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  • The RareKiller - All in One Killer Plugin with TLPD

    Discussion in 'Archives' started by Mupp, Mar 23, 2011.

    1. Figaro10

      Figaro10 Member

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      Hey katzerle

      last night i used your great plugin to farm aoenaxx.
      At morning i look on my character to see what he done. My toon was dead and try do resurrect. I look in the Screenshots and saw that he found aoenaxx. A other screen shows that he mounded on Aoenaxx. So i think my main couldn t killed him. He has a itemlevel of 357, CC: Default Paladin (retri).

      I config everything right, so why did he die?

      I think i have to config a better CC.. but what do you say?

      LOG:
      View attachment 05.05.2011_01_18 5080 Log.txt
       
    2. LiquidAtoR

      LiquidAtoR Community Developer

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      Found something which doesn't really classify as a bug.
      Think this goes more in the category unwanted behaviour (and I think not really your problem in this case).

      When you run with a high level pet class and (like me currently) farming archaeology, and you run into a rare, the pet most likely killed it before you can even fire a shot.
      In my case a affliction warlock (still running Ski's CC which is doing fine for me) who has mostly DoT's to pull with.
      Before the first damage tick of a casted DoT my pet did it's tricks and the mob is dead, thefor leaving it unable to loot.
      Waste of the loot if you ask me.

      Is there anything we can do besides some changes in the CC itself?

      Example level 60 rare mob:
      Code:
      [SIZE=1][COLOR=#800080][SIZE=1][COLOR=#800080]Rarekiller: Find a hunted Mob called Narixxus the Doombringer ID 45262[/COLOR][/SIZE]
      [/COLOR][/SIZE][SIZE=1]Rarekiller Part MoveTo: Move to target.[/SIZE]
      [SIZE=1]Rarekiller: Successfully pulled Narixxus the Doombringer.[/SIZE]
      [SIZE=1]Rarekiller: Find Narixxus the Doombringer, but sadly he's dead.[/SIZE]
      [SIZE=1]Rarekiller: No Loot, boohoohoo! Stupid Succubus! Come here Bitch![/SIZE]
      [SIZE=1]Rarekiller: *Censored*[/SIZE]
      [SIZE=1][COLOR=#8b0000][SIZE=1][COLOR=#8b0000]Rarekiller: Blacklist Mob for 60 Minutes.[/COLOR][/SIZE][/COLOR][/SIZE]
      
      Another thing I noticed is when rares are inside a cave or other enclosement, the bot tends to fly above the location instead of going into the place.
      I had a raptor nest where bot did this. Even when I put it inside the cave, your plugin took over, had it run outside, mount flying mount and up in the air and above the place again.
      There are several mobs like that and it's just flying back and forth above the supposed location, like it's fighting over control with ArchaeologyBuddy or something.

      Your plugin is the last version (it updated itself. Thumbs up for that feature. If HB and other plugins had the same system would be lovely and no more hassle for us users).
      If you need a logfile I would have to dig trough it myself, since it's running from last night with archaeology so it's huge. I would have to snap it a bit.

      Examples of mobs he circles above (that I noticed):

      - Razormaw Nest (Matriarch - inside cave)
      - Shadowforge Commander (inside the Keep)
       
      Last edited: May 5, 2011
    3. katzerle

      katzerle New Member

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      First I say really really thanks for the Log, its Gold for me !!! I see now which things I must rewrite definity in the Aeonaxx part.
      It isn't a config thing. Mounting and also Targeting the Welps works.

      First thing: If you mount Aeonaxx it is for HB as a Transport. I didn't know that. There your Char should fight him, anyhow. I must implement it.
      Second thing: For Melees I must implement a special "shoot down the Welps" because your CC tried to move to the Welps, but he can't move. I try to implement a workaround for this case. But this things will cost some Time, I will work as fast as I can.
      Till that: Aeonaxx seems not to be AFK-Able.

      The only thing you can do is add the the Cavemobs in the BlacklistMobs.xml (you find in the config Folder).
      I will implement in the next update, that you could use this List also for Raptor Nests and Tameable Mobs.
      Its a failure of HB itself. HB could not handle to go underground to move to the Mobs. I'm not able to implement other Movement as the ones that HB supply.

