLeft:14.43719 Value:3
      AuraName: Primal Rend Ready CasterId:10742E40 AuraId:2624 TimeLeft:29.43719 Value:0
      AuraName: Inner Strength CasterId:10742E40 AuraId:2663 TimeLeft:14.43719 Value:0
      
      When i queue up for any 8 man content, (be it raids/trials) and I user Inner Release, I still get 3 different Auras.
      However, when I log them from Core.Me.Aurus, that is all I see

      Code:
      AuraName:Inner Release CasterId:10742E40 AuraId:1177 TimeLeft:14.62069 Value:3
      This same thing happens when using Storm's Eye to get Surging Tempest, and using Infuriate to get Nascent Chaos.
      Combat routines are relying on reading the Auras in order to perform specific rotations.
      This Aura not being available through Core.Me.Aurus but being applied to the player ends up with the rotations getting stuck in a cycle of trying to meet the requirements.
      Magitek, for instance, will keep trying to apply Surging Tempest by using Heavy Swing > Maim > Storm's Eye over and over

      Code:
      [08:54:18.448 D] DoAction Spell 31 0x40000294
      [08:54:18.452 N] [Magitek] Cast: Heavy Swing
      [08:54:18.479 N] [Magitek] Time Casting: 27 - Expected: 0
      [08:54:18.479 N] [Magitek] Successfully Casted Heavy Swing
      [08:54:20.948 D] DoAction Spell 37 0x40000294
      [08:54:20.950 N] [Magitek] Cast: Maim
      [08:54:20.981 N] [Magitek] Time Casting: 31 - Expected: 0
      [08:54:20.981 N] [Magitek] Successfully Casted Maim
      [08:54:23.449 D] DoAction Spell 45 0x40000294
      [08:54:23.451 N] [Magitek] Cast: Storm's Eye
      [08:54:23.482 N] [Magitek] Time Casting: 31 - Expected: 0
      [08:54:23.482 N] [Magitek] Successfully Casted Storm's Eye
      [08:54:25.935 D] DoAction Spell 31 0x40000294
      [08:54:25.937 N] [Magitek] Cast: Heavy Swing
      [08:54:25.968 N] [Magitek] Time Casting: 31 - Expected: 0
      [08:54:25.968 N] [Magitek] Successfully Casted Heavy Swing
      [08:54:28.436 D] DoAction Spell 37 0x40000294
      [08:54:28.438 N] [Magitek] Cast: Maim
      [08:54:28.470 N] [Magitek] Time Casting: 33 - Expected: 0
      [08:54:28.470 N] [Magitek] Successfully Casted Maim
      [08:54:30.939 D] DoAction Spell 45 0x40000294
      [08:54:30.941 N] [Magitek] Cast: Storm's Eye
      [08:54:30.972 N] [Magitek] Time Casting: 30 - Expected: 0
      [08:54:30.972 N] [Magitek] Successfully Casted Storm's Eye
      [08:54:33.440 D] DoAction Spell 31 0x40000294
      [08:54:33.442 N] [Magitek] Cast: Heavy Swing
      [08:54:33.475 N] [Magitek] Time Casting: 33 - Expected: 0
      [08:54:33.475 N] [Magitek] Successfully Casted Heavy Swing
      [08:54:35.944 D] DoAction Spell 37 0x40000294
      [08:54:35.946 N] [Magitek] Cast: Maim
      [08:54:35.977 N] [Magitek] Time Casting: 31 - Expected: 0
      [08:54:35.977 N] [Magitek] Successfully Casted Maim
      [08:54:38.445 D] DoAction Spell 45 0x40000294
      [08:54:38.447 N] [Magitek] Cast: Storm's Eye
      [08:54:38.479 N] [Magitek] Time Casting: 31 - Expected: 0
      [08:54:38.479 N] [Magitek] Successfully Casted Storm's Eye
      [08:54:40.948 D] DoAction Spell 31 0x40000294
      [08:54:40.950 N] [Magitek] Cast: Heavy Swing
      [08:54:40.980 N] [Magitek] Time Casting: 30 - Expected: 0
      [08:54:40.980 N] [Magitek] Successfully Casted Heavy Swing
      [08:54:43.449 D] DoAction Spell 37 0x40000294
      [08:54:43.451 N] [Magitek] Cast: Maim
      [08:54:43.483 N] [Magitek] Time Casting: 32 - Expected: 0
      [08:54:43.483 N] [Magitek] Successfully Casted Maim
      [08:54:45.950 D] DoAction Spell 45 0x40000294
      [08:54:45.952 N] [Magitek] Cast: Storm's Eye
      [08:54:45.985 N] [Magitek] Time Casting: 33 - Expected: 0
      [08:54:45.985 N] [Magitek] Successfully Casted Storm's Eye
      [08:54:48.437 D] DoAction Spell 31 0x40000294
      [08:54:48.439 N] [Magitek] Cast: Heavy Swing
      [08:54:48.470 N] [Magitek] Time Casting: 30 - Expected: 0
