This plugin uses your onUse trinkets on cooldown. If the target has more than 40% health it will use the trinket if ready.
sweet! Hell yeah man! ive been looking for one of these for a little! works great! now i kick ass even more.
I have edited the above Trinketbuddy.cs to make a plugin that Casts Blood Fury/Beserking on Cool downs too, as none of the custom classes i Use are supporting it.
is it supposed to spam the crap out of my honorbuddy chat? It uses the thing correctly, but keeps trying to use it even when its on cool down....like every half sec.
yeah awesome plugin. great job! but is it possible to add a function that will use the engineering gloves on cooldown(Synapse Springs)? i would do it by myself but i'm not in java :/
Mine too xD Synapse springs every 61 secs would be sweet. Although Rogues beware, this will break you out of stealth - or does this plugin know not to activate while in stealth?
Just changed a line of the code, so it will trigger on 50% health instead of cooldown, ignoring target health. This is intended for TANKS. As I did not find a tank version of this. Credits to author, not to me.
Edited the Above 2 plugins to use Synapse Springs on CD when in combat and Grounded Plasma Shield when sub 50% hp. all credits to the Authors. These show up as two separate plugins in honorbuddy.
I edited this plugin to include a negation so it won't use the PvP trinket "Medallion of", that removes impairing effects. I removed also the spam loggin "Using Trinkets" that i had with original verision. Here's the new code, i'm posting here cause i'm no programmer and would like you guys to review it. Its working for me now but it might have some mistakes. Code: if (StyxWoW.Me.GotTarget) { if (StyxWoW.Me.CurrentTarget.IsFriendly == false) { if (StyxWoW.Me.CurrentTarget.HealthPercent > 40) { if (StyxWoW.Me.Inventory.Equipped.Trinket1 != null [B][COLOR="#FF0000"]&& !StyxWoW.Me.Inventory.Equipped.Trinket1.Name.Contains(" Medallion of ")[/COLOR][/B] && StyxWoW.Me.Inventory.Equipped.Trinket1.Cooldown <= 0) { Logging.Write(Color.Red, "Trinket 1: - " + StyxWoW.Me.Inventory.Equipped.Trinket1.Name); StyxWoW.Me.Inventory.Equipped.Trinket1.Use(); return; } if (StyxWoW.Me.Inventory.Equipped.Trinket2 != null [B][COLOR="#FF0000"]&& !StyxWoW.Me.Inventory.Equipped.Trinket2.Name.Contains(" Medallion of ")[/COLOR][/B] && StyxWoW.Me.Inventory.Equipped.Trinket2.Cooldown <= 0) { Logging.Write(Color.Red, "Trinket 2: - " + StyxWoW.Me.Inventory.Equipped.Trinket2.Name); StyxWoW.Me.Inventory.Equipped.Trinket2.Use(); return; } } } }