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  • Pure Heal - Holy Priest CC (singular rotation)

    Discussion in 'Archives' started by j0achim, Jan 20, 2012.

    1. panYama

      panYama Community Developer

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      tested it and see it usually does well with healing but doesn't mind himself that much so it stands there when all group/party members are dead, if that happens and horde rushes in to you it stands still, bubble and little healing going on.

      Not sure if you can code a logic in that makes that particular part more human like, but liking what im seeing so far.
       
    2. justme

      justme New Member

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      Loving this cc thankyou. Was using disc spec in pvp with bgbuddy but the heals with the current ccs were not good enough. Specced holy and used your cc and the healing is great, even been thanked for the good healing in bgs. Keep up the good work
       
    3. j0achim

      j0achim New Member

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      Just came back from a ski weekend which was fantastic, great weather and good conditions, not a lot of powder but we managed to find some in the forest :D

      Anyhow, i'm cooking up some great ideas how to implement flee logic and a movement logic that both looks and works a lot better then it currently does! Current one is rather cool however if your getting chased down eventually you will get killed because it did not factor healing self typically when rogue is chasing you. Which will also be fixed in upcoming version.
       
    4. panYama

      panYama Community Developer

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      appriciate your time and effort into this, came back from work and guess what 4000 HP / 4000 JP
       
    5. j0achim

      j0achim New Member

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      Uploaded new version.

      Changes V.0.5:
      • Fix: Proper chakra check, since chakra had a chance to bug out if you rezone in battle. (ie you enter a dungeon while team is fighting.)


      Was really hoping to show off more movement logic in this version, however I'm stuck getting one of the API functions in Singular to work which is the key component to make the movement look and feel a lot better. Hopefully i will figure out why its not working by making a dummy rotation i can use to debug these things with.
       
    6. j0achim

      j0achim New Member

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      Trying out a new movement approach in the rotation. Instead of finding a friendly target with least amount of enemies nearby, it searches for the most dense area with most available friendly players, for 2 reasons: One you don't stand out. Secondly there are more people to heal. The tests i ran last night seems to work great, also added checks to ensure that it does not try to move when being CC'ed. Which means it heals more :)
       
    7. foxtrot09

      foxtrot09 New Member

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      How come when i first load HB i get this,

      and i cant select singular as the CC?
       
    8. j0achim

      j0achim New Member

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      Yepp I'm currently working on it :)


      Few minutes I'm currently testing.
       
    9. foxtrot09

      foxtrot09 New Member

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      Much appreciated! I hope you can continue to grow and ultimately create one of the best Priest Healing CC.
       
    10. j0achim

      j0achim New Member

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      Uploaded new version.

      Changes V.0.6:
      • Fix: Updated to match API changes in Singular.
      • Fix: Also Tweaked movement, instead of finding a spot with least amount of enemies it tries to find most dense friendly area.


      ​Please note: That movement was experimental (was working on it past few days) so i might have to go back to using find least amount of enemy position if the feedback tells me to. Or add a option where you can select what logic to use. As i wrote earlier I'm really happy to see how its shaping and i think this logic better then the old one.
       
    11. shinavaka

      shinavaka Member

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      Ty for updating! I couldnt live without this cc :D Its so nice lol ty ty top heals in every bg ive been in so far :D
       
    12. j0achim

      j0achim New Member

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      Once you have tested it for a bit please give me feedback on how you feel the new movement logic works for ya.
       
    13. foxtrot09

      foxtrot09 New Member

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      Thanks for the update. But for the "Class Specific" settings under Singular, is there suppose to be a branch for "Holy" as well? Because i dont see it. All i see is "Common", "Discipline", and "Shadow".
       
    14. shinavaka

      shinavaka Member

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      Movement logic has issues, need checks for LOS, tries to heal through walls and theres stop and go interrupting casting when trying to get around walls, actual healing works great though

      **this was tested in dungeons and bg's for me.. same issues in both
       
      Last edited: Feb 1, 2012
    15. j0achim

      j0achim New Member

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      I have not added any settings for the rotation yet, just want to get the basic rotation just were we want it before i add the confusion of everyone running different settings and then giving different feedback on how it performs.


