When I start the bot, it just sits there and loads tiles apparently forever, when I stop the bot I get this... Stopping the bot! System.Threading.ThreadAbortException: Thread was being aborted. at #QH.#SH.GetTile(TileIdentifier wowTile) at Tripper.Navigation.WowNavigator.LoadTile(TileIdentifier wowTile) at Tripper.Navigation.WowNavigator.#Ozc(Int32 x, Int32 y) at Tripper.RecastManaged.Detour.NavMeshTileLoader.TileLoader(Int32 x, Int32 y, Void* userArg) at dtNavMeshQuery.loadNeighbourTiles(dtNavMeshQuery* , UInt32 ref) at dtNavMeshQuery.updateSlicedFindPath(dtNavMeshQuery* , Int32 maxIter) at Tripper.RecastManaged.Detour.NavMeshQuery.UpdateSlicedFindPath(Int32 maxIter) at (Object , Int32 ) at Tripper.Navigation.WowNavigator.FindPath(Vector3 start, Vector3 end) at Styx.Logic.Pathing.MeshNavigator.CanNavigateFully(WoWPoint from, WoWPoint to, Int32 maxHops) at Styx.Logic.Pathing.Navigator.CanNavigateFully(WoWPoint from, WoWPoint to, Int32 maxHops) at Styx.Logic.Pathing.Navigator.CanNavigateFully(WoWPoint from, WoWPoint to) at Styx.Database.NpcQueries.GetNearestTrainer(WoWFactionTemplate myFaction, UInt32 mapId, WoWPoint searchLocation, WoWClass searchClass) at Styx.Database.NpcQueries.GetNearestNpc(WoWFactionTemplate myFaction, UInt32 mapId, WoWPoint searchLocation, UnitNPCFlags npcFlags) at Styx.Logic.Profiles.VendorManager.GetClosestVendor(VendorType type)