Truly hope so, the PVP code is complete and working, now all that is need to be done is the merge between PVE and PVP code See you soon
Changed buff section for beacon: Code: if (tar.Guid == tank.Guid && BeaconNeedsRefresh(tank) && CC("Beacon of Light", tar) && tank.Distance < 60) { C("Beacon of Light", tank); return true; } <<doesn't work. Also added in healing: Code: else if (hp < 35 && CC("Hand of Sacrifice", tar)) { s = "Hand of Sacrifice"; } Also a question under healing: Code: if (Me.Combat && hp < 40 && ((!isAuraActive("Divine Favor") && CC("Divine Favor")) || (!isAuraActive("Aura Mastery") && CC("Aura Mastery")) || (!isAuraActive("Avenging Wrath") && CC("Avenging Wrath"))) ) { Log("Pressing OH SHIT buttons!"); ChainSpells("Divine Favor", "Aura Mastery", "Avenging Wrath"); } Does hp not refer to target hp rather than self hp?
Also added to healing (Divine light is more effective than holy light when cast on beacon target) PS Posting code on this forum sucks. Code: else if (CC("Holy Light", tar)) { if (tar.Guid == tank.Guid && hp < 80 && CC("Divine Light", tar)) { s = "Divine Light"; needCast = true; } else { //WoWMovement.Face(); s = "Holy Light"; needCast = true; } }
Your code for hand of sacrifice is dungerous, qhat if you cast it while you HP are, let's say, 40%? ^^ there will be full implementation in the united release PVE+PVP, hp refer to target hp, infact oh shit button is pressed if someone health point drop belove 40%, divine light is not more mana effective than holy light and generaly cannot be spammed. Just wait a couple of days
Thanks for the code help but it is dangerous to do it with a bot because with that it does take aggro and other stuff into consideration. I'll add some stuff for if some1 pulls aggro and for healing on the tank. The problem with divine light and the bot is that it spams it way too much and you loose lots of mana. I'll take t and see if we can make it work really well.
I currently, well previously before finding hb, use it 1 button macro for healing that is spammed. it uses Divine Light and Holy Light (mostly divine light since I don't have the healing numbers set properly) but if you use Divine Light on the tank properly, it should be more mana efficient(aka if you can cast it without over heal.). Also, my code in the one button macro for hand of sac is a it diff since I don't really know how to work CCs (first time looking at them yesterday) which is why I want to talk to you on aim.
Well I did message u with my aim and I was on all night yesterday. Also to answer the questions hp refers to the healing targets hp, so of anyone starts taking tons of damage and needs to get some extra healing in it will press oh shit button. And I promise you the holy light is more mana efficient then divine light. 2 holy lights use up much less mana than divine light. There are times that Divine light should be used but it isn't just an Low HP thing. Divine light should be used when casting holy light just isnt enough for the time being (boss enraging and each hit on the tank takes off 1/3 of the tanks hp or something) but the bot can't tell when that is happening. It will end up using divine light way too much and you will be OOM half way through the fight. I do want to implement divine light into the CC because it is very useful but the way it is it holy light with holy shock and word of glory works very well and shouldn't run out of mana. On a side note since working with glideroy we have a working holy radiance code (thanks to him, I'm too stupid to figure it out ) which will be put in the new CC. Divine guardian will stay out of the pve healing because I believe that the bot isn't smart enough to use it at the correct time and use it too early and it will be on CD when you actually need it. The PvP code is amazing though and will keep everyone alive, including yourself even when 3-4 people are beating on you. I put it to the real test last night in rBGs where that happened to me and I'm in zero pvp gear, not even 1 stat of resilience.
this cc is really great thanks for it, but i think it would be greater if i can choose aura on my self, cz sometimes party member ask for resistance aura and it wont let me the cc always took concentration aura
/sign! Would be nice if we could choose the aura ourself and big big need of PvP-CC with Movement <3 <3 <3
FYI, there were a few folks wanting to use Flash of Light in BG's as opposed to Holy Light. I just opened up the file, did a search and replace on Holy Light to Flash of Light and it works like a champ!
Dont worry about the pvp, glideroy wrote a bomb pvp healing section. The new CC is in testing phase right now and hoping to have a good release this upcoming week. It has pve healing as well as pvp with bgs and arena healing. Right now just trying to fix the overhealing which is the only major issue right now. Will a few tweaks here and there
Sorry for responding late about Mount Check: For mount check, personally, I would like not to cast when mounted when OUT of combat. But when in combat, it would cast spells (and automatically dismount). For some reason it keeps trying to cast when people are far away so when I try to mount, it always cancels mounting and tries to heal.
Ya, i saw this in a few healing cc's. Like for example when in EOS people would fall off the rock at the start point, lose some HP, the bot would dismount itself and try to heal them when obviously out of combat. I think any good pvp cc would have to eliminate that heal behavior out of combat while mounted.
Are u a pally or a shammy? Plus read the installation instructions in the first post. U put it in the default pally cc folder