So basically if I am reading your response correctly, then in order to achieve my outcome of controlling my own movement then the cc would only then cast fel armor + healthstone, and manage in-combat rotation (whilst obviously waiting for me to initiate this) - thus, what I have been observing and thought to be bugged is actually correct behaviour? I do need movement disabled tbh as it has a habit of running out of group into range when you need to be stacked on the group.
Soul Link - When active, 20% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Felhunter, Felguard, or enslaved demon instead. That damage cannot be prevented. Lasts as long as the demon is active and controlled.
I can confirm that this CC with this feature enabled does work 100%. You have to open the CC configuration in order to set this though. There is a tickbox towards the bottom.
Yeah it does work in the sense that it doesn't move but then it no longer calls a pet or casts soul link or casts soul harvest at rest for shards - in fact the only 2 things it does do at rest is cast fel armor and healthstone. I had thought the behaviour I had observed was a bug but it seems from G's response to me that it is in fact intended behaviour when movement is disabled (which I wasn't aware of)
While doing Kicks 70-80 questing profile, at 72 my characters combat system started to mess up and basically send my Voidwalker all over the place and just ignore anything attacking me while running around until i die.
Please incorporate an auto-update on load feature, I will provide the space if required if Hawker can't. All heavily develop projects require it.
maybe it is not implimented yet, but when i click on the spec tabs they are all blank. also it would be nice to add UA to the list of pull spells. ideally i would like it to pull with ua, corruption, curse of elements, bane of agony and then life drain till like 10% where it switches to soul drain to regain mana through the glyph. also if it is possible to use shadowbolt on nightfall procs that wold be awsome over all a awsome cc, im getting more exp per hour than using the default
K im 73 now and its not looting and being dumb by not attacking until i get to 45% and spams drain life i have restarted honorbuddy twice.
the only thing i can think is that your profile might have a rough spot there, since there was a point where it couldnt generate a path. chances are its getting occupied in questing and not switching back when its time for combat.
I'm using your CC at every dungeon lately. My insight: I wiped the whole party a lot of times, because when a group of mobs is killed, CC pulls the nearest mob by a demon (Felguard in my case). Usually it starts fighting when player does, but it likes to switch between targets while fighting a group and one of the mobs is killed. But why does it pull mobs that do not anticipate in fight? Also, when a pet dies, it does nothing. You have to summon a pet manually then it starts to fight again. These are the only disadvantages of using this CC. Above this - great CC.
fenixon I saw this in grim batol today. I have been there 3 or 4 times and this was the first time. I look at it that there were probably 50 groups in those runs and 1 time it happened. We finished a group and all of a sudden the fel was running right into another group behind us. I am not sure if it was a glitch in the CC or just stupid blizzard bs.