      Regarding LOS, i actually saw that when i did a heroic myself, my guess there were other changes in the Singular API as well latest revision.
       
      Last edited: Feb 1, 2012
    16. foxtrot09

      foxtrot09 New Member

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      Oh. so how does it work? I just stick it in the folder and start Singular regularly?
       
    17. shinavaka

      shinavaka Member

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      directions on the front page, all the information youll need is there. just read it


      also noticed it tries to heal while mounted so if target moves a little out of range it will remount then dismount to heal over and over *not infinate just enough for people to notice*
       
      Last edited: Feb 1, 2012
    18. foxtrot09

      foxtrot09 New Member

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      Yes, i can see it. But its not detailed. All it says is throw in the folder. How do i know if there were more steps after that. But im assuming there isnt.

      Anyways, while running, i keep getting all of this...

      Code:
      System.Data.SQLite.SQLiteException: SQLite error
      no such table: npcs
         at System.Data.SQLite.SQLite3.Prepare(SQLiteConnection cnn, String strSql, SQLiteStatement previous, UInt32 timeoutMS, String& strRemain)
         at System.Data.SQLite.SQLiteCommand.BuildNextCommand()
         at System.Data.SQLite.SQLiteCommand.GetStatement(Int32 index)
         at System.Data.SQLite.SQLiteDataReader.NextResult()
         at System.Data.SQLite.SQLiteDataReader..ctor(SQLiteCommand cmd, CommandBehavior behave)
         at System.Data.SQLite.SQLiteCommand.ExecuteReader(CommandBehavior behavior)
         at System.Data.SQLite.SQLiteCommand.ExecuteReader()
         at (Object )
         at #sJ.#rJ.Pulse()
      [Singular] Casting Prayer of Mending on Paladin
      System.Data.SQLite.SQLiteException: SQLite error
      no such table: npcs
         at System.Data.SQLite.SQLite3.Prepare(SQLiteConnection cnn, String strSql, SQLiteStatement previous, UInt32 timeoutMS, String& strRemain)
         at System.Data.SQLite.SQLiteCommand.BuildNextCommand()
         at System.Data.SQLite.SQLiteCommand.GetStatement(Int32 index)
         at System.Data.SQLite.SQLiteDataReader.NextResult()
         at System.Data.SQLite.SQLiteDataReader..ctor(SQLiteCommand cmd, CommandBehavior behave)
         at System.Data.SQLite.SQLiteCommand.ExecuteReader(CommandBehavior behavior)
         at System.Data.SQLite.SQLiteCommand.ExecuteReader()
         at (Object )
         at #sJ.#rJ.Pulse()
      
       
    19. shinavaka

      shinavaka Member

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      after that it should work,


      Also it doesnt check for party buffs, need to buff party., and does not fully let divine hymn cast, itll start casting other spells in the middle of it
       
      Last edited: Feb 1, 2012
    20. j0achim

      j0achim New Member

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      Uploaded new version.

      Changes V.0.7:
      • Fix: InLineOfSpellSight sanity check added, recent version made bot give a lot of false LOS.
      • Add: Flee logic, will find better location. More PvP love!

      New flee logic is pretty damn cool, even more "el natural" looking in pvp. Might have to limit this to certain battlegrounds. Logic kicks in by A.) No friendly players within 35 yard radius. B.) Two or more enemy players within 10 yard radius. It seeks out a area with high density friendly players within 100 yards. Planning on making a few options for this feature which one can tweak it to meet ones need.


      Oh and yeah i know PvP is perhaps not that cool, once we get to play with DungeonBuddy it will be easier to get down to business and tweak it properly for PvE as i don't have enough time to do develop and do "manual" playing.
       
      Last edited: Feb 2, 2012

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