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  • Mage edit please?

    Discussion in 'Archives' started by xsilverdicex, Jun 12, 2011.

    1. xsilverdicex

      xsilverdicex New Member

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      Hey could anyone do a quick edit to the mage class for me, i would like it to cast Death's touch before or after it cast's Necrosis, and also use the skeletal stalwart instead of horror


      Thankyou in advance!
       
    2. DaSandman

      DaSandman New Member

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      Its easy to do it yourself - just follow the dead-easy tutorial by niron
       
    3. xsilverdicex

      xsilverdicex New Member

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      Had a quick look at Niron's tutorial downloaded then needed stuff, just a quick question the routines for mage are in 4 parts wich one do i open/paste? do i have to do them all? how do i compile them all into the one .dll? doing 16 hours shifts atm sorry if this was already explained and i missed it.
       
    4. DaSandman

      DaSandman New Member

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      Import all 5 of them (including the consumables.cs - basically everything in the Mage folder). Then just edit the ones you want - CreateRestBehavior for the summoning change, and CreateCombatBehavior for the deaths touch change.

      Save all, then Rebuild, and you got a shiny new .dll to use instead :)
       
    5. mw6956

      mw6956 Guest

      do you mean Death's grasp?, i posted a mage edit using the stalwart on another thread, use that unless you really need death's grasp
       
    6. xsilverdicex

      xsilverdicex New Member

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      ok, iv goit everything working, Worked out how to edit! (yay for me) compiled it all and it runs fine, just wanted to add a feature and i can NOT get it to work.

      When your summoned pet dies, i would like it to cast "Exhume" and then re-summon last active pet or w/e (exhume makes the summon instant) And ideas on how i can achieve this, im lost very lost.
       
    7. mw6956

      mw6956 Guest

      Find(in rest .cs):
      and add

      the line above "New Action(ctx => Spell.Manager.CastSpell(PetSpell)),
       
    8. xsilverdicex

      xsilverdicex New Member

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      Thank-you!! :D will give this a shot after work!, your a champ!
       
    9. xsilverdicex

      xsilverdicex New Member

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      was having another issue, (have not had time to play with this one, had to goto work, but seeing as your pro, iv been trying to make it cast "grave rot" AOE move under its target. but it casts it under me everytime. Any guidance great one?
       
    10. mw6956

      mw6956 Guest

      just had a look, and i don't think i can do it, well i don't think its impossible. just need it to select spot where mob is the cast. i'll play and see what happens :D
       
    11. mw6956

      mw6956 Guest

      just had a thought, has/does anyone know the script for looting corpses
       
    12. DaSandman

      DaSandman New Member

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      How did you get it to cast Grave Rot? Even under my feet would be fine as most mobs run up to melee range.

      I tried CreateSpellCast("Grave Rot"), CreateBuff("Grave Rot") and CreateBuffOnSelf("Grave Rot") but none of them work - I can see the bot log saying its casting it but it doesn't actually do it (I'm guessing because no target location is defined?).
       
    13. DaSandman

      DaSandman New Member

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      Any ideas? Anyone?
       
    14. mw6956

      mw6956 Guest

      nope i got lost with it, couldn't even get it to cast
       
    15. DaSandman

      DaSandman New Member

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      Oh well, I gave up too. Actually respecced to what the recommended spec is on the site - so no longer even have Grave Rot :)
       

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