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  • Fix that unstuck logic please

    Discussion in 'Archives' started by supersurfer, Jul 21, 2011.

    1. supersurfer

      supersurfer Community Developer

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      hello dear hb developers,

      at the moment every time when i see the unstuck logic, it is something like this

      1. toon runs against a fence for 3-4 seconds
      2. hb recognize wtf we are stuck
      3. hb jumps, the toon gets over the fence
      4. hb stops the movement and goes backwards, either over the fence back or running with the back against the fence, everytime i see that i want to cry

      yes that doesnt make sense, the logic for point 4 should be

      check for 1-2 seconds if we are still at the same position.
      if it is still the case then do the backwards moving, but not if we got unstuck with the jump.

      please change that, so little work to make it not look like a stupid 1999 waypoint bot.

      thanks,
      surfer
       
    2. ripglider

      ripglider New Member

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      I was watching my mage and dk both doing this in Hyjal as I read this. They were both stuck on separate logs just running against them. Jumped a few times, strafed a little, backed up, ran back into the log. I move both toons manually and they wanted to go back to the logs. I guess the waypoint was near there or something.
       
    3. Kickazz006

      Kickazz006 Well-Known Member Moderator

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    4. shaorinor

      shaorinor New Member

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      Yah, the funny ones are the one you mentioned. You run against something and get stuck, the bot jumps and is no longer stuck, only to run backwards and get stuck all over again.
       
    5. supersurfer

      supersurfer Community Developer

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    6. ericcarlzon

      ericcarlzon New Member

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      Got the same problem. My bot runs into a log, jumps on top of it then walks backwards so it gets stuck again.
       

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