• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [Release] RebornBuddy64 Version 1.0.424 - DirectX11 / x64 bit compatible

    Discussion in 'Rebornbuddy Forum' started by mastahg, Feb 29, 2016.

    1. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,342
      Likes Received:
      382
      Trophy Points:
      83
      Then there is nothing to add, thats reading it straight from the game data
       
    2. LemonCurd

      LemonCurd New Member

      Joined:
      Feb 12, 2015
      Messages:
      14
      Likes Received:
      0
      Trophy Points:
      1
      Thanks for clarification.
       
    3. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,342
      Likes Received:
      382
      Trophy Points:
      83
      Version 649
      Code:
      
      Updated for 7.05
      
      Api changes:
      
      Core.TemporaryStorage added for profile developers to store data
      Core.ProfileTemporaryStorage added for profile developers to store data
      Core.BotStartTemporaryStorage added for profile developers to store data
      
      ActionManager.ActionLock exposed
      ActionManager.ActionQueued exposed
      
      
       
      Last edited: Jul 30, 2024
      user00719284 likes this.
    4. user00719284

      user00719284 Member

      Joined:
      Aug 31, 2021
      Messages:
      35
      Likes Received:
      0
      Trophy Points:
      6
      For SAM the 7.05 update changed how Tsubame works. The buff Tsubame-gaeshi Ready (30 seconds) is now applied after any Midare Setsugekka / Goken / Tendo Setsugekka / Tendo Goken. It no longer has to be used immediately after those skills, but the button on the hotbar still changes to one of the 4 kaeshi skills and resource table no longer lets us figure out which one. Can you update the kaeshi flags in the resource manager to help us verify which one is active?
       
    5. user00719284

      user00719284 Member

      Joined:
      Aug 31, 2021
      Messages:
      35
      Likes Received:
      0
      Trophy Points:
      6
      Update on my previous post. I just found out that there's 4 different Tsubame buff IDs now which should help identify which Tsubame skill is available on the hotbar. So this shouldn't require the resource manager flags anymore.
       
    6. kraftaddikt

      kraftaddikt Member

      Joined:
      Jul 3, 2015
      Messages:
      50
      Likes Received:
      4
      Trophy Points:
      8
      Maintenance was just completed (Aug. 8, 2024 6:00 to 8:55 (GMT)) and it seems a new offset update is required for rbb.
       
    7. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,342
      Likes Received:
      382
      Trophy Points:
      83
      Offsets have been updated
       
      kraftaddikt likes this.
    8. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,342
      Likes Received:
      382
      Trophy Points:
      83
      Version 657
      Code:
      
      Api changes to enhance avoidance logic
      
      Gearset info has been enhanced
      FollowNPC quest behavior added
      
      QTE.Pulse() added to handle QTE events
      
      
       
      llycreamy likes this.
    9. mmm172

      mmm172 New Member

      Joined:
      May 4, 2017
      Messages:
      9
      Likes Received:
      1
      Trophy Points:
      3
      Hi mastahg,

      It seems there is a problem with the TeleportTo tag. RB would not teleport me to the Aetheryte if I am not very far away from the Aetheryte, even if I set Force=true.


      I read the TeleportTo.cs file and I think this line might be the problem:
      new Decorator(r => (Force && Aetheryte != null) || (!Force && WorldManager.ZoneId == zoId), new Action(r => _done = true))

      The Aetheryte != null condition seems weird to me. When I set Force=true I really want it to do the actual teleportation even if I am close to the Aetheryte. I did a rough test and it seems that now I need to be >200 yard away from the Aetheryte to make RB actually do the teleport.
       
      Last edited: Oct 17, 2024
    10. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,342
      Likes Received:
      382
      Trophy Points:
      83
      no
       
    11. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,342
      Likes Received:
      382
      Trophy Points:
      83
      This is intended. Teleportto is not intended to be used within the range of the aetheryte. Use a custom code tag if you need to force such a teleportation.
       
    12. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,342
      Likes Received:
      382
      Trophy Points:
      83
      Patch 7.1 encompasses larger then expected internal changes, I'll post an update later today when I have had more time to evaluate the release.
       
      user00719284 and luminae like this.
    13. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,342
      Likes Received:
      382
      Trophy Points:
      83
      Version 660
      Code:
       
      Initial release for 7.1
      
      Major game changes were made to teleporting, and inventory systems. There may be issues with these API
      
       
    14. Zamphire

      Zamphire Member

      Joined:
      May 16, 2013
      Messages:
      355
      Likes Received:
      11
      Trophy Points:
      18
      Looks like Queueing in duty manager is broken

      Code:
      DutyManager.Queue(DataManager.InstanceContentResults[(uint)240]);
      No matter which duty I put in, it reports:

      Code:
      System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
       ---> System.ArgumentException: Cannot queue for content not in the duty finder
         at ff14bot.Managers.DutyManager.Queue(InstanceContentResult[] instances)
      
       
    15. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,342
      Likes Received:
      382
      Trophy Points:
      83
      New build coming now that resolves the issue
       
    16. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,342
      Likes Received:
      382
      Trophy Points:
      83
      Version 670
      Code:
      Support for version 7.11
      
      Introduction of story mode.
      -Enabling this feature in the orderbot settings will allow you to enjoy the story of final fantasy while also enjoying the automation of leveling. 
      -Quest dialogs will not be automatically advanced, dialog options will not be automatically selected
      
      
       

    Share This Page