how to turn off the aspect of the fox?cz it seem too perfect and everybody asking about it everytime i go to dungeon...ty
It seems to prioritize multishot over explo shot if there are multiple targets (fine) EVEN if lock and load fired (bad ^^)
can you be more specific plz im not smart enough about the program ,i just search it in GUI and i couldnt find Deactivate the Aspect Switching Checkbox
Just tell people you have it bound to your mouse scroll wheel. That's what I did when I use to play by hand.
Dinged 85 today on my hunter.... very excited to try this *Question* Is the DL link on the first page the most current build, or am I missing a SVN link somewhere? *double edit* Found it here pveccs - Revision 93: /trunk
can you please update first post with the current version ? or atleast have some info on what revision you're at so we don't use old versions.
Bowman a Marksmanship CC v3.9.0.2 is the current version from the SVN. If I'm allowed I can make a zip of the version and repost here.
hmm, maybe a stupid question .. what is the repository link to use for SVN for this CC? nevermind . found it
That is kinda hard, when Shaddar is not currently active anymore. If i were you, i'd update the CC every now and then through the SVN. It's fairly easy and that way you'll always have the newest
Hey Venus, I sent you a pm about this but you haven't responded so I'm posting here. I started playing hunter again and began to start tweaking and adding to this CC. I've fixed several bugs, improved some things and added a whole bunch of features. If possible I'd like to get it released as an official update here, or make a new thread, as shaddar has taken time off from the forums and is no longer updating his. I've already asked shaddar about it and if you're not active anymore than I'd be allowed to use any of the code, but seeing as you somewhat are, I'm asking for your permission to get it updated here (in the SVN) or to make my own thread about it, giving full credit where it's due ofcourse.
Update: Seeing that i have no hunter to be able to test this and Falldown wanting to help with it, i've decided to give him responsibility for the Bowman CC. All updates to the CC will come from Falldown from now on. Every +rep goes to Falldown
The CC will now halt all actions if Trap Launcher of Feign Death is active. I've added options for Close combat (melee attacks), Aggro management etc... Fixed some bugs like the CC trying to spam racials all the time, Lifeblood code missing (even though it was in the GUI) and just overall tried to improve the rotations. I play survival myself, and I'd recommend it to everyone else, but MM is also updated and should work fine. If you come across any problems, post here and I'll see what I can do.