In my opinion the bot had many bugs and was not perfect but now I know it's worth the money for my lifetime version. I was always too lazy to take a look at .adt and auto meshing and so on but there is code everywhere for this so it's just begging for being implemented. Videos look really cool. Can't wait to make my 'take all FPs' profile ;-) 1. What algorithm do you guys use for route finding? A*? 2. Will s.th. change in the way you monitor Warden in V2?
This is true. The "Meshes" are already rendered of the world. I have seen mains process for doing this and I am in awe. Every box, nook, cranny, is mapped and as soon as you hit start it takes your current location and maps a route to the destination. All objects that might get in the way blocked from the path and therefor the bot will go around the object. It also takes into account the greatest possible angle of acent. If the bot can not go up a hill then the hill is avoided. Amazing stuff, seriously amazing.
The system still uses meshes, they are just fully automatically made and are polygon based instead of point based. And yes, it is as easy as telling the navigator the coords of the destination. (Chandler from Friends' voice): Where?! Detour uses A* on the polygons and then a simple funnel algorithm to find the path through those polygons. I don't know.
Hmzzzz... any chance of a beta release? Current version really isn't working for me anymore and this looks just awesome!
Beta release has gone out to those that need it, I think us standard users will need to wait for an actual release which I can imagine isn't going to be that long of a wait.
The version we're using is strictly for nav, it doesn't have any plugins, cc's won't work, no infopanel, etc. Its just literally a stripped down version for nav only. Better off just trying to get the current HB release to work
Wheres my beta version -pft- Get it out already, Been needing this new nav system for about 2weeks already
Just curious how clever it is in BG's does it retain it smart pathing once its targeted a char or does it just take shortest route?
So the clever (and nice) people that do the CC will be able to just let HB handle the nav when targeting stuff, brill
I always thought it was just a limitation of the programme but i dont think ive come across a CC in HB that was smarter than jumping and straffing once it had targeted a mob, not a problem against npc as they are usually polite enough to come to you but chars in Bg's arent so co-operative Im probably wrong (and im not having a go) but i honestly cant recall seeing my bot (s) clever enough to run round a building (not strafe) or up and round a path (as opposed to trying to get up the vertical wall) to close ground with a char target