New update available (through SVN) Bowman 3.9 - You should now be able to enable/disable the Aspect Switching (it is adviced, that if you keep it on - do not move 1-3 yards at a time, as this will make the CC change aspects each time) - You should now be able to set at what amount of Focus, the CC will stop using Steady/Cobra shot. - This is made as a configurable value, as it all comes down to every players Focus regeneration AND gear (tier items and such) As always, i do not play a hunter - so i can't check any flaws myself. If you find any, please report them and i will attempt to fix as fast as possible Do not expect any .zip files in the near future
Yea I know, when I play by hand I just use macros with the aspect switch put on certain spells, such as cobra and steady it will throw aspect of the fox on, then when I use Chimaera, Explosive, Arcane or Aimed Shot it puts Aspect of the Hawk on. It would just be nice if it worked the same here (It's not a big deal that it doesn't since it still pulls really good dps and I don't have to do anything )
Sorry no, and probably wont do this - as there's still quite a lot of our CCs that needs a PvE update + bug fixes, so there's simply not enough time
http://www.thebuddyforum.com/honorbuddy-forum/guides/26031-videoguide-how-svn-jvidia.html Cause the my partner and author of the thread is currently afk from the project, due to personal reasons
howcome i lag when i'm in combat? it starts with little frezes but in after a few mins if begins to freze evry 2 sec for 1 sec.. can i fix it?
Then tell me what is not right I'm not gonna look through a log and try and spot the problem myself I can't tell you why Shaddar wrote this CC with some macroes for certain spells - but it should still be working. I can probably rewrite the entire thing to use CastSpell methods, but i can't test it. There must have been a reason to why he decided to use macroes for some of the CC. I am not saying that i am unwilling to help you, but i can't tell you what the problem is - when you dont guide me a bit in the right direction.
I'm not gonna say that i dont believe you, but from what i recall you had a problem with our Retribution Paladin CC as well that nobody else had reported (making me believe it's something to do on your end - all i can say right now) I'm not saying i wont help you, but i'm more curious to see if anyone else have this problem? As said, it's almost impossible for me to debug without a hunter
did a fresh-reinstall with this and it only wants to do explosive shot and cobra shot. When focus is above cobrashot level it autoattacks. As for the problems i had with the retri-pala i think it can be added to the list of players that got this lagg from the cc's ..... this is spammed in the 1.4mb log for the fresh install of HB5800 don't think it should give a log that big from Hagara fight line 489 is for MM-talentspec and i am survival. Code: [00:00:44:025] System.NullReferenceException: Object reference not set to an instance of an object. at Marksman.Classname.addCount() in g:\HB5800\CustomClasses\pveccs\Bowman v3.9 a Marksman and Survival CC\Bowman Marksman.cs:line 216 at Marksman.Classname.Combat() in g:\HB5800\CustomClasses\pveccs\Bowman v3.9 a Marksman and Survival CC\Bowman Marksman.cs:line 489 at Styx.Combat.CombatRoutine.CombatRoutine.#MAd(Object action) at TreeSharp.Action.RunAction(Object context) at TreeSharp.Action.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at Styx.Logic.BehaviorTree.TreeRoot.Tick() [00:00:44:025] Cleared POI - Reason Exception in Root.Tick() [00:00:44:025] Cleared POI
I'll TRY and take a look at the problem m8. About the part snip of the log you have enabled - it's most likely due to you having used AoE rotation and then a mob dies or you are doing a single rotation and a mob dies (that can give you the null reference error - looking into that but there's not much i can do) Currently i am trying to get hold of a hunter, so that i can actually test the problem Just need a bit of information; Have you clicked enabled "Survivalist"? Have you clicked "Explosive Shot Rotation"? What amount of focus have you set for CC to stop using Cobra/Steady Shot rotation? -- Also, i dont suggest that you use Raid Bot at the current time - as it's been reported that raid bot will cause lag on fights where there's several adds
Yes, SV with explosive was checked. i was using default value for cobra/steady. Still it throws errors for stuff to be used as MM. On a Raid-Dummy it seems to works as intended.
Disregard the error (as said, it's due to your target dying and then it'll return an error in the log, trying to fix - but for now live with it) Can you try the version i have attached here? With this, you shouldn't have the CC not using anything else than explosive shot and Cobra shot My hunter did what it was supposed to (lvl 64 hunter), with a modified version to leave out Black Arrow and some other small tweaks to fit for the level Hunter's Mark Explosive Shot Serpent Sting Steady shot Arcane Shot So this should work for you too. Dont get too busy with looking at the log, have some fun looking if the hunter does the actual rotation Tell me if this fixes your issue THE ATTACHED VERSION IS NOT A RELEASE, BUT JUST A QUICK POSSIBLE FIX TO AN ISSUE REPORTED (FILE REMOVED, PUSHED TO SVN)