Hey vamp, I'm not sure if you had anything to do with the new HB2 Shaman CC for Beta Test 4, but I had to switch back to HB1 because my enhancement shaman would cast two lightning bolts to start the rotation. I'm sure this is intended, but I just feel it is inefficient and time consuming. I have found no way to turn it off either.
Yes what he said that would be very helpfull, and i Also extremely like the idea of you controlling your character but the bot heals. And i havent seen my char use this in pvp so ill assume its not there Wind shear when when an enemy player starts to cast heal not any other spells.
1. aoe'ing would be nice. Pulling more mobs by agrroing 1 - going to next mob. 2. Doing random stuff would be nice, such as "Fight 1 - open with lava then lightning bolt" - "Fight 2 - open with lightning bolt then flame shock etc." 3. I never got your "no totem" cc to work, make it easier to switch it off like mordd's paladin cc. Or atleast make him not recall totems if another mob is near. 4. Use thunderstorm before healing / in fight when mobs health is 45% -65% (?) 5. pull with chain lightning if two mobs are close. 6. Use lesser healing. 7. cleans poison. 8. use hex on adds.
change in the config file the pulling method to fast. it should use flame shock to pull then with opening.
is there anyway to enable call of the elements in the current version of 4.0b my shaman doesnt cast any totems at all, personally i'd like him to cast a set on pull, then totemic recall after combat ends regardless of if he fights 1 or 5 mobs, only one set of totems be out, unless all dissapear during combat, then he can recast totems.. but as soon as he's out of combat he totemic recall... is that possible at all? Thanks
going to make a more contructive thread with some dot points to make it easier to read - Feral Spirit (need some kinda implementation for this and if it is in, the bot aint using it from what i've seen) - Shamanistic rage (Never seen my bot use this) - Bloodlust (Again never seen my bot use it and plenty of times when it could have) - When fighting caster mobs, he fires 2 lightning bolts and then stands there dying, not even healing himself - Totems (Never once seen him use them not even with 3 or 4 adds on him, like stated in previous post, especially when leveling because you have things like grounding totem that take a harmful spell from you etc... things like call of the elements / call of ancients / call of spirts should be dropped on initiation of combat with a checkbox or some kinda value that you can change between them then when combat has ended he totemic recalls.... for lower levels who does have multi cast spells, i think that you should have some kinda form to select the totems you want to use) - Chain Lightning (another spell i've never seen him use, which is useful if you have more then 1 mob on you) will post more when the come to me
when would you like it to use shamanistic rage, and when to use bloodlust? i will deff put in chain lightning and totems and feral spirit
awesome to hear man... generally i find blood lust and shamanistic rage would be good if he gets jumped by an elite by some chance.. or if he has like >3 mobs on him or even if he is low on mana and health... shamanistic rage generates mana and reduces damage so it's good when he's low on health and mana!
I would like to see an option to use racials and proffession spells. For example: the racial bloodfury and the proffession spell lifeblood.
okay thanks for the info ill try and see what i can do to implement them i will most likely implement racials, but (atm) no profession spells.
another nice thing we could use is recasting shield(water and lightning) while moving, aswell as moving while removing totems
Would be nice when Feral spirit have been casted, the shaman wait looting mobs until the feral spirits are gone.. Would be awesome
Resto: 1). Always have Riptide on {target=tank} (in combat) 2). Earth Shield always on {target=tank} (in combat) 3). Chain Heal 4). Water shield always on {target=self} (always) 5). Use of mana Tide when mana is 30% (in combat) Elemental: 1). Ability to choose own rotation 2) Use Earthbing totem on Runners (Leveling) 3) Choose Shield to use 4). Choose buffs 5). Use Purge on casters 6). Use of Elemental Mastery then choose next cast (ie; Lava burst, or Chain Lightning on adds)
Ama gonna be starting a Shammy again, but on my horde acc this time, So am hoping you have a test release about the time Questing beta is release So good luck, and dont forget vamp, Have fun ! or you'll curse it lawl.