      [08:54:48.470 N] [Magitek] Successfully Casted Heavy Swing
      [08:54:50.939 D] DoAction Spell 37 0x40000294
      [08:54:50.941 N] [Magitek] Cast: Maim
      [08:54:50.973 N] [Magitek] Time Casting: 32 - Expected: 0
      [08:54:50.973 N] [Magitek] Successfully Casted Maim
      [08:54:54.341 D] DoAction Spell 45 0x40000294
      [08:54:54.345 N] [Magitek] Cast: Storm's Eye
      [08:54:54.374 N] [Magitek] Time Casting: 29 - Expected: 0
      [08:54:54.374 N] [Magitek] Successfully Casted Storm's Eye
      [08:54:56.844 D] DoAction Spell 31 0x40000294
      [08:54:56.846 N] [Magitek] Cast: Heavy Swing
      [08:54:56.876 N] [Magitek] Time Casting: 30 - Expected: 0
      [08:54:56.876 N] [Magitek] Successfully Casted Heavy Swing
      [08:54:59.345 D] DoAction Spell 37 0x40000294
      [08:54:59.347 N] [Magitek] Cast: Maim
      [08:54:59.379 N] [Magitek] Time Casting: 32 - Expected: 0
      [08:54:59.379 N] [Magitek] Successfully Casted Maim
      [08:55:01.847 D] DoAction Spell 45 0x40000294
      [08:55:01.852 N] [Magitek] Cast: Storm's Eye
      [08:55:01.881 N] [Magitek] Time Casting: 29 - Expected: 0
      [08:55:01.881 N] [Magitek] Successfully Casted Storm's Eye
      [08:55:04.350 D] DoAction Spell 31 0x40000294
      [08:55:04.352 N] [Magitek] Cast: Heavy Swing
      [08:55:04.383 N] [Magitek] Time Casting: 30 - Expected: 0
      [08:55:04.383 N] [Magitek] Successfully Casted Heavy Swing
      [08:55:06.853 D] DoAction Spell 37 0x40000294
      [08:55:06.855 N] [Magitek] Cast: Maim
      [08:55:06.885 N] [Magitek] Time Casting: 30 - Expected: 0
      [08:55:06.885 N] [Magitek] Successfully Casted Maim
      [08:55:09.357 D] DoAction Spell 45 0x40000294
      [08:55:09.359 N] [Magitek] Cast: Storm's Eye
      [08:55:09.388 N] [Magitek] Time Casting: 29 - Expected: 0
      [08:55:09.388 N] [Magitek] Successfully Casted Storm's Eye
      [08:55:11.839 D] DoAction Spell 31 0x40000294
      [08:55:11.841 N] [Magitek] Cast: Heavy Swing
      [08:55:11.873 N] [Magitek] Time Casting: 31 - Expected: 0
      [08:55:11.873 N] [Magitek] Successfully Casted Heavy Swing
      [08:55:14.341 D] DoAction Spell 37 0x40000294
      [08:55:14.343 N] [Magitek] Cast: Maim
      [08:55:14.374 N] [Magitek] Time Casting: 31 - Expected: 0
      [08:55:14.374 N] [Magitek] Successfully Casted Maim
      [08:55:16.843 D] DoAction Spell 45 0x40000294
      [08:55:16.847 N] [Magitek] Cast: Storm's Eye
      [08:55:16.877 N] [Magitek] Time Casting: 30 - Expected: 0
      [08:55:16.877 N] [Magitek] Successfully Casted Storm's Eye
      [08:55:19.345 D] DoAction Spell 31 0x40000294
      [08:55:19.347 N] [Magitek] Cast: Heavy Swing
      [08:55:19.378 N] [Magitek] Time Casting: 31 - Expected: 0
      [08:55:19.378 N] [Magitek] Successfully Casted Heavy Swing
      [08:55:25.051 D] DoAction Spell 37 0x40000294
      [08:55:25.053 N] [Magitek] Cast: Maim
      [08:55:25.083 N] [Magitek] Time Casting: 30 - Expected: 0
      [08:55:25.083 N] [Magitek] Successfully Casted Maim
      [08:55:27.553 D] DoAction Spell 45 0x40000294
      [08:55:27.555 N] [Magitek] Cast: Storm's Eye
      [08:55:27.585 N] [Magitek] Time Casting: 30 - Expected: 0
      [08:55:27.585 N] [Magitek] Successfully Casted Storm's Eye
      [08:55:30.056 D] DoAction Spell 31 0x40000294
      [08:55:30.058 N] [Magitek] Cast: Heavy Swing
      [08:55:30.088 N] [Magitek] Time Casting: 30 - Expected: 0
      [08:55:30.088 N] [Magitek] Successfully Casted Heavy Swing
      [08:55:32.558 D] DoAction Spell 37 0x40000294
      [08:55:32.560 N] [Magitek] Cast: Maim
      [08:55:32.589 N] [Magitek] Time Casting: 29 - Expected: 0
      [08:55:32.589 N] [Magitek] Successfully Casted Maim
      [08:55:35.059 D] DoAction Spell 45 0x40000294
      [08:55:35.060 N] [Magitek] Cast: Storm's Eye
      [08:55:35.092 N] [Magitek] Time Casting: 31 - Expected: 0
      [08:55:35.092 N] [Magitek] Successfully Casted Storm's Eye
      