      I will take a look at the Pet-"Problem" maybe a simple cast of "dismiss Pet" if you fight a Mob - 20 Level is an option or a faster Pullspell (instant)

      yours sincerely
      Katzerle
       
      Last edited: May 5, 2011
    4. aaró

      aaró New Member

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      Hey man! When I came home today my toon was hovering over my dead body camping the boors breath profile. Which I found odd that it hadnt defended itself when Vyragosa had come by. then I noticed my wow hadnt saved my interfacesetting as to auto dismount in flight. So thats why I died.

      but now before I wanted to AFK it again i tryed on one of the blue dragons (Stormpeak Wyrm) And found an odd problem. It attacked fine and used snowfall fine, but when he got to the ground my druid mounted to flight form up again and flew up to the wyrm and tryed to pull it, it did so for 3 times and it didnt kill it (the mob was faily high up as the TLPD would be) Instead it killed a mob real close to the ground.

      Will atach a log of the behaviour, any help would be appreciated.
       

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    5. Thatwaseasy

      Thatwaseasy New Member

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      Today I purchased Honorbuddy and got TheRareKiller right away! Tested it out on a Frost worm which seemed to work perfectly. Only thing that went wrong was that its corpse fell on a steep ledge, which was hard to loot. I doubt that'll happen to the TLPD, though.

      Gonna give this a go overnight, see what the lure reels in!
       
    6. katzerle

      katzerle New Member

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      In the Log it looks like you lose the Aggro while Parachute to Ground. Is that right?
      Hmmmm maybe give it a try on Vyragosa
      (or make another test with Chillmaw. But there the Snowfall lager don't work. So try to pull him on a place where you don't fall to long.)
       
      Last edited: May 5, 2011
    7. rybak

      rybak New Member

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      When I kill Aeonaxx by my self (in crap pvp gear and build) by my warior i fight only with Aoenaxx - that small dragons even dont atack me.
       
    8. katzerle

      katzerle New Member

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      Ok hopefully this also works for our little Clothers
       
    9. aaró

      aaró New Member

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      Yeah I think I got it to work now, I lost aggro and he went away. On vyragosa the problem was that I didnt have autodismount. stupid of me, think if the TLPD had spawned xD

      Anyway thanks for an awesome plugin cant wait to have a proto drake, the vial of sand is getting old even after a week -.-
       
    10. LiquidAtoR

      LiquidAtoR Community Developer

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      Would it not be something similar to be able to be done like with ArchaeologyBuddy.
      That it dismounts on spot X, and from there on walks or uses a groundmount only to avoid getting "stuck".

      Maybe that's a solution to the unable to path thing with underground mobs?
       
    11. katzerle

      katzerle New Member

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      I also testet this in former Times and it really will work for some of the inhouse Mobs. But for underground ones my Toon also was running out of the Cave, mounts up (on Groundmount) and then walks on the surface to a Point above the underground Mob and then stands there. He only kills the Mob if you start the Bot next to him very very close.
      An additional Problem is, I have to define a Landing Point for every single Mob to land and switch to Groundmount.
      (Archy has a defined Landing Point per digsite)

      I don't say its impossible, but very complicated :). So till I'm able to take a closer look at this, use the BlacklistMobs.xml for this and maybe set um the Time till my Plugin says "hmmm I can't reach the Mob so go ahead" from 180 seconds to a smaller Timeperiode. (Its on the second Tap now). Sorry, that i can't do more at the Moment. If I where able to let the Bot land on the ground everywhere, it would be implemented already for flying Mobs like TLPD to remove the Slowfall. I will make some Tests if it is possible to realize this somehow.

      Planned next steps:
      First: I will upload a little Fix so the BlacklistMob.xml is also useable for Raptornests and the Tamerpart and Rarekiller will set Pets to passive while pulling. I upload it after I finished the Tests today evening.
      I will also remove the "Target Welp"-Part and try to rewrite the Aeonaxx Fight Part theoretically, but I don't think that it then will work. As long as I'm not able to make some tests with Aeonaxx himself, I will not be able to solve the issues.
      Second on the weekend: I will take a look if I can set up a personal 4.1 or 4.0.6 WOWServer to test with my own Aeonaxx. Hopefully the Devs of these Servers implemented him the right way. For me it is terrible that I'm not able to test some Parts of my Plugins. :(
      If someone has websites with Tipps or knows how to setup a Private Server, let me know, every help is welcome!!!
      Beside this I will make some Tests with Botlanding :)

