About the horn of winter issue. I'd still do a !Me.Combat check so it doesn't stop mid-fight to cast it.
This is a dps loss T12 H Frost DW 35626.5 Dps T12 H Frost DW horn_of_winter,if=!in_combat 34813.0 According to SimulationCraft
You've spelt Blood fury wrong! copy and paste SC.CastBuff("Blood Fury", a => true ,"Blood Fury"), DON"T feel bad. wait for the rouge build to come lol
MM Hunter Here is a quick and easy MM Hunter and Fire Mage and an updated Feral Druid View attachment MarksmanHunter.cs View attachment FeralDruid.cs View attachment Fire.cs ++ Out of Date++ The fire mage was designed to be run on alysrazor but should work fine everywhere else, it does however do no aoe (Other than Fireblast with impact while running) As yet has not been tested on razor as my mage is geared terribly atm Anyone able to test this would be most appreciated. Edit : Any feedback on any of these would be helpfull.
Ok, I added my modifications for the three DK specs which are being used, I'm about to post the rogue versions of each spec. They are very dirty at the minute but i hope they can be included. Rogue Assassination Rogue Combat Rogue Sublety PVE Rogue Suplety PVP
Updated Firemage This includes some updates and fixes for alysrazor, which I have still been unable to test Be warned, you may look like a complete and utter idiot while using this on razor, everywhere else should be fine tho View attachment Fire.cs ++ Out of Date++
I tried changing the lines of code for the DK Horn of Winter prob but its still a no go. Is there anyone that could post there file that they use, or tell me what and where code should go or what I need to change. I am Unholy spec as well. Thanks in advanced.
Code: SC.CastBuff("Horn of Winter", ret => (!Me.HasAura("Horn of Winter") || (Me.CurrentRunicPower < 30 && Me.Combat)) && !Me.Mounted && !Me.Dead, "Buffing Horn of Winter!"), This is my code from my upcoming Necrophilia tTranslation to Felmaster. Works like a charm. greetz Weischbier
I actually use your necrophilia CC and love it, I just wanted something with movement since yours didnt have it. I replaced the line where its says SC.CastBuff("Horn of Winter"... with what u posted and it still wants to cast it while im flying. Whre am I supposed to place this line of code at?
This code must be in Buffs Code: public override Composite Buffs { get { return new PrioritySelector( SC.CastBuff("Horn of Winter", ret => (!Me.HasAura("Horn of Winter") || (Me.CurrentRunicPower < 30 && Me.Combat)) && !Me.Mounted && !Me.Dead, "Buffing Horn of Winter!") ); } }
thank you kindly sir. You are a gentleman and a scholar and a great addition this this forum. Btw Im sorry your shit got banned dawg that sux but thats the price we all goo sooner or later ^^ Take care sir.
Hey, I started working on my MM Hunter CC again. I see you've updated quite a lot of things and I'm wondering how would I go about adding multishot for this, right now im using CountEnnemiesInRange, but it'll fire multishot as long as there are enough enemies around me, and what I need is a way to check that the enemies are infront of me, so some sort of field of view check I guess. Also is there a way to cast trap launcher now so that it casts trap launcher, chooses a trap and fires it at the targets feet? edit: I got the multi-shot working better, made it check the distance from my current target instead of me >_< One thing i'd like to know, if there's any benefit from using CastConic or AEO instead of just castspell with multi-shot? Edit: Got trap launcher and explosive trap working aswell I'll release it to be added to this pack after some testing and making a different rotation for soloing, also I'll give reviving and calling pets another try.
Fire Mage (Again) Got to do a test in a raid situation at last and found a fairly stupid error on my behalf :\ Here is another update... View attachment Fire.cs ++ Out of Date++ Currently working on improving my combat rogue.
Good day all! Is there a way to make it to where my Unholy DK using this CC stop attacking critters? Its quite annoying when he attacks a normal mob then goes clear out of his way while attracting a mob train to kill a squirrel or something. Thanx in advance.
They very well could have been. Didn't think of that one...The plot thickens.... But seriously. Im using kicks uldum N 83-85 questing profile which works fine with targeting with singular and fpsware but when I use this it keeps wanting to target the friggin critters ^^ not sure what I need to do or change.
I found a bug where using CastSpellAtTargetLocation will cause honorbuddy to crash upon starting the CC if you don't have a target selected when you start it. If you have any target, dummy, other player, npc, enemy, any target selected it won't crash and works normally. Edit: It appears CastSpellAtLocation specified to current targets location or directly using CastSpellAtTargetLocation will shoot trap launcher at the target that you had selected when the CC is loaded/selected. So if you don't have a target selected when using CastSpellAtLocation, HB will crash, and if you have one selected trap launcher will always aim for that one target and can't shoot at any new targets you shoot at. Probably some bug with the base? Would be awesome if you could fix this