      Kupo suffers from the same issue where it will keep trying apply Surging Tempest from Storm's Eye.

      I've only tested this with WAR, but I've been reading reports from this happening on other jobs being affected in 8 man content. It might also be applicable in 24 man content but I've not been able to verify that myself
       
    3. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,335
      Likes Received:
      380
      Trophy Points:
      83
      I just tested WAR in some unsynced content and all auras were showing correctly, is there a specific 8man content this is happening with?
       
    4. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,335
      Likes Received:
      380
      Trophy Points:
      83
    5. kraftaddikt

      kraftaddikt Member

      Joined:
      Jul 3, 2015
      Messages:
      50
      Likes Received:
      4
      Trophy Points:
      8
      I'll run some additional tests, but my findings from this morning were in the following instanced areas

      - The Abyssal Fracture (Full Party)
      - Anabaseios: The Ninth Circle (Full Party)
      - Alphascape V4.0 (Solo)
      - Deltascape V3.0 (Solo)
      - The Final Coil of Bahamut - Turn 4 (Solo)

      Tested the following instances;

      The Cloud Deck (solo)

      Inner Release only read Inner Release Aura
      Storm's Eye did not read Surging Tempest Aura
      Infuriate did not read Nascent Chaos Aura

      Castrum Marinum (solo)

      Inner Release only read Inner Release Aura
      Storm's Eye did not read Surging Tempest Aura
      Infuriate did not read Nascent Chaos Aura

      Eden's Promise Eternity (solo)

      Inner Release read Inner Release, Inner Stength and Primal Rend Ready aura
      Storm's Eye read Surging Tempest Aura
      Infuriate read Nascent Chaos Aura

      Eden's Promise Eternity Savage (solo)

      Inner Release read Inner Release, Inner Stength and Primal Rend Ready aura
      Storm's Eye read Surging Tempest Aura
      Infuriate read Nascent Chaos Aura

      Eden's Promise Anamorphosis (solo)

      Inner Release only read Inner Release Aura
      Storm's Eye did not read Surging Tempest Aura
      Infuriate did not read Nascent Chaos Aura
       
      Last edited: Oct 5, 2023
    6. Ruffalufacus

      Ruffalufacus New Member

      Joined:
      Oct 2, 2017
      Messages:
      20
      Likes Received:
      1
      Trophy Points:
      3
      upload_2023-10-5_8-20-52.png

      This is the error I'm getting trying to update RB. Any idea?
       
    7. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,335
      Likes Received:
      380
      Trophy Points:
      83
      Interesting, I tried coil and i do see the issue.

      Download the update manually and allow it on your antivirus.
       
    8. Ruffalufacus

      Ruffalufacus New Member

      Joined:
      Oct 2, 2017
      Messages:
      20
      Likes Received:
      1
      Trophy Points:
      3
      Download the update manually and allow it on your antivirus.[/QUOTE]

      What do you mean manually? I also do not use an antivirus.
       
