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  • Mesh not showing up while creating profile

    Discussion in 'Archives' started by Brewman12oz, Jun 7, 2011.

    1. Brewman12oz

      Brewman12oz New Member

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      Hey guys, sorry if i'm doing something wrong, but im following the 10 easy steps to make a profile, and I cannot get the mesh to show up on my game. I've restarted it, tried a couple different combos, but pressing start and then render does not make the mesher appear.

      Any help would be great, thanks.
       
    2. Tony

      Tony Guest

      Click mesher, load the appropriate mesh, make sure render is checked.
       
    3. Brewman12oz

      Brewman12oz New Member

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      But before you load one, don't you need to create one?
       
    4. Brewman12oz

      Brewman12oz New Member

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      also, after creating one and loading it up, and clicking render, still nothing on my rift screen
       
    5. Tony

      Tony Guest

      try to load one from forums
       
    6. Brewman12oz

      Brewman12oz New Member

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      Yep i've tried that, and I can't get any mesh to show at all
       
    7. Hawker

      Hawker Guest

      Post a log please.
       
    8. Brewman12oz

      Brewman12oz New Member

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      This is all I have, even after messing with the mesher and reloading one, no more was added, this was all here when I launched the program:


      [15:56:49.176 N] Initializing
      [15:56:49.181 N] Initialization done
      [15:56:49.224 D] State corrupting exception thrown: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
      at Giga.MemoryManagement.StdString.(IntPtr this)
      at Giga.MemoryManagement.Memory.ReadStdString(IntPtr address)
      at Giga.RIFT.GigaRift.()
      at Giga.RIFT.GigaRift.()
      at Giga.RIFT.ObjectManager.Update()
      at Giga.RiftBot.GigaBot.()
      --- End of inner exception stack trace ---
      at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
      at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
      at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
      at System.Delegate.DynamicInvokeImpl(Object[] args)
      at System.Delegate.DynamicInvoke(Object[] args)
      at Giga.Pulsator.FramePulsator.(Delegate e, Object[] args)
      at Giga.Pulsator.FramePulsator.PulseFrame(IntPtr pDevice)
      at OnyxAD.AssemblyLoader.raise_OnFrame(IntPtr value0)
      at OnyxAD.AssemblyLoader.OnFrameHandler(IntPtr devicePtr)
      at OnyxAD.AssemblyLoader.OnFrameHandler(IntPtr devicePtr)
      at hkEndScene(IDirect3DDevice9* pThis)
       
    9. Brewman12oz

      Brewman12oz New Member

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      Hey guys sorry for the trouble, got it to work, just needed to reinstall.
       

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