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  • Very revealing BGBot logic

    Discussion in 'Honorbuddy Support' started by MrLindeman, Jan 20, 2012.

    1. MrLindeman

      MrLindeman New Member

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      Just saw something that made me realize that there is one flaw in the bgbot logic when it comes to choosing where to go next in a map.

      I only just saw the following behaviour in AB.

      Apparently 7 players were running bgbot in this battleground, as we all kept moving to the same spots in one big group getting ganked by ally.

      It looked so hilarious that the remaining players just sat a top LM watching the lemmings as they ran into the slaughter house, laughing at us...

      I have no idea what could or should be changed to avoid this behaviour, I'll leave that to smarter people than myself. I just thought to report this "problem"

      Sent from my GT-I9000 using Tapatalk
       
    2. bot till ya drop

      bot till ya drop New Member

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      BgBot is being totally revamped as we speak, the pathing will be changed to become more random, just have to sit tight and wait at the moment.
       
    3. MrLindeman

      MrLindeman New Member

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      Didn't realize...

      Thanks for the reply

      Sent from my GT-I9000 using Tapatalk
       
    4. bot till ya drop

      bot till ya drop New Member

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    5. Timeb0mb9000

      Timeb0mb9000 New Member

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      Yes they are reworking IB as well. I personally have not have many problems with the BG bot, but I do think that it could use some logic work.
       
    6. shlord

      shlord Member

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      ya, same happened to me LOL. was so hilarious and weird, since it was a low lv bg.. (40-50) and we were like 3 bots running to nowhere when the fight was next to us LOL..
       
    7. kayes

      kayes Active Member

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      The new one is much better. Trust me.
       
    8. ss4noval

      ss4noval New Member

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      =)

      ok so the new BG is already being tested or just in development? i myself BG alot right now and i'm very excited to see the new one =)
       

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