      Thanks to Figaro10
      :) I read through your Log now several Times and I extract this Info:
      Mountup works without Problems, but then the Bot gets confused.
      • While the ride you can see 2 different Aeonaxx, both are present while the ride the hostile one and the friendly one. Maybe the friendliy one is the "Mount" where you sit on (the Transport) and the hostile one is the Hitbox which you must shoot down. But I don't know exactly.
      • The Char don't get a "entering Combat" because of Aeonaxx. So the Bot must make damage without the need to. But instead of fighting he tries to mount up several times and doesn't even think about fighting. Sometimes the CC Singular also says "invalid Target". I will ask the Devs if it is possible to tell the Bot/CCs: kill Mob XYZ, also if he doesn't fight back. If this don't work, I must go back to implement a special Plugin-CC for every Class only for this Fight.
      • The Char gets an "entering Combat" only because of the Yound Stone Drakes which Rarekiller pulls, but this Drakes he can't reach as a Melee because the Melee-CC can't handle not moving to a target (It's the same Problem with Vyragosa). If I get the Bot to fight Aeonaxx, it might be possible to ignore the Welps, but I don't know if this survive really every Class and also Chars with not so many HPs.

      If someone has Tipps which helps me with rewriting this Part, you're welcome ;)
       
      Last edited: May 6, 2011
    12. FakeName

      FakeName New Member

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      heard the alarm this morning, turned on my monitor in time to see my toon circling rapidly near aeonaxx but not mounting him, just as i tried to take over somebody else jumped on him and my toon decided to dismount and die.


      it took ss's that showed i was on top of him, and nobody else was on him, dunno what went wrong.
       
      Last edited: May 6, 2011
    13. n1ntendoOMG

      n1ntendoOMG New Member

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      Just a quick bit of feedback for you - I was using this to hunt the Camel Figurine and it worked perfectly for me. Alarm went off, flew down, dismounted, interacted, but unfortunately that's all I can provide as the figurine only provided Dust. If I get lucky and find a camel that ports me to Dormus I'll be sure to update you.


      Also the TLPD profile / plugin worked like a charm, found and got the mount on the first day of botting :)
       
    14. katzerle

      katzerle New Member

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      Hmmm I read through your log several times.
      At the Moment I set up an own Server to make some Aeonaxx Tests, maybe this will help.
      But till I found a working solution for Aeonaxx, I will implement to move closer to Aeonaxx before mountup ...

      The new Version will come tomorrow morning ;)

      Thank you very much :) I'm really happy that this Parts work right now and I'm confident that also the new Movement of Dormus will work :)
       
    15. alexnova

      alexnova New Member

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      thx rgds
       
    16. katzerle

      katzerle New Member

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      Version 2.2 uploaded:
      * Implemented underground Nest of Razormaw Matriarch (He will only collect it when near him in the Cave now.
      * Implemented Pet passive while pull
      * Rewrite Aeonaxx Part
      (Part Aeonaxx is not AFK-Able, its only rewritten theoretically. I'm working on an option to make Aeonaxx tests at the Moment)
       
    17. Thatwaseasy

      Thatwaseasy New Member

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      Question: I'm gonna leave my guy AFK a bit during the night hoping got a TLPD spawn. What happens if I shoot down Vyra. Does he stand on the ground where he landed till he finds the TLPD? Because I'm usually flying at a decent altitude because the TLPD spawns pretty high up. I'm using the Camper Profile with Grindbot(Is Camper Prof. still neccesary btw, with random key presser built in?).

      Other than that it's working wonders, thanks so much for the logout after succesful TLPD kill! :)
       
      Last edited: May 8, 2011
    18. katzerle

      katzerle New Member

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      With Grindbot and Camperprofile he will stood there on the Ground and wait. If he the finds TLPD he will mount up and fly to him.
      If you use GB2 with a GB2 Profile (like Bors Breath in 2nd Post) he will fly backto his Camping Point after each kill.
       
    19. aaró

      aaró New Member

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      Ok so I tagged TLPD while I was AFK, 15 min later I get back and a alliance gnome has it and not me, even if I tagged it first.

      Heres a log, btw should I report to GM or will that cause uneccesary attention?
       

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    20. forvirrad

      forvirrad Member

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      first hit counts not the taging if im not wrong
       

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