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  • Teaser Video of HB2 Nav System

    Discussion in 'Archives' started by Mordd, Mar 30, 2010.

    1. Keanu

      Keanu Member Buddy Store Developer

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      In my opinion the bot had many bugs and was not perfect but now I know it's worth the money for my lifetime version. I was always too lazy to take a look at .adt and auto meshing and so on but there is code everywhere for this so it's just begging for being implemented.

      Videos look really cool. Can't wait to make my 'take all FPs' profile ;-)

      1. What algorithm do you guys use for route finding? A*?
      2. Will s.th. change in the way you monitor Warden in V2?
       
    2. Mordd

      Mordd New Member

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      This is true. The "Meshes" are already rendered of the world. I have seen mains process for doing this and I am in awe. Every box, nook, cranny, is mapped and as soon as you hit start it takes your current location and maps a route to the destination. All objects that might get in the way blocked from the path and therefor the bot will go around the object. It also takes into account the greatest possible angle of acent. If the bot can not go up a hill then the hill is avoided.

      Amazing stuff, seriously amazing.
       
    3. MaiN

      MaiN Moderator Staff Member Moderator Buddy Core Dev

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      The system still uses meshes, they are just fully automatically made and are polygon based instead of point based.
      And yes, it is as easy as telling the navigator the coords of the destination.

      (Chandler from Friends' voice): Where?!

      Detour uses A* on the polygons and then a simple funnel algorithm to find the path through those polygons.

      I don't know.
       
    4. ski

      ski Well-Known Member

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      I made my lock run from STV to Stormwind yesterday, just to see if she could. She did.


      Lol.
       
    5. Eliseth

      Eliseth New Member

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      Hmzzzz... any chance of a beta release? Current version really isn't working for me anymore and this looks just awesome!
       
    6. Synik

      Synik Active Member

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      Beta release has gone out to those that need it, I think us standard users will need to wait for an actual release which I can imagine isn't going to be that long of a wait.
       
    7. ski

      ski Well-Known Member

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      The version we're using is strictly for nav, it doesn't have any plugins, cc's won't work, no infopanel, etc. Its just literally a stripped down version for nav only. Better off just trying to get the current HB release to work :)
       
    8. Unleashed

      Unleashed New Member

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      *Impressed*. Only problem I see: It works TOO good. Hardly anyone can run/ride like this manually^^.
       
    9. sp0nz

      sp0nz New Member

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      Nice! I want HB 2 :)
       
    10. Phygar

      Phygar New Member

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      Yeah, they use this as far as I know http://code.google.com/p/recastnavigation/
       
    11. khurune

      khurune Member

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      Wheres my beta version -pft-
      Get it out already, Been needing this new nav system for about 2weeks already :p
       
    12. wpuk

      wpuk New Member

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      Just curious how clever it is in BG's does it retain it smart pathing once its targeted a char or does it just take shortest route?
       
    13. MaiN

      MaiN Moderator Staff Member Moderator Buddy Core Dev

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      That's all up to the CC using it.
       
    14. wpuk

      wpuk New Member

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      So the clever (and nice) people that do the CC will be able to just let HB handle the nav when targeting stuff, brill
       
    15. MaiN

      MaiN Moderator Staff Member Moderator Buddy Core Dev

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      Yes, and they have always been able to.
       
    16. wpuk

      wpuk New Member

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      I always thought it was just a limitation of the programme but i dont think ive come across a CC in HB that was smarter than jumping and straffing once it had targeted a mob, not a problem against npc as they are usually polite enough to come to you but chars in Bg's arent so co-operative

      Im probably wrong (and im not having a go) but i honestly cant recall seeing my bot (s) clever enough to run round a building (not strafe) or up and round a path (as opposed to trying to get up the vertical wall) to close ground with a char target
       
    17. deathtorn

      deathtorn New Member

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      Man, i can't wait until this is finished, i will probably buy lifetime GB
       

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