    9. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,335
      Likes Received:
      380
      Trophy Points:
      83
      What do you mean manually? I also do not use an antivirus.[/QUOTE]
      Redownload it from
      https://updates.buddyauth.com/
       
    10. kraftaddikt

      kraftaddikt Member

      Joined:
      Jul 3, 2015
      Messages:
      50
      Likes Received:
      4
      Trophy Points:
      8
      Based on some other instances I did where it worked and some where it doesn't, I got a feeling this is an ingame bug.
      Maybe related to the link you posted for the topic on Redis, although I didn't personally see that happen.
      My buffs have always been visible on my own character in the party list.
       
    11. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,335
      Likes Received:
      380
      Trophy Points:
      83
      There was speculation on the reddit post that this issue of a fix for the secret buff cap, which was seen when many players were attacking the same target and you couldn't apply your debuffs to the target.
       
    12. Ruffalufacus

      Ruffalufacus New Member

      Joined:
      Oct 2, 2017
      Messages:
      20
      Likes Received:
      1
      Trophy Points:
      3
    13. Ruffalufacus

      Ruffalufacus New Member

      Joined:
      Oct 2, 2017
      Messages:
      20
      Likes Received:
      1
      Trophy Points:
      3
      Must be something with inetcpl, gonna have to scour through those settings and see what's blocking it.
       
    14. kraftaddikt

      kraftaddikt Member

      Joined:
      Jul 3, 2015
      Messages:
      50
      Likes Received:
      4
      Trophy Points:
      8
      That doesn't surprise me. The buff cap has been an issue that was made really apparent during TOP when people could not receive the appropriate debuffs during hello world, effectively forcing them to fail the mechanic.

      What I'm curious about though, is the fact that during my testing, the buffs were still showing up on my own buff bar, on my own character and I could execture the abilities.

      That would mean that they should still be readable from the game somehow as an Aura, no?
       
      Last edited: Oct 5, 2023
    15. Ruffalufacus

      Ruffalufacus New Member

      Joined:
      Oct 2, 2017
      Messages:
      20
      Likes Received:
      1
      Trophy Points:
      3
      Something with Windows Attachment Manager is blocking that download. I'll see if I can find the setting that needs to be disabled to allow it through.
       
    16. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,335
      Likes Received:
      380
      Trophy Points:
      83
      Internal aura count is limited to 60 up from 30, and the list is split in half, unsure how they partitioning which auras go into which half.

      New build coming now that has the 60 limit
       
      user00719284 and kraftaddikt like this.
    17. kraftaddikt

      kraftaddikt Member

      Joined:
      Jul 3, 2015
      Messages:
      50
      Likes Received:
      4
      Trophy Points:
      8
      Thank you, appreciate you digging into this!

      I ran some of the 8man content I did earlier, and every instance I checked the Auras were now being reported correctly.
       
      Last edited: Oct 5, 2023
    18. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,335
      Likes Received:
      380
      Trophy Points:
      83
      Version 588

      Code:
      
      API Changes:
      Two new functions have been added to help judge the difficulty of a mob, RawDifficulty returns the icon id used by a mob, and DifficultyEstimate is a abstraction of that icon to a difficulty of either Normal,Elite, or Boss.
      
      BattleCharacter.DifficultyEstimate 
      BattleCharacter.RawDifficulty
      
       
      user00719284 likes this.
    19. user00719284

      user00719284 Member

      Joined:
      Aug 31, 2021
      Messages:
      35
      Likes Received:
      0
      Trophy Points:
      6
      Code:
      [00:54:44.612 N] [DeepDive] [TaskManager][Run] Loot threw an Exception ReadWriteMemoryException: Error while reading memory! Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 80, Size: 4
         at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count, Boolean bypassCache)
         at GreyMagic.MemoryBase.Read[T](IntPtr addr)
         at ff14bot.Objects.EventObject.get_NpcId()
         at Deep.TaskManager.Actions.Loot.<Run>d__7.MoveNext() in C:\Users\User777\RebornBuddy\BotBases\Deepdive\TaskManager\Actions\Loot.cs:line 76
      --- End of stack trace from previous location where exception was thrown ---
         at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
         at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
         at Deep.TaskManager.TaskManagerProvider.<Run>d__2.MoveNext() in C:\Users\User777\RebornBuddy\BotBases\Deepdive\TaskManager\TaskManagerProvider.cs:line 54
      Been getting this error a lot while running DeepDive, pressing Stop then Start remedies it until it happens again.
       
    20. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,335
      Likes Received:
      380
      Trophy Points:
      83
      Can you give the entire log.
       

    Share This Page