Hey just been doing the new heroic dungeons and there is NO WAY that there will ever be a way to bot this. Every single boss has tactics which would be impossible for a bot to understand, and its extremely unforgiving. Its really disappointing but oh well, we cant bot EVERYTHING lol.
Spent 3 hours without any outside source doing the new heroics with my guildmates. Granted, we messed around a lot, killed unnecessary things, tried some hard achievements, and had fun. We're about 350-359. Of course it's going to be easy if you're doing heroic raiding or etc. It's a pug killer for sure. Lots of things can cause pug drama. (Well, ZG) Good luck trying to do normal heroics with IB in the first place.
just did both 2 new heroics , i'm a bit dissapointed, i expected them to be harder but they were jokes, almost as easy as nexus! ontopic: nope bot not going to happen
Damn you guys!!! My bot druid is the only toon that is geared enough to do them, but he is in the proccess of being xfered to my main account. Blue said it would take one hour... its been 15
maybe with lazy raider... but you are not going afk, like many of the cata dungeons. it's just the way it is.
I want to attack anyone, but it is quite possible. There is however a lot of work. The tactics and special moves are known and only need to be treated. But as already mentioned, there is so much work that there are probably few people, this is to be scripted for all 3 roles separately (Tank, Heal, Damage) In addition to the special attacks, there are a few things to observe, including the distance between the players. It's "only" a lot of work, but it's not impossible... The only real problem is the fault of the human players which will wipe your group
i agree with what storm sayd ... this is not impossible to script ... its just hard. but yeah its very much possible and i`m fairly sure the programmers will manage to get some sort of version that will be able to do those 2 instances. it all depends on the demand of the players. if u guys want it then my sugestion to you is [request].
that's right mevip i think so too, just [REQUEST] I would like to help with the implementation of the dungeons, unfortunately, IB is not open source. The only way to provide assistance is available through the debug function of IB to submit area-ground-effects to avoid (but the developers will probably hammer out much faster than the normal bot users) ... so there's no way to support the devs in my opinion -> unfortunately
Theres so many mechanics which i dont feel are scriptable, for example on the first boss in ZG where the green shit is on the ground, theres no way the script can tell its there, coz if ur hit by that once, ur dead. Theres no "ok im dieing lets move" its "you stood in it, ur dead" I think zul'aman is somewhat botable, but ZG is no chance.
i'll check this out in the evening but sounds like an area-ground-effect ... nothing special to script, only avoid it there MUST be a way to avoid this, else the human player would die everytime ... the green shit is a) a ground effect or b) something static from the Area both can be avoied a) when cast - > run b) blacklist the area ... this should'nt be a challenge
you wont know where the green stuff will land before its cast, so you need to watch out the direction its crawling on the ground, and if towards you, run, also the toxic link is not static at all, you need to run away from your linked player, while avoiding the group (explosion if effect breaks) and at the same time paying attention to not stand in green stuff.
People also said it was impossible to make a bot that used flymount to gather herbs and mine Nothing is impossible, it just takes time.
(In movie anouncer voice) They said, man could never fly. They said, we could never go to the moon. They said, a gather bot using a flyer would never happen. They said IB would never do heroic ZA and ZG...This summer.... They...where.... WRONG!!!!
The problem is that it is impossible to detect AOE so lets say you stand in the fire the bot can't read the graphic whats on the screen.
Actually, I'm still quite hopeful. I don't think HB needs to resort to frame buffer parsing to look for the beams. I think those moving AOE circles are represented somehow as mobs in WoW memory. If the bot can parse those, it can figure out which direction they are moving and act appropriately. Is it hard? Yes. Is it impossible? Probably not. The cool thing is if you could solve this class of problem, current tier bot-raiding even starts to look attractive (with a good bit of class-specific custom coding). It would be easier if you restricted this to 5 bots running the instance instead of just one (could make the poison circles much more predictable), but that would also be far less useful to the masses. The other ZG bosses don't look that hard. It takes custom coding to deal with each of those boss abilities, but I don't see anything fundamental (its just add priority, cauldrons, interrupts, move into bubble, etc.).
No it's not. If it's coded it can be found. AOE is a spell. The spell ID can be found very easy thanks to WoWHead. The harder part would be to find the spells location to make sure it is avoided at all times. Far from impossible, but to be honest i think the HB DEV team will be more worried about getting bugs fixed rather than adding new stuff ATM. Just look at how long it's taking to check for bugs on this patch, and there is a 90% chance when a wider userbase gets it more bugs will be uncovered. It will come, if not in HB itself, you will see it as a plugin form at some point